I’m a Sound Designer & Audio Editor focused on game audio, dialogue-driven content, and digital media. I’m experienced with SFX, ambience, dialogue cleanup, loudness consistency, and music production.
I’m comfortable working in remote, feedback-heavy environments with evolving tools, workflows, and production pipelines, and I’m passionate about collaborating with creators to craft immersive soundscapes.
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Created original theme and early-stage audio concepts for an independent game project. Explored mood, ambience, and sound direction to support narrative and gameplay atmosphere.
Prepared and managed audio for a YouTube channel with over 70 published videos. Focused on level balancing, clarity, and consistent delivery for digital content, including live and non-edited formats.
Produced and prepared original music for public release across major streaming platforms. Involved in the full audio process from arrangement and recording to mixing and delivery-ready masters.
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