Hi, I’m Irakli Kupunia, a 3D artist specializing in sculpting, modeling, look development, visualization, grooming, and animation for fashion, advertising, and virtual production. Over the past 6+ years, I’ve built high-quality character assets and character pipelines that help brands and creative teams move faster—from detailed grooming workflows to polished final renders.
I’m especially focused on technical art and procedural workflows, using tools like Blender, Maya, ZBrush, Substance 3D Painter, and Unreal Engine to create reusable systems for character / prop creation and lookdev. I enjoy automating parts of the pipeline with scripts and node systems, and turning complex requirements into reliable, production-ready results.
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