I am a Designer with the hands of an Artist and the logic of a Developer.
With a background spanning over 50 solo-developed Flash games and 10,000+ stock assets, I have grown into a Technical Game Designer who designs ideas with production and implementation in mind.
My Superpower: I don’t just design interfaces; I build functional systems. Using Generative AI (Midjourney/ Nano Banana) for assets and LLM-assisted coding (Claude/Gemini Vibecoding) for logic, I can prototype complex ideas in Unity or HTML5 in days, not weeks.
What I bring to the table:
• Extreme Productivity: In the last 3 years alone, I delivered 80+ complete graphic sets (UI, Characters, Environments) for HTML5 casual games. I am comfortable with both long-term routine production and “Day 1” creative brainstorming.
• Hybrid Skillset (Art + Tech): I design beautiful, player-friendly UI/UX and immediately implement it into the engine. I understand game architecture, flow, and mechanics, ensuring my designs are always “developer-ready.”
• AI Innovation: I actively use AI to remove bottlenecks. From generating consistent game assets to writing C# scripts for Unity, I treat AI as a force multiplier for the team.
Recent Solo Projects (2025):
• Released 3 HTML5 Games: Full cycle development (Art + Code), 2 published on Google Play.
• Developed 3 AI-Powered Apps: Built “ParentScope”, “Copy-Bara”, and “Corgi Philip” using 100% AI-generated code.
Tech Stack:
• Design: Photoshop, Illustrator, Figma, Corel Draw.
• Engine: Unity, HTML5.
• AI: Midjourney, Nano Banana, Gemini, Claude (Vibecoding flow).
Open for B2B contracts worldwide. Let’s build something great together.
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