- 3D Designer
- Game Designer
- Game Developer
- +2
IURI FERREIRA HELOU
- Brasilia, Brazil
- 1 project
I’m a Technical Game Designer and Systems Designer from Brasília with international experience across PC, VR, mobile, and multiplayer projects.
About
I’m a Technical Game Designer and Systems Designer from Brasília with international experience across PC, VR, mobile, and multiplayer projects. I enjoy turning complex gameplay and system ideas into playable prototypes, then refining them through balancing, documentation, and tight collaboration with engineering, art, and production.
Across my work—ranging from Kerbal Space Program 2’s rocket parts to VR gameplay and multiplayer features—I’ve focused on player experience, progression, and feel. I’m comfortable implementing and iterating in Unity and Unreal, using C#/Blueprints where needed, and using tools like spreadsheets and Jira to make decisions that hold up under playtesting.
- Joined July 2025
Skills· 25
Languages
- EnglishFluent
- PortugueseFluent
- Spanish; CastilianBeginner
Industry experience
- Gaming
- Software & Internet
- Media & Entertainment
- Education
- Professional Services
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Projects · 1
Work experience· 28 roles
Implemented gamification to standard organizations; designed gameplay mechanics to boost productivity; applied behavioral psychology to routine tasks; conducted testing and iteration to refine features.
Implemented gamification to increase productivity in organizations; collaborating with cross-functional teams to design core gameplay mechanics and balance mass, thrust, and fuel consumption for enhanced gameplay dynamics and player retention.
Implemented gamification to standard organizations, transforming mundane tasks into reward-driven workflows to boost productivity and revenue. Analyzed human psychology to apply game mechanics to routine tasks, and led design efforts across cross-functional teams.
Education· 22
Certifications and awards· 5
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