Ithikash Krishna is a junior character animator focused on bringing performances to life in Autodesk Maya, from blocking to final polish. With hands-on experience in dialogue, acting, lip sync, body mechanics, and timing, Ithikash develops believable movement that balances weight, arcs, and appeal across production deadlines. He also works comfortably in Unreal Engine 5 cinematic workflows, using tools like Sequencer, MetaHumans, and Animation Blueprints for real-time integration. Supported by a background in 3D QA and Unreal Engine R&D, Ithikash brings both strong technical awareness and a production mindset to ensure animation quality, compatibility, and smooth downstream handoffs.

Ithikash Krishna

Ithikash Krishna is a junior character animator focused on bringing performances to life in Autodesk Maya, from blocking to final polish. With hands-on experience in dialogue, acting, lip sync, body mechanics, and timing, Ithikash develops believable movement that balances weight, arcs, and appeal across production deadlines. He also works comfortably in Unreal Engine 5 cinematic workflows, using tools like Sequencer, MetaHumans, and Animation Blueprints for real-time integration. Supported by a background in 3D QA and Unreal Engine R&D, Ithikash brings both strong technical awareness and a production mindset to ensure animation quality, compatibility, and smooth downstream handoffs.

Available to hire

Ithikash Krishna is a junior character animator focused on bringing performances to life in Autodesk Maya, from blocking to final polish. With hands-on experience in dialogue, acting, lip sync, body mechanics, and timing, Ithikash develops believable movement that balances weight, arcs, and appeal across production deadlines.

He also works comfortably in Unreal Engine 5 cinematic workflows, using tools like Sequencer, MetaHumans, and Animation Blueprints for real-time integration. Supported by a background in 3D QA and Unreal Engine R&D, Ithikash brings both strong technical awareness and a production mindset to ensure animation quality, compatibility, and smooth downstream handoffs.

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Language

English
Advanced
Tamil
Fluent

Work Experience

3D Artist & Concept Designer - Co-op Intern at Sleepy Magical Productions
February 1, 2025 - April 1, 2025
Modeled and designed characters’ surrounding environments and props for an animated pre-production pipeline. Worked in Maya from references and moodboards through to studio design review. Collaborated remotely within a professional UK studio review structure, learning how animation-adjacent asset work is approved and handed downstream to rigging and animation.
3D Character Animator - Capstone Production at Conestoga College (Capstone Production)
January 1, 2025 - January 1, 2026
Animated character shots end-to-end, handling blocking, splining, and final polish under direct mentorship from industry animators Marc Overny and Christopher Wolfe. Applied fundamentals such as weight, timing, arcs, and appeal across multiple animation passes. Adopted the Animbot toolset mid-production and restructured the personal animation workflow to reduce time spent on repetitive spline-cleanup and offset tasks, enabling more time for performance polish. Produced production-quality character performances including acting, body mechanics, lip sync, and weight/physicality while meeting milestone deadlines.
3D QA Artist at Amazon - Sunstudio Spark
September 1, 2022 - June 1, 2023
Reviewed animation and asset submissions for a global production pipeline, flagging timing, weight, and silhouette issues before final sign-off. Verified rig and animation compatibility across delivery platforms and documented recurring QA issues as best-practice notes used by the broader asset team. Worked directly with 3D artists and project managers, developing an early understanding of how animation quality is protected across real production timelines.
3D Artist Intern - Metahuman R&D at AugRay Pvt. Ltd.
December 1, 2021 - March 1, 2022
Conducted Unreal Engine Metahumans R&D focused on improving character realism and informing later facial and body rig driving workflows. Created high-quality 3D models and optimized production models for brand clients (Tada, Best Buy, Nestle), balancing visual fidelity with real-time performance budgets.

Education

3D/2D Animation - Ontario College Diploma at Conestoga College
September 1, 2023 - April 1, 2026
Bachelor's in Visual Communication (Animation & Film Making) at SRM Institute of Science and Technology
July 1, 2019 - April 1, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Education