Isa is a game developer who believes life is-a party! With 8 years of experience in storytelling for games, their work has reached 100,000+ players tuning in for silly, spooky, and out of this world tales only a clown school alumni could conjure.

Isador Pinto

Isa is a game developer who believes life is-a party! With 8 years of experience in storytelling for games, their work has reached 100,000+ players tuning in for silly, spooky, and out of this world tales only a clown school alumni could conjure.

Available to hire

Isa is a game developer who believes life is-a party! With 8 years of experience in storytelling for games, their work has reached 100,000+ players tuning in for silly, spooky, and out of this world tales only a clown school alumni could conjure.

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Work Experience

Freelance Narrative Designer at Bloo Owl
January 1, 2026 - Present
Authored multiple D-plots for 12 NPCs to trigger after each NPC’s individual story ends. Iterated on existing narrative systems to make variables and triggering more efficient and intuitive. Polished existing dialogue by sweeping for grammar and rewrites where needed, and oversaw a narrative-variable tracking approach to simplify player choice handling.
Game Editor at Pixelberry Studios
February 1, 2025 - February 28, 2025
Edited and supported narrative content pipelines by reviewing story scripts and ensuring consistency with established mechanics and writing standards.
Scripted Content Manager at Aphmau YouTube channel
July 1, 2024 - September 1, 2024
Owned writing rooms and content creation for the Aphmau YouTube channel, pitching and directing the narrative of videos that collectively reached millions of views. Researched and designed Minecraft minigames aligned to different video themes while strictly adhering to character and lore. Managed a team of 5 full-time writers with consistent check-ins to solve performance issues and support work-life balance.
Senior Narrative Designer at Pixelberry Studios
January 1, 2024 - Present
Wrote large-scale branching narrative content and supported narrative systems for highly choice-driven titles. Produced 500,000+ words over a single year, contributing to top-performing Choice titles including The Thirteenth House, Best Served Haute 2, Scream For Me, and Olympus Rising. Delivered praised character work and dialogue, particularly in darker romance scenes. Implemented tracked skill/ability mechanics and complex romances inside scripting structures, created and organized art briefs as part of the design pre-production pipeline, and partnered closely with technical teams for asset/mechanics implementation. Recruited, managed, and provided feedback for a rotating writing team of 10–15 writers, and edited/polished 200+ chapters and their outlines. Owned training documentation for internal narrative tools and maintained technical standards. Hit weekly writing quotas for branching narrative content (5,000–20,000 words).
Contract Writer → Game Editor → Narrative Designer → Senior Narrative Designer at Pixelberry Studios
June 1, 2021 - Present
Narrative Designer at Pixelberry Studios
June 1, 2021 - December 31, 2024
Contributed to branching narrative scripting and choice-driven story content by authoring, organizing, and polishing interactive narrative chapters. Developed and refined story/gameplay integration for remembered choices, skill-locked interactions, and linear/non-linear experience design. Coordinated with technical teams to ensure narrative scripting aligned with game mechanics and player choice tracking.
Freelance Narrative Designer at The Air Nomad (Bloo Owl)
October 1, 2020 - June 1, 2021
Built narrative around existing gameplay and levels. Wrote tutorial levels that wove story into player control instructions. Crafted and maintained story bibles for world lore and character information.
Lead Narrative Designer & Writer / Narrative Designer at Galactic Star Force Open Game Labs
October 1, 2018 - June 1, 2020
Assigned and reviewed dialogue, quests, and date-escenario scenarios for each romance-abled NPC for the writing team. Learned and used task-tracking programs to record and organize team progress. Tested and solved technical problems, and documented playtest experience from the testing process.

Education

Bachelor’s Degree, Creative Writing at Ringling College of Art and Design (Yes, like the circus.)
January 1, 2016 - January 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet