Available to hire
I’m passionate, consistent, and curious, always eager to learn and give my best in every project.
I developed a clean and rapidly accessible save system at IDILI, generalized and optimized infrastructure to accelerate game development, created smooth blend animations as a Technical Animator, and optimized game performance to improve overall player experience. I reverse engineered undocumented code to extend and optimize existing systems, and contributed to projects with Doom-style FPS gameplay, working closely with design, sound, and animation teams to deliver immersive experiences.
Skills
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Language
Italian
Fluent
Spanish; Castilian
Fluent
English
Fluent
Work Experience
Game Programmer at Megalith Interactive Studios
August 1, 2025 - PresentDeveloped Doom-style FPS gameplay features, collaborating with design, sound, and animation teams. Enhanced user experience by creating systems using post-processing, animation notifications, camera shakes, and controller rumble. Delivered a complete player system and handled technical animation tasks to enable seamless gun handling and transitions. Created a Procedural Map Engine using Unreal Engine 5.
Junior Producer
October 1, 2025 - October 7, 2025Freelance role coordinating game development tasks, timelines, and deliverables for indie projects.
Freelance Game Programmer at Self-Employed
August 1, 2025 - PresentDeveloped clean and rapidly accessible save systems; generalized and optimized infrastructure to accelerate game development; created smooth blend animations as a Technical Animator; optimized game performance and transitions; improved overall player experience; contributed to Unreal Engine 5 implementations.
Developer at Conte to S.r.l.
July 31, 2022 - October 7, 2025Worked as a developer for Conte to S.r.l. (October 2020 – July 2022), delivering software solutions and contributing to project infrastructure.
Game Programmer at IDILI
June 1, 2025 - PresentDeveloped a clean and rapidly accessible save system. Generalized and optimized infrastructure to accelerate game development. Created smooth blend animations as a Technical Animator. Optimized game performance to improve overall player experience. Reverse engineered undocumented code to extend and optimize existing systems.
Freelance Game Programmer at Self-Employed
August 1, 2025 - PresentFreelance game programmer delivering gameplay features with a focus on smooth transitions, animation, and AI programming.
Education
Bachelor's Degree in Computer Science at Università degli Studi di Torino
January 1, 2015 - January 1, 2019Game Programming Training at Event Horizon School
January 11, 2030 - October 7, 2025Bachelor's degree in Computer Science at Università degli Studi di Torino, Dipartimento di Computer Science
January 1, 2015 - January 1, 2019 at Event Horizon School
January 11, 2030 - October 7, 2025Game Programming at Event Horizon School
January 1, 2019 - January 1, 2025Bachelor of Science in Computer Science at Università degli Studi di Torino
January 1, 2015 - January 1, 2019Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet, Education
Skills
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