About I am a calm person, who enjoys challenges, I like to work in a team, share and teach other people my knowledge and experiences. I love to create game mechanics that fit perfectly with the narrative, spaces and gameplay. I love innovative video games and developing ideas that I can share with others. Gametopia.

Irene Marina Barbesigtrap

About I am a calm person, who enjoys challenges, I like to work in a team, share and teach other people my knowledge and experiences. I love to create game mechanics that fit perfectly with the narrative, spaces and gameplay. I love innovative video games and developing ideas that I can share with others. Gametopia.

Available to hire

About I am a calm person, who enjoys challenges, I like to work in a team, share and teach other people my knowledge and experiences. I love to create game mechanics that fit perfectly with the narrative, spaces and gameplay.

I love innovative video games and developing ideas that I can share with others. Gametopia.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Level Designer / Combat Designer at UnderCover
November 1, 2021 - February 28, 2023
Designed and implemented levels and combat mechanics for a Manchester-based project. Collaborated with cross-functional teams to create engaging gameplay, prototyped features, reported bugs, and refined level layouts, enemy placements, and pacing. Contributed to camera design and item/power-up integration to enhance gameplay dynamics.
Level Designer / Combat Designer at Giant Stride Games
April 1, 2023 - December 31, 2024
Adept's Arena project: designed single-player and cooperative scenarios for multiple heroes, integrated enemies and items, and created mission zones across diverse environments to enrich narrative immersion. Conducted prototyping, scripting, and implementation of core game mechanics and assets, coordinating with tools (Unity/Unreal) and maintaining level balance and testing.
Level Designer & Combat Designer at UnderCover
November 1, 2021 - February 1, 2023
Led level design and combat design for UnderCover project in Manchester. Responsibilities included designing levels, placing enemies and items, balancing mechanics, and collaborating with the team to ensure narrative coherence and engaging gameplay.
Level / Combat Designer at Giant Stride Games
April 1, 2023 - Present
Engaged in combat creation and design across diverse levels, including testing and bug reporting. Conducted prototyping, scripting, and implementation of core game mechanics and templates. Designed single-player and cooperative scenarios for different heroes, balanced gameplay, and integrated level layouts.

Education

Literary Script Course at Graduate Level
January 1, 2018 - January 1, 2019
Game Design Course at Graduate
January 1, 2018 - January 1, 2019
Video Game Design and Development Course using Unreal Engine at Unreal Engine Course
January 1, 2024 - September 1, 2024

Qualifications

Literary Script Course
January 1, 2018 - December 31, 2019
Game Design Course
January 1, 2018 - December 31, 2019
Video Game Design and Development Course using Unreal Engine
January 1, 2024 - September 30, 2024
Literary Script Course
January 1, 2018 - December 31, 2019
Game Design Course
January 1, 2018 - December 31, 2019
Video Game Design and Development Course using Unreal Engine
January 1, 2024 - September 30, 2024
Literary Script Course
January 1, 2018 - January 1, 2019
Game Design Course
January 1, 2018 - January 1, 2019
Video Game Design and Development Course using Unreal Engine
January 1, 2024 - September 1, 2024

Industry Experience

Gaming, Media & Entertainment, Software & Internet

Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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