Hi, I’m Svetlana Ignatova, a 3D Generalist with a full character and environment pipeline. I specialize in high-poly sculpting, retopology, LOD optimization, PBR texturing, hair grooming, rigging, and animation, with hands-on experience in Unreal Engine 5 integration. I have a production background in CG feature film animation from Wizart Animation Studio in Moscow. I’m experienced with creating game-ready assets, real-time optimization, and pipeline automation using Python and MEL. I’m open to on-site, hybrid, or remote roles in game development.

Svetlana Ignatova

Hi, I’m Svetlana Ignatova, a 3D Generalist with a full character and environment pipeline. I specialize in high-poly sculpting, retopology, LOD optimization, PBR texturing, hair grooming, rigging, and animation, with hands-on experience in Unreal Engine 5 integration. I have a production background in CG feature film animation from Wizart Animation Studio in Moscow. I’m experienced with creating game-ready assets, real-time optimization, and pipeline automation using Python and MEL. I’m open to on-site, hybrid, or remote roles in game development.

Available to hire

Hi, I’m Svetlana Ignatova, a 3D Generalist with a full character and environment pipeline. I specialize in high-poly sculpting, retopology, LOD optimization, PBR texturing, hair grooming, rigging, and animation, with hands-on experience in Unreal Engine 5 integration.

I have a production background in CG feature film animation from Wizart Animation Studio in Moscow. I’m experienced with creating game-ready assets, real-time optimization, and pipeline automation using Python and MEL. I’m open to on-site, hybrid, or remote roles in game development.

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Language

English
Advanced
Russian
Fluent

Work Experience

Head of International Relations at PTSE — Drilling Equipment
January 1, 2018 - January 1, 2022
Led international partnerships and cross-border negotiations across multiple markets.
Legal Specialist at Eurotechservice
January 1, 2011 - January 1, 2017
Contract management and legal support for international technical services.
3D Character Artist & Animator at Wizart Animation Studio
January 1, 2023 - January 1, 2025
Executed full character pipeline: high-poly sculpting in ZBrush, retopology, UV unwrapping, PBR texturing, XGen hair grooming, rigging, skinning, and character animation in Maya. Rebuilt and optimized the animation pipeline, reducing revision cycles and improving team throughput. Collaborated with rendering and compositing teams through post-production to deliver CG feature film assets. Created game-ready and production-ready character assets optimized for real-time and offline rendering.

Education

Course in 3D Animation at Wizart Animation Studio
January 1, 2022 - January 1, 2024
Motion Design at Bauman Moscow State Technical University
January 1, 2020 - January 1, 2022
Python, Django, Data Science & ML at Udemy
January 1, 2024 - January 1, 2025
MS in Law at Tyumen State University
January 1, 2003 - January 1, 2009

Qualifications

MS in Law
January 1, 2003 - January 1, 2009
Certificate in Python, Django, Data Science & ML
January 1, 2024 - January 1, 2025
Motion Design
January 1, 2020 - January 1, 2022

Industry Experience

Media & Entertainment, Software & Internet, Professional Services