I'm Ishitha Mahai, a Brooklyn-based game designer and artist pursuing a BFA in Game Arts at Pratt Institute. I specialize in building cohesive systems, balancing mechanics with narrative, and translating bold concepts into polished, interactive experiences. I lead rapid prototyping, playtesting, and iteration to improve engagement and accessibility, and I love blending 3D and 2D assets to create immersive urban environments. I'm currently developing a full RPG in Unity and leading solo and collaborative projects that showcase my multi-disciplinary skills.

Ishitha Mahi

I'm Ishitha Mahai, a Brooklyn-based game designer and artist pursuing a BFA in Game Arts at Pratt Institute. I specialize in building cohesive systems, balancing mechanics with narrative, and translating bold concepts into polished, interactive experiences. I lead rapid prototyping, playtesting, and iteration to improve engagement and accessibility, and I love blending 3D and 2D assets to create immersive urban environments. I'm currently developing a full RPG in Unity and leading solo and collaborative projects that showcase my multi-disciplinary skills.

Available to hire

I’m Ishitha Mahai, a Brooklyn-based game designer and artist pursuing a BFA in Game Arts at Pratt Institute. I specialize in building cohesive systems, balancing mechanics with narrative, and translating bold concepts into polished, interactive experiences.

I lead rapid prototyping, playtesting, and iteration to improve engagement and accessibility, and I love blending 3D and 2D assets to create immersive urban environments. I’m currently developing a full RPG in Unity and leading solo and collaborative projects that showcase my multi-disciplinary skills.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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Work Experience

Solo Creator at Encoria! – Circus Game
September 1, 2025 - Present
Conceptualized and engineered a circus-themed game as a solo project; created concept art, core mechanics, levels, and UI; managed asset pipeline and implemented iterative playtests to refine gameplay.
Game Design Intern at The AAT Project
June 1, 2025 - Present
Developed a narrative-based educational game in Unity as part of a cross-disciplinary team; prototyped core mechanics, built a debt-reduction loop, and designed dialogue and UI; conducted rapid prototyping, playtesting, and iteration to improve engagement and accessibility.

Education

Bachelor of Fine Arts (BFA) in Game Arts at Pratt Institute, New York
January 1, 2022 - January 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education