I'm a UX-driven game designer and product designer with a Master of Science in User Experience Design from HEC Montreal. I design engaging multisensory UX for games, blending research, prototyping, and user feedback to create intuitive experiences. Beyond designing, I build communities, craft compelling content, and collaborate with developers to ship scalable experiences. I'm passionate about bridging gaming, health, and accessibility, and I thrive in cross-functional teams.

Ines Rabiey

I'm a UX-driven game designer and product designer with a Master of Science in User Experience Design from HEC Montreal. I design engaging multisensory UX for games, blending research, prototyping, and user feedback to create intuitive experiences. Beyond designing, I build communities, craft compelling content, and collaborate with developers to ship scalable experiences. I'm passionate about bridging gaming, health, and accessibility, and I thrive in cross-functional teams.

Available to hire

I’m a UX-driven game designer and product designer with a Master of Science in User Experience Design from HEC Montreal. I design engaging multisensory UX for games, blending research, prototyping, and user feedback to create intuitive experiences.

Beyond designing, I build communities, craft compelling content, and collaborate with developers to ship scalable experiences. I’m passionate about bridging gaming, health, and accessibility, and I thrive in cross-functional teams.

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Work Experience

Game Designer and Community Manager at Cozy Bee Games
April 1, 2025 - May 1, 2026
Designed gameplay systems, progression mechanics, and narrative elements for an original indie title. Created in-game assets (2D/3D) and led UX improvements to enhance interface clarity, onboarding, and FTUE. Managed community engagement and social media, producing weekly content and coordinating outreach to influencers and partners.
GAMERella Game Jam - Product Prototype Development at GAMERella Game Jam
November 1, 2024 - November 1, 2024
3rd Place
UX and Game Designer at Artifact 5
November 1, 2023 - March 1, 2025
Designed UX flows, onboarding experiences, and core gameplay mechanics for mobile and PC games. Contributed to game economy, AI systems, and gameplay balancing for engaging, scalable experiences. Collaborated with developers to refine UX based on technical constraints, improving implementation and usability.
Credit Card Advisor at BMO - Remote
May 1, 2022 - August 1, 2022
Provided customer-focused financial guidance to help clients select and manage their financial products. Maintained customer service and communication standards while ensuring compliance with banking regulations.
BOLT Winter Bootcamp Case Competition - Mental Health App Concept at BOLT Winter Bootcamp
January 1, 2021 - January 1, 2021
Winner
Administrative Assistant at Value Contrarian Asset Management
October 1, 2020 - August 1, 2021
Provided administrative and operational support in a financial service environment. Supported daily office operations including documentation, scheduling, reporting, and internal coordination.
Care Manager at Dialogue Technologies
May 1, 2020 - August 1, 2020
Served as the primary contact for patients, supporting navigation of digital health care services. Coordinated with internal teams to ensure efficient service delivery and a seamless patient experience.
Desautels Management Leadership Competition - Cost Reduction Strategy at Desautels Management Leadership Competition
January 1, 2020 - January 1, 2020
Winner

Education

Master of Science, User Experience Design at HEC Montreal
August 1, 2023 - April 1, 2025
Bachelor of Commerce (BComm) at McGill University, Desautels Faculty of Management
August 1, 2019 - December 1, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment