Some career paths are chosen. Mine was decided the first time I heard a lightsaber hum. I was seven years old and I didn’t have the words for it yet, but I knew: someone made that sound. Someone sat in a room and built something that didn’t exist, and now millions of people feel it in their chest. That’s the job I wanted. That’s still the job I want.
Over the past five years at WayForward Technologies I shipped five console and PC titles — River City Girls 2, Contra: Operation Galuga, Yars Rising, RWBY: Arrowfell, and RetroRealm. What that record doesn’t show is what it took to build it: learning to hold an audio vision across three or four projects at once, staying in sync with design and engineering when everyone is behind schedule, making the call on what gets cut when there isn’t time for everything. I stopped thinking of myself as a sound designer and started thinking like an audio director — someone responsible not just for what sounds right, but for why, and for the team delivering it.
Thank you for your time.
Ian Strother
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