I am a Generalist Spatial Designer who specializes in rapid prototyping XR experiences, creating storyboards, modeling detailed environments, and designing interactions that stimulate sensory engagement. As a creative, self-directed, and research-oriented postgraduate from the Master of Simulation and Immersive Technologies program at UNSW Sydney, I leverage my understanding of immersion to design engaging experiences that align with audience values. I am adaptable and quick learner, with technical skills in Blender 3D, Unity Engine and Adobe Photoshop, making me a versatile candidate in this creative space. I am passionate about exploring myths and narratives through AR/VR, and I enjoy collaborating with cross-disciplinary teams to deliver immersive experiences that educate and entertain.

Haridharan Srinivasa Desigan

I am a Generalist Spatial Designer who specializes in rapid prototyping XR experiences, creating storyboards, modeling detailed environments, and designing interactions that stimulate sensory engagement. As a creative, self-directed, and research-oriented postgraduate from the Master of Simulation and Immersive Technologies program at UNSW Sydney, I leverage my understanding of immersion to design engaging experiences that align with audience values. I am adaptable and quick learner, with technical skills in Blender 3D, Unity Engine and Adobe Photoshop, making me a versatile candidate in this creative space. I am passionate about exploring myths and narratives through AR/VR, and I enjoy collaborating with cross-disciplinary teams to deliver immersive experiences that educate and entertain.

Available to hire

I am a Generalist Spatial Designer who specializes in rapid prototyping XR experiences, creating storyboards, modeling detailed environments, and designing interactions that stimulate sensory engagement. As a creative, self-directed, and research-oriented postgraduate from the Master of Simulation and Immersive Technologies program at UNSW Sydney, I leverage my understanding of immersion to design engaging experiences that align with audience values. I am adaptable and quick learner, with technical skills in Blender 3D, Unity Engine and Adobe Photoshop, making me a versatile candidate in this creative space.

I am passionate about exploring myths and narratives through AR/VR, and I enjoy collaborating with cross-disciplinary teams to deliver immersive experiences that educate and entertain.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate

Language

Tamil
Fluent
English
Fluent
Hindi
Advanced

Work Experience

Teacher / Workshop Facilitator - Casual Role at Australian Academy of Robotics and STEM
July 1, 2025 - October 21, 2025
Instruct primary school students in Creative Coding and Lego Robotics; collaborate with teammates to organize workshops.
Intern - Unity Developer / Immersive Experience Designer at Simmify Inc.
January 31, 2025 - October 21, 2025
Developed AR educational modules, scripted user interactions in C#, resolved technical issues; gained experience with Git for version control.
Teacher / Workshop Facilitator (Casual) at Australian Academy of Robotics and STEM
July 31, 2025 - July 31, 2025
Instruct primary school students in Creative Coding and Lego Robotics, and collaborate with teammates to organize workshops.
Intern - Unity Developer / Immersive Experience Designer at Simmify Inc.
January 31, 2025 - January 31, 2025
Developed AR educational modules, scripted user interactions in C#, and resolved technical issues. Acquired experience with Git for version control.
Developer – AR Teaching Aid App at TeachAR (Self-initiated Project)
January 1, 2023 - November 12, 2025
Developed an immersive AR teaching aid that enhances chemistry education using markerless AR experiences, built with Unity and Blender 3D; includes 3D models and interactive quizzes.
Intern - Unity Developer / Immersive Experience Designer at Simmify Inc.
November 1, 2024 - January 1, 2025
Developed AR educational modules, scripted user interactions in C#, and resolved technical issues. Acquired experience with Git for version control.
Project Director, Designer, and Developer at The Dawn's Cradle
April 1, 2025 - Present
Researched and drafted a narrative intertwined with conspiracies, mythologies, and real-world events into a fantasy-themed psychological thriller genre. Visualised storyboard, designed scenes in Unity, and created an environment using the Terrain Editor. Designed interactions, and currently working on making a trailer and a Visual Novel version as a low-fidelity prototype.
Capstone Project Contributor - Archaeogaming Framework at The GLAC Project
March 1, 2025 - May 1, 2025
As a part of my capstone project during my final term at UNSW, I worked on creating an immersive archaeogaming framework for a multi-year research project. The project aims to showcase the values associated with the dig to archaeological enthusiasts, future students, and general audiences. It involved exploring archaeological tools, methods, documentation, archaeogaming concepts, narrative modalities in games, and technical skills in Unity Engine (scene transitions, terrain generation, scripting, and debugging).
Project Developer at TeachAR
January 1, 2023 - Present
Developed an immersive AR teaching aid app to enhance chemistry education with markerless AR, featuring 3D models of educational tools and interactive quizzes. Currently in development and not published yet.

Education

Master of Simulation and Immersive Technologies at The University of New South Wales, Sydney
September 1, 2023 - August 31, 2025
Bachelor of Technology at SASTRA Deemed to be University
June 1, 2019 - July 31, 2023
Master of Simulation and Immersive Technologies at The University of New South Wales, Sydney
September 1, 2023 - August 31, 2025
Bachelor of Technology at SASTRA Deemed to be University
June 1, 2019 - July 31, 2023
Master of Simulation and Immersive Technologies at The University of New South Wales, Sydney
September 1, 2023 - August 1, 2025
Bachelor of Technology at SASTRA Deemed to be University
June 1, 2019 - July 1, 2023

Qualifications

Mentorship Program - AHEGS Accredited UNSW Employability
May 2, 2025 - October 21, 2025
3D Models for Virtual Reality
January 3, 2023 - January 3, 2023
Introduction to Virtual Reality
September 27, 2022 - September 27, 2022
AR Open Programme by sv.co School of Innovation India, from Facebook
June 19, 2020 - June 19, 2020
First Prize - Facebook Build Day 2019
September 17, 2019 - October 21, 2025
Mentorship Program - AHEGS Accredited UNSW Employability
May 2, 2025 - November 12, 2025
3D Models for Virtual Reality
January 3, 2023 - November 12, 2025
Introduction to Virtual Reality
September 27, 2022 - November 12, 2025
AR Open Programme by sv.co School of Innovation India, from Facebook
June 19, 2020 - November 12, 2025
AHEGS Accredited UNSW Employability Mentorship Program
May 2, 2025 - December 1, 2025
3D Models for Virtual Reality
January 3, 2023 - December 1, 2025
Introduction to Virtual Reality
September 27, 2022 - December 1, 2025
AR Open Programme by sv.co School of Innovation India, Facebook
June 19, 2020 - December 1, 2025

Industry Experience

Education, Media & Entertainment, Software & Internet, Gaming, Professional Services, Other
    paper Augmented Reality Teaching Aid App: TeachAR

    Developed an immersive application that enhances chemistry education through markerless Augmented Reality experiences, using Google’s AR Core and Unity Engine. The app, Teach AR, features 3D models of educational tools such as atomic models and the modern periodic table, along with interactive quizzes. It is currently in development and has not yet been published to the Google Play Store, as I am integrating insights gained from my Master’s coursework.

    paper Archaeogaming Framework - Prototyping and Research : The GLAC Project

    As a part of my capstone project during my final term at UNSW, I worked on creating an immersive archaeogaming framework for a multi-year research project, The GLAC Project. The project aims to create an experience to showcase the values associated with the dig to archaeological enthusiasts, future students, and common people interested in learning about history. It has been a short yet very productive learning opportunity where I explored Archaeological Tools, Methods, and Documentation, the concept of Archaeogaming, Narrative modalities in games, and a lot of technical skills in Unity Engine - from Scene Transitions to Terrain Generation Tool, and Scripting and Debugging. This prototype may not be the most visually mesmerizing experience I have designed, but definitely the most working and interactive experience I have built thus far.

    Link: https://www.twine.net/signin

    paper Immersive Narrative Experience: Undead Unicorns

    The narrative of a war between Lions and Unicorns, often conveyed through children’s rhymes, has sparked my research into a conspiracy storyline involving these two factions. Currently in active development, “Undead Unicorns” is an immersive experience featuring a linear story with user agency. Players embark on an adventure to find a crucial object needed to save both the Monarch and the Beast Emperor. Currently working on the expanded narrative for a Visual Novel experience and deepening my understanding of Unity.

    Link: https://www.twine.net/signin