Available to hire
I am experienced in 3D character animation for both series and full-length animated movies. My expertise includes Maya/Blender Keyframe Animation, stylization, and a strong sense of rhythm. Additionally, I have a background in character animation for games, bringing characters to life with fluid and dynamic movements.
I have experience in creating rigs for advertising and games, which I have been doing for the past 4 years, utilizing tools such as Maya (mGear, HiveRig, RapidRig, Tuna Facial Rig, Advanced Skeleton), Blender (AutoRigPro, Rigify), and Unreal Engine 5 (ControlRig, ModularRig).
Language
Polish
Intermediate
English
Intermediate
Work Experience
Education
Qualifications
Industry Experience
Gaming, Media & Entertainment
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