I’m passionate, consistent, and curious, always eager to learn and give my best in every project. I developed a clean and rapidly accessible save system at IDILI, generalized and optimized infrastructure to accelerate game development, created smooth blend animations as a Technical Animator, and optimized game performance to improve overall player experience. I reverse engineered undocumented code to extend and optimize existing systems, and contributed to projects with Doom-style FPS gameplay, working closely with design, sound, and animation teams to deliver immersive experiences.

Jesus Manuel Subero Galarza

I’m passionate, consistent, and curious, always eager to learn and give my best in every project. I developed a clean and rapidly accessible save system at IDILI, generalized and optimized infrastructure to accelerate game development, created smooth blend animations as a Technical Animator, and optimized game performance to improve overall player experience. I reverse engineered undocumented code to extend and optimize existing systems, and contributed to projects with Doom-style FPS gameplay, working closely with design, sound, and animation teams to deliver immersive experiences.

Available to hire

I’m passionate, consistent, and curious, always eager to learn and give my best in every project.

I developed a clean and rapidly accessible save system at IDILI, generalized and optimized infrastructure to accelerate game development, created smooth blend animations as a Technical Animator, and optimized game performance to improve overall player experience. I reverse engineered undocumented code to extend and optimize existing systems, and contributed to projects with Doom-style FPS gameplay, working closely with design, sound, and animation teams to deliver immersive experiences.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate

Language

Italian
Fluent
Spanish; Castilian
Fluent
English
Fluent

Work Experience

Game Programmer at Megalith Interactive Studios
August 1, 2025 - Present
Developed Doom-style FPS gameplay features, collaborating with design, sound, and animation teams. Enhanced user experience by creating systems using post-processing, animation notifications, camera shakes, and controller rumble. Delivered a complete player system and handled technical animation tasks to enable seamless gun handling and transitions. Created a Procedural Map Engine using Unreal Engine 5.
Junior Producer
October 1, 2025 - October 7, 2025
Freelance role coordinating game development tasks, timelines, and deliverables for indie projects.
Freelance Game Programmer at Self-Employed
August 1, 2025 - Present
Developed clean and rapidly accessible save systems; generalized and optimized infrastructure to accelerate game development; created smooth blend animations as a Technical Animator; optimized game performance and transitions; improved overall player experience; contributed to Unreal Engine 5 implementations.
Developer at Conte to S.r.l.
July 31, 2022 - October 7, 2025
Worked as a developer for Conte to S.r.l. (October 2020 – July 2022), delivering software solutions and contributing to project infrastructure.
Game Programmer at IDILI
June 1, 2025 - Present
Developed a clean and rapidly accessible save system. Generalized and optimized infrastructure to accelerate game development. Created smooth blend animations as a Technical Animator. Optimized game performance to improve overall player experience. Reverse engineered undocumented code to extend and optimize existing systems.
Freelance Game Programmer at Self-Employed
August 1, 2025 - Present
Freelance game programmer delivering gameplay features with a focus on smooth transitions, animation, and AI programming.

Education

Bachelor's Degree in Computer Science at Università degli Studi di Torino
January 1, 2015 - January 1, 2019
Game Programming Training at Event Horizon School
January 11, 2030 - October 7, 2025
Bachelor's degree in Computer Science at Università degli Studi di Torino, Dipartimento di Computer Science
January 1, 2015 - January 1, 2019
at Event Horizon School
January 11, 2030 - October 7, 2025
Game Programming at Event Horizon School
January 1, 2019 - January 1, 2025
Bachelor of Science in Computer Science at Università degli Studi di Torino
January 1, 2015 - January 1, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education

Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate

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