Hi, I’m Isabella Bradberry, a mid-level creative with a hybrid background across art, game development, animation, and real-world production. I currently work as a UI/UX Artist at Digital Insight Games on a MOBA-like creature-collection game in Austin, TX.
At DIG I maintain a semi-scalable UI component library and core systems (HUD, inventory, store, player profile, rewards, and modals) and implement them in Unreal Engine with a focus on clarity, responsiveness, and user experience. I collaborate cross-functionally in an agile workflow, iterate through sprint planning and playtests, and provide light Blueprint/C++ or 3D/VFX support as needed, often shipping products remotely with documentation.
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