Available to hire
Hi, I’m Daniel, a multidisciplinary game designer and visual designer based in Valencia. I design gamified experiences, crafting intuitive UI/UX, compelling visuals, and pixel-perfect art for mobile and web games. I thrive in collaborative, Agile environments and love turning bold ideas into playable experiences.
With several years of hands-on work across studios in Spain and Latin America, I’ve led art direction, built interfaces in Unity, and delivered end-to-end user journeys from concept to testing. I’m always exploring new tools and approaches to ship delightful products.
Experience Level
Expert
Expert
Expert
Expert
Expert
Intermediate
Language
Spanish; Castilian
Fluent
English
Fluent
German
Beginner
Work Experience
Game Designer / 2D Artist at Xcycom
December 11, 2003 - November 11, 2005Designed Flash mini-games and interactive web content, UI, animations and visual assets.
Level Designer / 2D Artist at Cublogames (NOWWA)
March 11, 2006 - November 11, 2010Designed levels for puzzle, FPS, TD and platformer games. Created UI/UX, 2D art and animations.
Senior 2D Artist / Gameplay Support at Teravision Games
November 11, 2014 - November 11, 2018- Gameplay design, UI flows and level progression, prototypes and optimized Unity mobile builds
- Contributed to more than 30 games, including 8 to Glory (1M+ downloads).
Lead UI Designer / Gameplay Collaboration at Virtual Castle
May 11, 2017 - November 22, 2018Designed UI/UX, collaborated with C# programmers and 3D artists in a mobile app.
UI-UX Designer at Pixales
May 11, 2020 - November 11, 2021- Designed UI/UX flows and interactive systems for a gamified mobile training app.
- Supported Unity prototypes and feature integration.
2D Gameplay Artist at Dasein Studios
February 6, 2025 - Present- Contributed to gameplay features for VR title Doink!.
- Designed visual feedback effects and participated in user testing in events.
Unity Game Designer at Escuela de la Ciencia: Space Camp
June 1, 2025 - July 31, 2025- Designed gameplay mechanics and levels for Unity Mars Rover simulator.
- Built missions, progression, UX flows and delivered gameplay experience to 80+ participants.
Game Dev at Studio Zooka
September 8, 2005 - PresentSolo dev, creating a fighting game with one input and 99 minigames.
Education
Qualifications
Industry Experience
Gaming, Media & Entertainment, Computers & Electronics, Software & Internet
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