Hi, I'm Isabella Bradberry, a mid-level creative with a hybrid background across art, game development, animation, and real-world production. I currently work as a UI/UX Artist at Digital Insight Games on a MOBA-like creature-collection game in Austin, TX. At DIG I maintain a semi-scalable UI component library and core systems (HUD, inventory, store, player profile, rewards, and modals) and implement them in Unreal Engine with a focus on clarity, responsiveness, and user experience. I collaborate cross-functionally in an agile workflow, iterate through sprint planning and playtests, and provide light Blueprint/C++ or 3D/VFX support as needed, often shipping products remotely with documentation.

Isabella Bradberry

Hi, I'm Isabella Bradberry, a mid-level creative with a hybrid background across art, game development, animation, and real-world production. I currently work as a UI/UX Artist at Digital Insight Games on a MOBA-like creature-collection game in Austin, TX. At DIG I maintain a semi-scalable UI component library and core systems (HUD, inventory, store, player profile, rewards, and modals) and implement them in Unreal Engine with a focus on clarity, responsiveness, and user experience. I collaborate cross-functionally in an agile workflow, iterate through sprint planning and playtests, and provide light Blueprint/C++ or 3D/VFX support as needed, often shipping products remotely with documentation.

Available to hire

Hi, I’m Isabella Bradberry, a mid-level creative with a hybrid background across art, game development, animation, and real-world production. I currently work as a UI/UX Artist at Digital Insight Games on a MOBA-like creature-collection game in Austin, TX.

At DIG I maintain a semi-scalable UI component library and core systems (HUD, inventory, store, player profile, rewards, and modals) and implement them in Unreal Engine with a focus on clarity, responsiveness, and user experience. I collaborate cross-functionally in an agile workflow, iterate through sprint planning and playtests, and provide light Blueprint/C++ or 3D/VFX support as needed, often shipping products remotely with documentation.

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Language

English
Fluent

Work Experience

UI/UX Artist at Digital Insight Games
May 1, 2024 - Present
Maintained a semi-scalable UI component library and core systems including the HUD, inventory, store, player profile, rewards, and multiple modals. Responsible for visual design and implementation of these features in Unreal Engine with a focus on clarity, responsiveness, and UX. Collaborated cross-functionally in an Agile environment, iterating through sprint planning, feature discussions, and playtests. Included supporting production with documentation and light Blueprint/C++ or 3D/VFX work as needed.
Data Imagery Editor at Apple Inc. via Mindlance (Remote)
September 1, 2023 - May 31, 2024
Efficiently identify and correct issues by annotating 2D imagery; optimize existing processes to meet client goals. Analyze and remediate deficiencies by marking 3D photogrammetry mesh and texture data. Communicate effectively in a virtual team environment and use comparative analysis to ensure conformity across projects.
Visualization Student Technician at Texas A&M University College Station
January 1, 2022 - June 1, 2023
Maintained rental production equipment for the School of Performance Visualization and Fine Arts; organized and collaborated with students on events; supported daily operations in the equipment room and print lab.
Engineering Intern at LZ Technology
June 1, 2020 - August 31, 2020
Scripting a GUI for the Audio System team using PyQt Designer; supported Java files to pull telemetry and commands. Created two operation concepts and documentation with regard to the GUI development and functionality for future use and testing.

Education

B.S. in Visualization, Minor in Game Design & Development at Texas A&M University College Station
January 11, 2030 - May 1, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet