Available to hire
I am an engineer with many years of Unity experience in different projects that include: PC, web, Android, iPhone, 2D, 3D, online/offline multiplayer, server communication, backend development, Ads, IAP, Analytics and web services. I’ve also published indie games and continue to learn while doing my personal projects.
I work hard to honor my commitments and enjoy connecting with people to create a pleasant, motivating environment.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Language
Spanish; Castilian
Fluent
English
Advanced
Work Experience
Systems Developer at Enigma Games, Inc.
April 1, 2022 - September 8, 2025Developed a training mode with levels, an online PvP game using Photon Networking; added Enjin NFT and currency features with a store and chests for units to earn ore used for team boosts; created a 3D prototype using a DepthMask shader to allow vision through clouds; expanded 3D top-view action game features and prepared online multiplayer to include a lobby and character build; implemented customizable controllers with Rewired.
Systems Developer at Enigma Games, Inc.
August 1, 2024 - PresentOngoing development on Min-Mins and other Unity projects, focusing on feature delivery, performance improvements, and backend/game services integration.
Unity Technical Leader at TGA
August 1, 2023 - September 8, 2025Ensured code quality, processes and architecture; mentored developers; led multiple projects concurrently; participated in recruiting and interviews; oversaw features including localization, login, achievements, leaderboards, avatar selection, video/document library, guided tutorials, dynamic dialogues, toasts, audio options, and analytics/event tracking.
Unity Developer at Leading-Edge Empire
August 1, 2016 - September 8, 2025Developed a 2D action game (Flashkat) with platform movement, input mechanics, combos, abilities, enemy AI and attacks for PC/Android deployments.
Unity Developer at Cool Dude Inc.
July 1, 2015 - September 8, 2025Wizards of Water: created game/editor similar to Elements; implemented gameplay logic, water flooding puzzles, editor tools and replay/serialization for efficient memory usage; produced in-editor tutorials, UI and level tooling; integrated asset pipelines and asset management.
Unity Developer at Tik Tak Games
January 1, 2012 - September 8, 2025Completed core gameplay and art integration for 5 Unity3D PC titles; implemented online Texas Hold’em with Photon integration and server logic.
Developer at Globant
November 1, 2011 - September 8, 2025Revamped Liquid Shadow (3D platform demo); extended Unity Editor features for level design tools; enhanced editor workflows and level data management for loading and testing.
Systems Developer at Enigma Games, Inc.
April 1, 2022 - October 15, 2025Completed online 2D turn-based tactical combat game Min-Mins published on Google Play. Developed a training mode with levels and an online PvP using Photon Networking, including rounds, turns, actions, and colliding powers. Implemented Enjin NFT features and currency; added a store with chests for units to earn ore used for team boosts. Created Min-Mins 3D prototype using a DepthMask shader to allow vision through clouds with spherical masks.
Systems Developer at Enigma Games, Inc.
August 1, 2024 - PresentExpanded Shield of Shalwend (PC, Oculus VR) into a 3D top-view action Beat 'em up style on a 3D movement plane. Added weather and post-processing, cutscenes, model/dialogues/scenery; migrated 2-player local to online with Photon Networking and added a lobby with character builds; used Rewired for customizable controllers for both players.
Unity Technical Leader at TGA
August 1, 2023 - October 15, 2025Ensured code quality and architecture, mentored developers, oversaw 2-4 projects concurrently with a team of 8-9 developers, project manager and cross-team QA. Led recruitment and interviews. Implemented features including version check, age input, language localization with Unity, login, achievements, leaderboards, avatar selection, video library, native social sharing, cutscenes, guided tutorial, documents library, dynamic dialogues, license codes, toasts system, audio options, power-ups shop, application events tracking, rate app, and data-driven configurations. Used Playfab, Firebase, Genially, Scriptable Objects, Amazon Web Services, cloud functions, Unity Localization/Scriptable Objects/Audio Mixer.
Unity Developer at Leading-Edge Empire
August 1, 2016 - October 15, 2025Developed a 2D action game Flashkat (PC, Android) with platform movement and collisions. Created input mechanics, character moves, combos, abilities systems, enemy AI and attacks.
Unity Developer at Cool Dude Inc.
July 1, 2015 - October 15, 2025Wizards of Water: game/editor with water-flow logic, editor replay to create a video with serialized actions, forward/backward replay, undo/redo in editor and game modes. Implemented NGUI and tk2d Toolkit interfaces with tool tips, localization, and anchoring. Set up tutorial tips and reordering of level rules; provided a shortcut panel with binds for tools/actions; serialized custom levels for save/load.
Unity Developer at Tik Tak Games
January 1, 2012 - October 15, 2025Completed the core gameplay and art integration logic of 5 Unity3D games (PC). Implemented networking for Advanced Poker Texas Hold'em and created several timelined gameplay experiences.
Developer at Globant
November 1, 2011 - October 15, 2025Revamped Liquid Shadow, a 3D platform game demo (Web, PC). Added new models, textures, shaders, animations; extended movement controls; integrated 2 additional levels; extended Unity Editor to create levels more easily for an accompanying Flying Pig Game demo.
Indie Project at Space Trash Inc.
January 1, 2012 - PresentGlobal Game Jam 2012. An action survival game with push-pull physics; later published on web.
Indie Project at Zombie Beat Down
January 1, 2013 - PresentAction rhythm game with beat calibration and blood effects; published on Kongregate and Android Play Store.
Systems Developer at Enigma Games, Inc.
October 1, 2016 - April 1, 2022Led development of multiple Unity titles: shipped Min-Mins, a 2D online PvP tactical game on Google Play; built a training mode with levels, rounds, turns and networked play via Photon; integrated Enjin NFT features and a currency-based chest store; created a 3D Min-Mins prototype using a DepthMask shader. Expanded a 3D top-down Shield of Shalwend (PC, Oculus VR) with 3D movement on a 2D surface, weather, post-processing, cutscenes, and online lobby with character build; migrated local 2-player multiplayer to online using Photon; used Rewired for customizable controllers. Contributed to a 3D RPG demo Wargods Online 2 (PC, AirConsole) with exploration, combat, character customization, buffs/nerfs, weather system, 3D inventory, dyes, and PubSub-based quest events; improved AWS Lambda functions for server support; produced a demo for AirConsole; enhanced VR game K9-Empire with achievements, IAP, leaderboards and ads; worked on Theta Warriors (PC) with online real-time strategy and Photon.
Unity Technical Leader at TGA
May 1, 2022 - August 1, 2023Led Unity development across multiple projects, ensured code quality and architecture, mentored teams (8-9 developers), and participated in candidate interviews. Oversaw features such as version checks, age input, localization, login, achievements, leaderboards, avatar selection, video/document libraries, guided tutorials, dynamic dialogues, consumable license codes, toasts, audio options, power-ups shop, and data-driven configurations. Used PlayFab, Firebase, Genially, Scriptable Objects, AWS, cloud functions, and Unity Localization/Scriptable Objects/Audio Mixer. Performed memory optimizations and security adjustments to pass a pentest and align with ISO 27001.
Unity Developer at Cool Dude Inc.
August 1, 2013 - July 1, 2015Developed Wizards of Water (PC) with water-flooding puzzles, editor scene, and serialized level data. Implemented in-editor replay/undo/redo logic, captured video with AVPro, and integrated asset tools. Built NGUI/tk2d interfaces with tooltips and localization; created tutorial tips and a binds panel; serialized levels for save/load.
Unity Developer at Tik Tak Games
September 1, 2011 - January 1, 2012Completed core gameplay and art integration for 5 Unity3D PC games; implemented networking for an advanced Texas Hold’em poker variant using Photon.
Developer at Globant
November 1, 2009 - November 1, 2011Revamped Liquid Shadow, a 3D platform game demo; added models, textures, shaders, animations; extended Unity Editor to facilitate level creation for Flying Pig demo; developed level data storage and loading systems.
Education
Bachelor of Science, Arts and Business Fundamentals at La Salle School of Panama
January 11, 2030 - September 8, 2025Technician in Game Development at I.M.A.G.E. Campus, Buenos Aires, Argentina
January 11, 2030 - September 8, 2025Bachelor of Science, Arts and Business Fundamentals at La Salle School of Panama
January 11, 2030 - October 15, 2025Technician in Game Development at I.M.A.G.E. Campus, Buenos Aires, Argentina
January 11, 2030 - October 15, 2025Bachelor of Science, Arts and Business Fundamentals at La Salle School of Panama
January 11, 2030 - January 3, 2026Electronic-Electrical Engineer at Technological University of Panama
January 11, 2030 - January 3, 2026Technician in Game Development at I.M.A.G.E Campus, Buenos Aires, Argentina
January 11, 2030 - January 3, 2026Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment, Professional Services, Education
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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