Hi, I’m Irakli Kupunia, a 3D artist specializing in sculpting, modeling, look development, visualization, grooming, and animation for fashion, advertising, and virtual production. Over the past 6+ years, I’ve built high-quality character assets and character pipelines that help brands and creative teams move faster—from detailed grooming workflows to polished final renders. I’m especially focused on technical art and procedural workflows, using tools like Blender, Maya, ZBrush, Substance 3D Painter, and Unreal Engine to create reusable systems for character / prop creation and lookdev. I enjoy automating parts of the pipeline with scripts and node systems, and turning complex requirements into reliable, production-ready results.

Irakli Kupunia

Hi, I’m Irakli Kupunia, a 3D artist specializing in sculpting, modeling, look development, visualization, grooming, and animation for fashion, advertising, and virtual production. Over the past 6+ years, I’ve built high-quality character assets and character pipelines that help brands and creative teams move faster—from detailed grooming workflows to polished final renders. I’m especially focused on technical art and procedural workflows, using tools like Blender, Maya, ZBrush, Substance 3D Painter, and Unreal Engine to create reusable systems for character / prop creation and lookdev. I enjoy automating parts of the pipeline with scripts and node systems, and turning complex requirements into reliable, production-ready results.

Available to hire

Hi, I’m Irakli Kupunia, a 3D artist specializing in sculpting, modeling, look development, visualization, grooming, and animation for fashion, advertising, and virtual production. Over the past 6+ years, I’ve built high-quality character assets and character pipelines that help brands and creative teams move faster—from detailed grooming workflows to polished final renders.

I’m especially focused on technical art and procedural workflows, using tools like Blender, Maya, ZBrush, Substance 3D Painter, and Unreal Engine to create reusable systems for character / prop creation and lookdev. I enjoy automating parts of the pipeline with scripts and node systems, and turning complex requirements into reliable, production-ready results.

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Language

German
Fluent
English
Advanced
Russian
Advanced
Georgian
Fluent

Work Experience

Lead 3D Artist at Verce - Virtual Model Creation
February 1, 2022 - July 1, 2025
Led sculpting, modeling, look development, visualization, and character animation for fashion and virtual production. Delivered projects for clients including Victoria’s Secret, Audi, and Lidl, creating visual content for advertising campaigns and social media (e.g., Ava.Verce). Developed and supported character pipelines in Blender, Maya, and Unreal Engine, including automation via scripts and procedural node systems in Bifrost and Geometry Nodes. Built reusable workflows for asset creation and lookdev, and provided technical mentorship and onboarding for internal and external team members.
3D Artist at Sooii - Digital Visualization
February 1, 2019 - January 1, 2022
Created 3D characters for fashion and virtual production using sculpting, modeling, look development, visualization, and animation. Delivered client work for brands such as Hugo Boss, Alpha Tauri, and SPM. Produced character assets and performed grooming in XGen Core and XGen Interactive. Supported technical setup of pipelines and internal processes to improve production workflow.
Graphic Designer (Working Student) at QVC - Online Shopping Platform
May 1, 2017 - September 1, 2018
Supported website and marketing design work, creating advertising assets for QVC partner brands for social platforms and newsletter design. Produced virtual media design as part of ongoing online shopping platform content.
Graphic / Web Designer (Working Student) at IBC - Construction company
February 1, 2016 - April 1, 2017
Developed brand identity and created advertising assets for social platforms. Designed and built the company website and delivered related graphic design tasks.
Virtual Media Designer (Working Student) at Treiber & Partners GmbH
September 1, 2015 - March 1, 2017
Conducted research in virtual environments and created concept visualizations for Procter & Gamble and duty-free projects. Developed textures for 3D objects using ZBrush and Photoshop/Illustrator, and implemented them in the Unity 3D engine.
Graphic Design Project (Freelance) at Two Sad Donkeys - E-commerce
June 1, 2015 - July 1, 2015
Designed the online shop homepage on an e-commerce platform and created stationery design materials.
Graphic Design Project (Freelance) at AFA - Financial Services
September 1, 2014 - January 1, 2015
Created logo designs and stationery design for a financial services company.

Education

Artistic degree (Academy diploma) - Fine Art studies at Düsseldorf Art Academy
October 1, 2013 - October 1, 2018
Fine Art studies - Sculpture at Tbilisi State Academy of Arts
September 1, 2011 - September 1, 2013

Qualifications

German (Fluent)
January 11, 2030 - August 31, 2026

Industry Experience

Media & Entertainment, Professional Services, Retail