Ithikash Krishna is a junior character animator focused on bringing performances to life in Autodesk Maya, from blocking to final polish. With hands-on experience in dialogue, acting, lip sync, body mechanics, and timing, Ithikash develops believable movement that balances weight, arcs, and appeal across production deadlines.
He also works comfortably in Unreal Engine 5 cinematic workflows, using tools like Sequencer, MetaHumans, and Animation Blueprints for real-time integration. Supported by a background in 3D QA and Unreal Engine R&D, Ithikash brings both strong technical awareness and a production mindset to ensure animation quality, compatibility, and smooth downstream handoffs.
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