I am a Designer with the hands of an Artist and the logic of a Developer. With a background spanning over 50 solo-developed Flash games and 10,000+ stock assets, I have grown into a Technical Game Designer who designs ideas with production and implementation in mind. My Superpower: I don't just design interfaces; I build functional systems. Using Generative AI (Midjourney/ Nano Banana) for assets and LLM-assisted coding (Claude/Gemini Vibecoding) for logic, I can prototype complex ideas in Unity or HTML5 in days, not weeks. What I bring to the table: • Extreme Productivity: In the last 3 years alone, I delivered 80+ complete graphic sets (UI, Characters, Environments) for HTML5 casual games. I am comfortable with both long-term routine production and "Day 1" creative brainstorming. • Hybrid Skillset (Art + Tech): I design beautiful, player-friendly UI/UX and immediately implement it into the engine. I understand game architecture, flow, and mechanics, ensuring my designs are always "developer-ready." • AI Innovation: I actively use AI to remove bottlenecks. From generating consistent game assets to writing C# scripts for Unity, I treat AI as a force multiplier for the team. Recent Solo Projects (2025): • Released 3 HTML5 Games: Full cycle development (Art + Code), 2 published on Google Play. • Developed 3 AI-Powered Apps: Built "ParentScope", "Copy-Bara", and "Corgi Philip" using 100% AI-generated code. Tech Stack: • Design: Photoshop, Illustrator, Figma, Corel Draw. • Engine: Unity, HTML5. • AI: Midjourney, Nano Banana, Gemini, Claude (Vibecoding flow). Open for B2B contracts worldwide. Let's build something great together.

Sergei Sizkov

I am a Designer with the hands of an Artist and the logic of a Developer. With a background spanning over 50 solo-developed Flash games and 10,000+ stock assets, I have grown into a Technical Game Designer who designs ideas with production and implementation in mind. My Superpower: I don't just design interfaces; I build functional systems. Using Generative AI (Midjourney/ Nano Banana) for assets and LLM-assisted coding (Claude/Gemini Vibecoding) for logic, I can prototype complex ideas in Unity or HTML5 in days, not weeks. What I bring to the table: • Extreme Productivity: In the last 3 years alone, I delivered 80+ complete graphic sets (UI, Characters, Environments) for HTML5 casual games. I am comfortable with both long-term routine production and "Day 1" creative brainstorming. • Hybrid Skillset (Art + Tech): I design beautiful, player-friendly UI/UX and immediately implement it into the engine. I understand game architecture, flow, and mechanics, ensuring my designs are always "developer-ready." • AI Innovation: I actively use AI to remove bottlenecks. From generating consistent game assets to writing C# scripts for Unity, I treat AI as a force multiplier for the team. Recent Solo Projects (2025): • Released 3 HTML5 Games: Full cycle development (Art + Code), 2 published on Google Play. • Developed 3 AI-Powered Apps: Built "ParentScope", "Copy-Bara", and "Corgi Philip" using 100% AI-generated code. Tech Stack: • Design: Photoshop, Illustrator, Figma, Corel Draw. • Engine: Unity, HTML5. • AI: Midjourney, Nano Banana, Gemini, Claude (Vibecoding flow). Open for B2B contracts worldwide. Let's build something great together.

Available to hire

I am a Designer with the hands of an Artist and the logic of a Developer.

With a background spanning over 50 solo-developed Flash games and 10,000+ stock assets, I have grown into a Technical Game Designer who designs ideas with production and implementation in mind.

My Superpower: I don’t just design interfaces; I build functional systems. Using Generative AI (Midjourney/ Nano Banana) for assets and LLM-assisted coding (Claude/Gemini Vibecoding) for logic, I can prototype complex ideas in Unity or HTML5 in days, not weeks.

What I bring to the table:

• Extreme Productivity: In the last 3 years alone, I delivered 80+ complete graphic sets (UI, Characters, Environments) for HTML5 casual games. I am comfortable with both long-term routine production and “Day 1” creative brainstorming.

• Hybrid Skillset (Art + Tech): I design beautiful, player-friendly UI/UX and immediately implement it into the engine. I understand game architecture, flow, and mechanics, ensuring my designs are always “developer-ready.”

• AI Innovation: I actively use AI to remove bottlenecks. From generating consistent game assets to writing C# scripts for Unity, I treat AI as a force multiplier for the team.

Recent Solo Projects (2025):
• Released 3 HTML5 Games: Full cycle development (Art + Code), 2 published on Google Play.
• Developed 3 AI-Powered Apps: Built “ParentScope”, “Copy-Bara”, and “Corgi Philip” using 100% AI-generated code.

Tech Stack:

• Design: Photoshop, Illustrator, Figma, Corel Draw.
• Engine: Unity, HTML5.
• AI: Midjourney, Nano Banana, Gemini, Claude (Vibecoding flow).

Open for B2B contracts worldwide. Let’s build something great together.

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Experience Level

Expert
Expert
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Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Advanced
Russian
Fluent

Work Experience

Senior Game UI/UX Artist & Illustrator (Freelance / Self-Employed) at Remote / Freelance
September 1, 2013 - Present
Evolution from top-selling stock illustrator to Game UI Expert. Merged projects for clients like Zygomatic, TradingView (eSignal), and others. Focus areas include Game Art Production (55+ complete graphic sets for casual HTML/Mobile games), Complex UI/UX for fintech apps (data-dense dashboards), and an AI-integrated workflow to speed up concept prototyping.
Indie Game Developer (Flash/ActionScript) at Remote
October 1, 2009 - September 1, 2013
Full-cycle game development during the Flash era. Developed casual web games from scratch, handling Art (Vector graphics, Animation) and Code (ActionScript 3.0). Produced 52 Flash games, managing the entire pipeline from concept to distribution. Gained fundamental experience in game logic, state management, and OOP, informing work with modern game engines.
Senior UI/Web Designer at UpScale Soft
May 1, 2002 - September 1, 2009
Key designer in a software development company. Designed user interfaces for desktop software and corporate websites. Responsible for branding, digital design, and visual identity for various clients. Collaborated closely with developers to ensure accurate implementation of designs.
Senior Game UI/UX Artist & Illustrator at Zygomatic
January 1, 2022 - Present
Leading developer of casual HTML5 and mobile games played by millions worldwide. Delivered 80+ complete engine-ready graphic sets for casual HTML/Mobile games, including UI layouts, characters, environments, and icons. Reduced time-to-market for new game concepts by implementing AI-integrated workflows (Midjourney, generative AI) for rapid prototyping and asset generation. Optimized UI assets for various screen resolutions and devices, ensuring 100% compatibility with mobile and web engines with no sacrifice of visual quality.
Senior UI/UX Designer at TradingView / eSignal
January 1, 2020 - December 31, 2022
Global fintech platform providing advanced charting and trading tools for financial markets. Designed high-fidelity user interfaces for sophisticated fintech applications, balancing high data density with intuitive usability for professional traders. Collaborated with product managers and developers to transform complex data requirements into clear, responsive wireframes and prototypes. Conducted iterative design improvements based on stakeholder feedback, ensuring the final product met rigorous industry standards for clarity and speed.
Senior Stock Illustrator & Digital Artist at Self-Employed
January 1, 2013 - Present
Production of high-quality vector assets for global marketplaces. Created and managed a massive commercial portfolio of 10,000+ vector illustrations, consistently ranking as a top-selling contributor on global stock agencies. Mastered high-speed vector production in CorelDRAW and Adobe Illustrator, enabling rapid scaling of asset libraries without quality loss. Analyzed market trends to produce content for gaming, publishing, and advertising, generating sustained passive revenue.
Indie Game Developer (Full Cycle) at Freelance
January 1, 2009 - January 1, 2013
Developed and shipped 52 Flash games from concept to distribution, handling the entire pipeline: Game Design, Art, Animation, Sound and Code (ActionScript 3.0). Gained fundamental expertise in Game Logic and OOP, enabling effective communication with engineering teams and technical implementation of UI assets.
Game UI/UX Artist & Illustrator at Zygomatic
January 1, 2022 - Present
Delivered 80+ engine-ready graphic sets for casual HTML5/mobile games, including UI layouts, characters, environments, and icons. Implemented AI-integrated workflows (Midjourney, generative AI) for rapid prototyping and asset generation. Optimized UI assets for various screen resolutions and devices, ensuring 100% compatibility with mobile and web engines without sacrificing visual quality.

Education

Master's Degree in Industrial and Civil Construction at Rostov State Building University (RSBU)
January 1, 1994 - January 1, 2000
Master's Degree at Rostov State Building University (RSBU)
January 1, 1994 - January 1, 2000
Master's Degree in Industrial and Civil Construction at Rostov State Building University (RSBU)
January 1, 1994 - January 1, 2000

Qualifications

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Industry Experience

Gaming, Media & Entertainment, Software & Internet, Financial Services, Professional Services, Education