I’ve been working in the industry for about nine years, mainly in the B2B sector, creating VR and interactive projects with a strong focus on Unreal Engine. Over the years, I’ve worked on all sorts of applications, from virtual reality experiences to interactive product configurators, collaborating with companies in fields like automotive, mechanical engineering, and even the Italian Navy. One project I’m particularly proud of is a user interface we developed for the cockpit of a yacht, a challenging but very rewarding experience that combined technical precision with creative design. What I’ve always loved most about my work is that it blends creativity with technical problem-solving. If we were talking about the video game industry, my role would be that of a Technical Artist (someone who bridges the gap between programmers and artists, two groups who famously don’t always speak the same language). I’m also that guy who watches every Unreal Engine developer conference (yes, the three-hour-long ones) where they dive into new and experimental features. About a year ago, I became fascinated with PCG, Procedural Content Generation, which allows me to create any kind of 3D environment simply by drawing lines. I’ve attended many game development workshops and, while talking with other participants, I thought, “This is awesome, I want to do this!” That’s how I ended up creating an amateur game development group, which I now coordinate as both team leader and art director. For me, it’s not just about making games, but about building a positive, collaborative space where everyone enjoys working together and still producing something we can all be proud of. One of our games even received critical acclaim and was streamed by a well-known Italian YouTuber. Over the years, I’ve taken on different roles, sometimes working independently (handling almost everything from materials and lighting to programming and design, starting completely from scratch), and other times leading a small team to deliver complex projects. This mix of experiences has made me adaptable, hands-on, and always eager to learn something new.

Alessandro Bononi

I’ve been working in the industry for about nine years, mainly in the B2B sector, creating VR and interactive projects with a strong focus on Unreal Engine. Over the years, I’ve worked on all sorts of applications, from virtual reality experiences to interactive product configurators, collaborating with companies in fields like automotive, mechanical engineering, and even the Italian Navy. One project I’m particularly proud of is a user interface we developed for the cockpit of a yacht, a challenging but very rewarding experience that combined technical precision with creative design. What I’ve always loved most about my work is that it blends creativity with technical problem-solving. If we were talking about the video game industry, my role would be that of a Technical Artist (someone who bridges the gap between programmers and artists, two groups who famously don’t always speak the same language). I’m also that guy who watches every Unreal Engine developer conference (yes, the three-hour-long ones) where they dive into new and experimental features. About a year ago, I became fascinated with PCG, Procedural Content Generation, which allows me to create any kind of 3D environment simply by drawing lines. I’ve attended many game development workshops and, while talking with other participants, I thought, “This is awesome, I want to do this!” That’s how I ended up creating an amateur game development group, which I now coordinate as both team leader and art director. For me, it’s not just about making games, but about building a positive, collaborative space where everyone enjoys working together and still producing something we can all be proud of. One of our games even received critical acclaim and was streamed by a well-known Italian YouTuber. Over the years, I’ve taken on different roles, sometimes working independently (handling almost everything from materials and lighting to programming and design, starting completely from scratch), and other times leading a small team to deliver complex projects. This mix of experiences has made me adaptable, hands-on, and always eager to learn something new.

Available to hire

I’ve been working in the industry for about nine years, mainly in the B2B sector, creating VR and interactive projects with a strong focus on Unreal Engine. Over the years, I’ve worked on all sorts of applications, from virtual reality experiences to interactive product configurators, collaborating with companies in fields like automotive, mechanical engineering, and even the Italian Navy. One project I’m particularly proud of is a user interface we developed for the cockpit of a yacht, a challenging but very rewarding experience that combined technical precision with creative design. What I’ve always loved most about my work is that it blends creativity with technical problem-solving.

If we were talking about the video game industry, my role would be that of a Technical Artist (someone who bridges the gap between programmers and artists, two groups who famously don’t always speak the same language).

I’m also that guy who watches every Unreal Engine developer conference (yes, the three-hour-long ones) where they dive into new and experimental features. About a year ago, I became fascinated with PCG, Procedural Content Generation, which allows me to create any kind of 3D environment simply by drawing lines.

I’ve attended many game development workshops and, while talking with other participants, I thought, “This is awesome, I want to do this!” That’s how I ended up creating an amateur game development group, which I now coordinate as both team leader and art director. For me, it’s not just about making games, but about building a positive, collaborative space where everyone enjoys working together and still producing something we can all be proud of. One of our games even received critical acclaim and was streamed by a well-known Italian YouTuber.

Over the years, I’ve taken on different roles, sometimes working independently (handling almost everything from materials and lighting to programming and design, starting completely from scratch), and other times leading a small team to deliver complex projects. This mix of experiences has made me adaptable, hands-on, and always eager to learn something new.

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Language

English
Advanced
Italian
Intermediate

Work Experience

Senior Unreal Engine Developer (Freelancer)
January 1, 2023 - November 25, 2025
Managing entire projects independently (programming, visual effects, shaders, UI/UX, and lighting) and leading a small team of game developers, guiding them through production and creative development.
Unreal Engine Developer at NowApplied
December 31, 2023 - December 31, 2023
Contributed to Unreal Engine projects and tooling while collaborating with a team to deliver high-quality visuals and gameplay features.
Unreal Engine Developer at Vector Technologies
December 31, 2022 - December 31, 2022
Worked on different projects from technical software to marketing tools; handled coding to particle effects and sound; became the reference point for graphics and visual style, helping the team keep a consistent look.

Education

Course at Istituto Volta at Istituto Volta
January 1, 2017 - December 31, 2018

Qualifications

Unreal Engine studies
January 1, 2016 - November 25, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services