Hi, I’m Irem Harnak, a senior product designer and design engineer with 9+ years of experience crafting accessible, user-centered digital products across web, mobile, AR/VR, and emerging platforms. I design clean, inclusive interfaces and bring them to life through production-ready front-end code, aiming to reduce handoff loss between design and engineering. I thrive on end-to-end product work and building scalable design systems that deliver measurable outcomes from 0→1. Known for leading end-to-end product experiences, scaling design systems, and delivering measurable outcomes, I collaborate across product, engineering, and content teams to align experience improvements with compliance and business metrics. I leverage user research to inform decisions, turning insights into fast, testable design experiments that move roadmaps forward.

Irem Harnak

Hi, I’m Irem Harnak, a senior product designer and design engineer with 9+ years of experience crafting accessible, user-centered digital products across web, mobile, AR/VR, and emerging platforms. I design clean, inclusive interfaces and bring them to life through production-ready front-end code, aiming to reduce handoff loss between design and engineering. I thrive on end-to-end product work and building scalable design systems that deliver measurable outcomes from 0→1. Known for leading end-to-end product experiences, scaling design systems, and delivering measurable outcomes, I collaborate across product, engineering, and content teams to align experience improvements with compliance and business metrics. I leverage user research to inform decisions, turning insights into fast, testable design experiments that move roadmaps forward.

Available to hire

Hi, I’m Irem Harnak, a senior product designer and design engineer with 9+ years of experience crafting accessible, user-centered digital products across web, mobile, AR/VR, and emerging platforms. I design clean, inclusive interfaces and bring them to life through production-ready front-end code, aiming to reduce handoff loss between design and engineering. I thrive on end-to-end product work and building scalable design systems that deliver measurable outcomes from 0→1.

Known for leading end-to-end product experiences, scaling design systems, and delivering measurable outcomes, I collaborate across product, engineering, and content teams to align experience improvements with compliance and business metrics. I leverage user research to inform decisions, turning insights into fast, testable design experiments that move roadmaps forward.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate

Language

English
Fluent
French
Fluent
Spanish; Castilian
Intermediate
Italian
Intermediate
Turkish
Fluent

Work Experience

Senior Product Designer & Design Engineer at Anchor
December 1, 2025 - Present
Conceived, designed and shipped a 0→1 mental wellness web app as a solo founder, owning ambiguous, high-impact problem spaces end-to-end from concept through shipped outcomes. Designed six structured micro-interaction flows (3 minutes each) using a Pause • Orient • Center • Close framework to optimize for low-friction use in emotionally demanding moments. Built the full product using AI-assisted development tools (Codex and Claude Code) treating AI as a creative prototyping tool and documented reusable interaction and prompt workflow patterns. Validated product-market fit through organic community research (51K+ content views across targeted subreddits), identifying five recurring psychological patterns shaping product language and roadmap. Defined iOS and Android expansion roadmap based on user research, with a work-place-context reset library as the next milestone.
Senior Product Designer at TD Bank (Toronto-Dominion Bank)
August 1, 2025 - December 1, 2025
Led end-to-end redesign of core insurance quoting flows (Property, Auto, Liability) for small business owners, reducing drop-off by simplifying complex eligibility logic through progressive disclosure and guided interactions. Introduced reusable interaction patterns including dynamic sliders, cascading dropdowns, and typeahead search, improving clarity and predictability across the conversion funnel. Drove outcome-oriented design decisions by converting behavioral signals and funnel data into fast, testable experiments that influenced roadmap prioritization and measurable outcomes. Partnered with Product, Engineering, and Content to align improvements with compliance requirements and business metrics.
Product Designer & UI Developer at Bank of Montreal (BMO)
November 1, 2021 - June 1, 2025
Spearheaded UX modernization of a high-net-worth investment platform, achieving +63% platform usage and +71% user satisfaction. Developed WCAG-compliant, reusable UI components bridging Figma to production code and scaled design system adoption across cross-functional teams. Designed and implemented an event-triggered survey system that boosted feedback engagement by +70%, with satisfaction scores reaching all-time highs. Championed mobile-first, accessibility-first design across web and mobile, shaping end-to-end workflows that balance speed, craft, and strategic thinking across iterations.
Senior Product Designer at Lumeto (formerly DarkSlope)
January 1, 2021 - November 1, 2021
Led UX for Involve XR, an enterprise immersive training platform serving health care and public safety orgs, deployed to 15,000+ users. Ran participatory workshops and stakeholder reviews to align product vision across design, development, and client teams. Established a design library for XR best practices, ensuring consistency across future platform iterations.
AR Creator Resident / Product Designer at Snap Inc.
October 1, 2020 - November 1, 2020
Created Nourish, an AR Snapchat Lens using interactive storytelling, AI, and machine learning to promote healthy habits, demonstrating creative technology fluency and rapid prototyping under pressure. Secured team buy-in through a fast-turnaround proof-of-concept; continued as an Official Lens Creator post-residency. Demonstrated rapid prototyping, creative risk-taking, and emerging tech fluency in a fast-paced environment.
Product Designer at Cream Productions
May 1, 2020 - August 1, 2020
Designed a VR casual game prototype, integrating story lines and mechanics to meet project goals. Collaborated remotely with cross-functional teams to ensure quality delivery.
UX Designer / UX Researcher at GBC Office of Research & Innovation
November 1, 2018 - April 1, 2020
Partnered with B2B SaaS clients including Autodesk, Espex, and Rain Grid to improve product workflows through journey mapping, usability testing, task analysis, and heuristic evaluations. Designed interface improvements based on user task analysis and accessibility audits.
Immersive Story Teller / Interaction Designer at CFC Media Lab
February 1, 2018 - June 1, 2019
Co-directed and co-designed Made This Way: Redefining Masculinity, an interactive mixed-media VR documentary. Designed spatial sound, interaction logic, and volumetric capture experiences; led usability testing to refine emotional engagement.

Education

MA in Arts Management at University of Warwick
January 11, 2030 - April 1, 2026
Diploma in Interaction Design at George Brown College
April 1, 2026 - April 1, 2026
Software Engineering Immersive Certificate at General Assembly
March 1, 2022 - August 1, 2022

Qualifications

Software Engineering Immersive Certificate (General Assembly)
January 11, 2030 - April 1, 2026
Interaction Design Certificate (George Brown College)
January 11, 2030 - April 1, 2026

Industry Experience

Software & Internet, Media & Entertainment, Professional Services, Financial Services, Education
    Senior Product Designer

    Led UX for Involve XR at Lumeto/Dark Slope, an enterprise immersive training platform serving healthcare and public safety organizations, deployed to 15,000+ users.
    Ran participatory workshops and stakeholder reviews to align product vision across design, development, and client teams.
    Established a design library for XR best practices, ensuring consistency across future platform iterations.

    Senior Product Designer & Design Engineer

    Conceived, designed and shipped a 0→1 mental wellness web app as a solo founder, owning ambiguous, high-impact problem spaces end-to-end from concept through shipped outcomes.
    Designed six structured micro-interaction flows (3 minutes each) using a Pause · Orient · Center · Close framework optimizing for low-friction use in emotionally demanding moments.
    Designed and built the full product using AI-assisted development tools including Codex and Claude Code, treating AI as a creative prototyping tool rather than just a shortcut, and documented reusable interaction and prompt workflow patterns throughout.
    Validated product-market fit through organic community research (51K+ content views across targeted subreddits), identifying five recurring psychological patterns that shaped the product language and roadmap.
    Defined iOS and Android expansion roadmap based on user research, with workplace-context reset library as the next milestone.

    Senior Product Designer

    Led end-to-end redesign of core insurance quoting flows (Property, Auto, Liability) for small business owners, reducing drop-off by simplifying complex eligibility logic through progressive disclosure and guided interactions.
    Introduced reusable interaction patterns including dynamic sliders, cascading dropdowns, typeahead search, improving clarity and predictability across the conversion funnel.
    Drove outcome-oriented design decisions by converting behavioural signals and funnel data into fast, testable experiments that influenced roadmap prioritization and measurable outcomes.
    Partnered with Product, Engineering, and Content to align experience improvements with compliance requirements and business metrics.

    Lead Product Designer

    Bank of Montreal is a Canadian multinational investment bank & financial services company.

    As the Lead Product Designer at BMO, I orchestrated collaborative efforts in modernizing the investment platform with a diverse, cross-functional team as well as liaising with additional external teams.

    My role was pivotal in achieving a 71% improvement overall user experience & 63% platform usage increase. The platform is accessible via desktop, mobile web and mobile app.