Hi, I'm Ioan Rusu, a passionate game developer and technical artist with over 7 years of experience in the industry. I've had the pleasure of working on a variety of projects, from mobile games to VR experiences, constantly striving to improve my skills and contribute to creative works. Outside of game development, I enjoy exploring new technologies and tools that can enhance my work. Collaboration is key for me, and I love working with diverse teams to bring imaginative ideas to life. Let's create something amazing together!

Ioan Rusu

Hi, I'm Ioan Rusu, a passionate game developer and technical artist with over 7 years of experience in the industry. I've had the pleasure of working on a variety of projects, from mobile games to VR experiences, constantly striving to improve my skills and contribute to creative works. Outside of game development, I enjoy exploring new technologies and tools that can enhance my work. Collaboration is key for me, and I love working with diverse teams to bring imaginative ideas to life. Let's create something amazing together!

Available to hire

Hi, I’m Ioan Rusu, a passionate game developer and technical artist with over 7 years of experience in the industry. I’ve had the pleasure of working on a variety of projects, from mobile games to VR experiences, constantly striving to improve my skills and contribute to creative works.

Outside of game development, I enjoy exploring new technologies and tools that can enhance my work. Collaboration is key for me, and I love working with diverse teams to bring imaginative ideas to life. Let’s create something amazing together!

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Experience Level

Expert
Expert

Language

English
Advanced
Romanian, Moldavian, Moldovan
Fluent

Work Experience

Technical Artist & Developer Consultancy at Salto Games, PlaySpark Studios, GamePoint Bingo, Reality Jam
January 1, 2022 - January 1, 2025
Delivered Unity features, UI systems, tools, and art integration across mobile, web, and PC titles. Built asset pipelines and Addressables/Bundles workflows supporting LiveOps and remote content updates. Implemented VFX, animations, shaders, and 2D/3D asset integration with optimisation.
Technical Artist & Animator at Playtika, World Series of Poker
January 1, 2020 - Present
Delivered features, tools, pipelines, and technical solutions for cross-functional R&D teams in a large-scale live mobile title. Implemented UI/UX flows, animations, VFX, and asset integration across multiple platforms while ensuring performance through optimisation.
Game Artist & Integrator at Z3 Bros
January 1, 2018 - January 1, 2019
Prototypes & Art Style research - 2D & 3D Game Art creation and integration in Unity. Prototyping and iterating with styles to create efficient and striking assets, animated elements, VFX, and UI components.
VR Unity Generalist at HabVR
January 1, 2017 - January 1, 2018
Created linear and interactive content for a horror puzzle experience using real-time heart rate monitoring. Focused on PBR, lighting, environments, and character integration.

Education

BA (HONS) at University for the Creative Arts
September 1, 2014 - July 1, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment