Available to hire
I’m a game developer with extensive experience across AAA multiplayer titles, hyper-casual mobile games, blockchain-based platforms, and XR/AR/VR applications. I specialize in delivering high-performance, cross-platform solutions and mentoring teams to adopt best practices and scalable architectures.
I thrive in collaborative environments, constantly learning new technologies and shaping features from concept to production. My passion is turning complex requirements into reusable systems, optimizing performance, and driving innovation across projects for both large organizations and startups.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Language
Romanian, Moldavian, Moldovan
Fluent
English
Fluent
Work Experience
Technical Lead / Game Developer at Endava
October 1, 2021 - PresentAt Endava, I contributed to diverse high-profile projects, including an AAA multiplayer sports game developed using a proprietary game engine, a blockchain-based social platform, and the porting of legacy games to Unity.
As a Technical Lead, I focused on developing and optimizing features, designing reusable systems, and integrating third-party plugins for analytics and crash reporting. I implemented UI elements, core reusable components, mechanics, architecture, and systems such as a custom animation framework with interpolations based on easing functions. I also implemented mechanisms to send and receive data from the backend, ensuring seamless communication between the application and the server.
In addition to these responsibilities, I successfully improved game performance by profiling, debugging, and optimizing various aspects of the applications to enhance responsiveness, reduce resource usage, and ensure smooth performance across multiple platforms. I also preserved core mechanics and improved functionality while modernizing legacy games during porting projects, ensuring they met current performance and usability standards.
As part of my role, I manage a team of developers and artists, fostering collaboration and ensuring successful project delivery.
Key responsibilities:
• Developed and optimized features for cross-platform games.
• Integrated third-party plugins for analytics and crash reporting.
• Improved performance through debugging, profiling, and optimizing resource management.
• Conducted knowledge-sharing sessions on coding standards, Unity best practices, and version strategies.
Achievements:
• Worked on an AAA multiplayer sports game using a proprietary game engine, delivering features and optimizations.
• Implemented reusable animation frameworks and testing systems, improving development efficiency.
• Successfully migrated legacy games to Unity, enhancing their functionality and scalability.
Game Developer at Firebyte Games
May 1, 2021 - September 30, 2021At Firebyte Games, I worked on developing hyper-casual games for mobile platforms, focusing on delivering engaging gameplay experiences optimized for a wide range of devices. Collaborating closely with artists and game designers, I contributed to the full lifecycle of game development, from implementing mechanics to finalizing visual adjustments.
My responsibilities included integrating third-party plugins for rewarded videos, crash reporting, and analytics to enhance the player experience and monitor application stability. Additionally, I focused on performance optimization to ensure smooth gameplay on both Android and iOS devices.
Key responsibilities:
• Implemented core game mechanics and features in Unity.
• Collaborated with artists and designers to finalize game visuals and ensure cohesive experiences.
• Integrated rewarded video ads, crash reporting tools, and analytics plugins.
• Optimized games for performance, ensuring smooth operation across multiple devices.
This role strengthened my skills in Unity development, plugin integration, and performance optimization, setting the foundation for my work on more complex projects.
XR Developer at Centric IT Solutions
January 1, 2021 - September 9, 2025Worked on AR/VR/MR applications using Unity for mobile and desktop platforms, gaining hands-on experience with devices such as Oculus DK2, Oculus Go, Fove, HTC Vive Pro, HoloLens, Leap Motion, and steering wheels. Handled application publishing to Google Play and Apple App Store. Notable project included a driving simulator VR environment with sensors to monitor and simulate real-world driving dynamics.
Trainer and Mentor at Trainer and Mentor
January 1, 2019 - September 9, 2025My passion for game development and XR technologies has opened doors to various mentorship and training opportunities, including organizing and teaching XR courses and participating in scholarship programs.
• As a Trainer for FII Practic (2019–2021), a program by the Computer Science University in Iași, I conducted sessions on the Unity Game Engine, AR/VR SDKs, coding best practices, and optimization techniques. This experience not only deepened my understanding of technical concepts but also enhanced my presentation and organizational skills.
• Through the Centric Scholarship Program (2019–2021), I mentored a high school student, fostering a strong mentor-mentee relationship. This role helped me develop interpersonal and relationship-building skills while guiding my mentee through their learning journey.
• In 2020 and 2021, I organized and taught an XR course for high school students, introducing them to the Unity Game Engine and Augmented Reality technologies. This initiative was inspired by my own journey as a high school student discovering game development, and it allowed me to inspire the next generation of developers.
These experiences have not only strengthened my technical expertise but also honed my ability to mentor and guide others effectively, reinforcing my commitment to sharing knowledge and nurturing talent.
Education
Bachelor's degree in Computer Science at UAIC, Faculty of Computer Science, Iași, Romania
January 1, 2017 - January 1, 2020During my studies, I gained a deep understanding of programming concepts and, most importantly, developed the ability to be self-taught. My Bachelor's thesis focused on developing a solution to map and recognize surroundings in a very short span of time.
The project involved creating a web API that processed frames received from a mobile application. The application consisted of two components:
1. Configuration Module: Used by administrators to map and save the surrounding environment.
2. Recognition Module: Allowed users to identify and interact with the saved environment.
The mobile application was developed in Unity3D using the ARFoundation framework, while the web API was implemented using Flask in Python. To process data from the mobile application, I utilized the OpenCV library, showcasing my skills in computer vision and integrating multiple technologies into a cohesive solution.
Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment, Education
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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