Hi, I’m Erik Behar, a software engineer and technical artist with more than 15 years in tech, simulation, visual effects, and video games. I bridge the gap between artists and engineers, with deep skills in C#, C++, Python, Rust, and shader languages, and I’ve built products from concepts to release while keeping a strong eye on art direction and user experience.
I’ve helped scale teams from small startups to groups of 60, led interactive app work for complex projects, and built in-house tools and simulations for cloud and on-device use. I enjoy turning ideas into robust, polished experiences and collaborating across cross-disciplinary teams to ship meaningful software.
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