I'm Irina Marchand, a freelance 3D character artist focused on modeling and texturing for games and animation. I create characters and props with attention to silhouette, topology and PBR materials, delivering assets ready for production pipelines in Maya/Arnold. I currently contribute to Dinous Games as a remote 3D Character Artist, collaborating with teams to ensure visual quality across platforms. I'm curious, adaptable, and motivated to fully commit to the success of every project I join. I enjoy learning new techniques, sharing knowledge with teammates, and delivering reliable results on tight schedules.

Irina Marchand

I'm Irina Marchand, a freelance 3D character artist focused on modeling and texturing for games and animation. I create characters and props with attention to silhouette, topology and PBR materials, delivering assets ready for production pipelines in Maya/Arnold. I currently contribute to Dinous Games as a remote 3D Character Artist, collaborating with teams to ensure visual quality across platforms. I'm curious, adaptable, and motivated to fully commit to the success of every project I join. I enjoy learning new techniques, sharing knowledge with teammates, and delivering reliable results on tight schedules.

Available to hire

I’m Irina Marchand, a freelance 3D character artist focused on modeling and texturing for games and animation. I create characters and props with attention to silhouette, topology and PBR materials, delivering assets ready for production pipelines in Maya/Arnold. I currently contribute to Dinous Games as a remote 3D Character Artist, collaborating with teams to ensure visual quality across platforms.

I’m curious, adaptable, and motivated to fully commit to the success of every project I join. I enjoy learning new techniques, sharing knowledge with teammates, and delivering reliable results on tight schedules.

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Language

French
Fluent
English
Advanced
Spanish; Castilian
Beginner

Work Experience

Freelance 3D Character Artist at Dionous Games - Remote
August 1, 2025 - Present
Create and texture characters for an online video game project, focusing on high-quality 3D character models suited to the game's artistic direction.
3D Modeler at Jungler - Saint-Denis, FRANCE
April 1, 2025 - September 1, 2025
Performed character and asset modeling for a feature film project, including texturing and shading tasks to ensure realistic and visually compelling outputs.
3D Artist Intern at Enter Yes TM - Belfast, UK
August 31, 2024 - September 1, 2025
Created characters, environments, and general illustrations for multiple commercial and internal projects, gaining hands-on industry experience.

Education

Bachelor's degree 3D Animation at Rubika-Valenciennes, FRANCE
January 1, 2021 - January 1, 2024
Bachelor's degree 3D Animation at ICAN-Paris, FRANCE
January 1, 2020 - January 1, 2021
French Baccalaureate STD2A at Cours Hattemer-Paris, FRANCE
January 11, 2030 - January 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet
    paper Showreel Modeling and Texturing

    Hello everyone,
    I am proud to show you my Showreel including my last year project and many others: https://www.twine.net/signin

    Hope you enjoy it!