I’m a Game Designer with experience on titles like Kerbal Space Program 2 and Football Simulator, currently pursuing a Master’s in Game Design at Full Sail University. With strong technical and creative skills in Unreal Engine 5 and Unity 3D, I’ve led and supported development across indie and AAA projects—focusing on gameplay systems, combat design, and player experience. My background includes hands-on work with GAS, level design, balancing, and prototyping, all guided by Agile practices. I’m passionate about building engaging mechanics that feel good to play and make a lasting impact. I’d love the opportunity to contribute my skills to your team and help create meaningful player experiences. Thank you for considering my application. Sincerely, Iuri Ferreira Helou

Iuri Ferreira Helou

I’m a Game Designer with experience on titles like Kerbal Space Program 2 and Football Simulator, currently pursuing a Master’s in Game Design at Full Sail University. With strong technical and creative skills in Unreal Engine 5 and Unity 3D, I’ve led and supported development across indie and AAA projects—focusing on gameplay systems, combat design, and player experience. My background includes hands-on work with GAS, level design, balancing, and prototyping, all guided by Agile practices. I’m passionate about building engaging mechanics that feel good to play and make a lasting impact. I’d love the opportunity to contribute my skills to your team and help create meaningful player experiences. Thank you for considering my application. Sincerely, Iuri Ferreira Helou

Available to hire

I’m a Game Designer with experience on titles like Kerbal Space Program 2 and
Football Simulator, currently pursuing a Master’s in Game Design at Full Sail University.
With strong technical and creative skills in Unreal Engine 5 and Unity 3D, I’ve led and
supported development across indie and AAA projects—focusing on gameplay
systems, combat design, and player experience. My background includes hands-on
work with GAS, level design, balancing, and prototyping, all guided by Agile practices.
I’m passionate about building engaging mechanics that feel good to play and make a
lasting impact. I’d love the opportunity to contribute my skills to your team and help
create meaningful player experiences. Thank you for considering my application.
Sincerely,
Iuri Ferreira Helou

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Language

English
Fluent
Portuguese
Fluent
Spanish; Castilian
Beginner

Work Experience

Game Designer at Intercept Games
June 30, 2024 - July 17, 2025
Supervised and optimized game parts, addressing issues such as imbalanced statistics and inconsistent gameplay experiences. Ensured seamless integration of new features by collaborating with cross-functional teams and departments. Implemented meticulous balancing of mass, thrust, and fuel consumption rates, resulting in enhanced gameplay dynamics and improved player retention.
Associate Game Designer at Heavy Iron Studios
November 30, 2022 - July 17, 2025
Designed core gameplay levels and mechanics, and created engaging missions, challenges, and puzzles. Addressed challenges in gameplay prototyping, documentation, and communication with development teams. Developed gameplay prototypes, comprehensively documented game design aspects, and facilitated design discussions.
Intern Game Designer at Refactor Games
June 30, 2022 - July 17, 2025
Collaborated with developers to program games in Unity 3D and Unreal Engine 4. Faced challenges in creating core gameplay mechanics for an FPS multiplayer game in UE4, including weapon balancing, testing, and bug fixing. Developed and balanced weapon damage, implemented new features to improve gameplay, conducted thorough testing, and resolved bugs to ensure smooth gameplay experience.
Intern Game Designer and Engineer at YouRokApps
January 31, 2022 - July 17, 2025
Led redevelopment efforts for a mobile game to address performance and gameplay issues. Identified the need for enhanced fluidity, physics, and level designs to maintain player interest. Introduced advanced mechanics and progressive difficulty systems, resulting in a more engaging and immersive player experience.
Game Designer Intern at Your okApps
January 31, 2022 - August 8, 2025
Designed core gameplay levels and mechanics, created engaging missions, challenges, and puzzles. Addressed challenges in gameplay prototyping, documentation, and communication with development teams by developing gameplay prototypes, comprehensively documenting game design aspects, and facilitating design discussions.
Associate Game Designer Intern at Refactor Games
June 30, 2022 - August 8, 2025
Supervised and optimized game parts addressing issues such as imbalanced statistics and inconsistent gameplay experiences. Ensured seamless integration of new features by collaborating with cross-functional teams and departments. Implemented meticulous balancing of mass, thrust, and fuel consumption rates, enhancing gameplay dynamics and improving player retention.
Game Designer and Engineer at Intercept Games
November 30, 2022 - August 8, 2025
Collaborated with developers to program games in Unity 3D and Unreal Engine 4. Developed and balanced weapon damage for an FPS multiplayer game, tested and fixed bugs, and implemented new features to improve gameplay, ensuring smooth gameplay experience.
Game Designer at Heavy Iron Studios
December 31, 2022 - Present
Led redevelopment efforts for a mobile game to address performance and gameplay issues. Introduced advanced mechanics and progressive difficulty systems, resulting in a more engaging and immersive player experience.
Game Designer Intern at Heavy Iron Studios
June 1, 2022 - September 22, 2025
Contributed to core gameplay design, balancing, and testing; defined weapon balance and gameplay mechanics; collaborated across design, art, and engineering teams to deliver a cohesive player experience.
Game Designer / Gamification Specialist at Refactor Games
January 1, 2023 - June 30, 2024
Implemented gamification to standard organizations with the intention of increasing productivity and revenue. Turn mundane tasks from multiple industries into a system where workers are rewarded upon task completion. Used insights from psychology to apply game-like mechanics into daily routines, resulting in improved engagement and outcomes.
Game Developer at Refactor Games
January 1, 2022 - June 1, 2022
Collaborated with developers to program games in Unity 3D and Unreal Engine 4. Faced challenges creating core gameplay mechanics for an FPS multiplayer game in UE4, including weapon balancing, testing, and bug fixing. Developed and balanced weapon damage, implemented new features to improve gameplay, conducted thorough testing, and resolved bugs to ensure smooth gameplay experience.
Gamification Specialist at Game4
September 1, 2025 - Present
Implemented gamification to standard organizations with the intention of increasing productivity and thus revenue. Turned mundane tasks from multiple industries into a system where workers feel rewarded for completing tasks. Used human psychology and game-like mechanics in daily routines. Employed Agile methodologies and tools (Google Sheets, Excel, Confluence, Jira) and leveraged Unreal Engine for gamification aspects and analytics.
Game Designer / Gamification Specialist at Refactor Games
September 20, 2025 - Present
Implemented gamification to increase productivity in organizations; collaborating with cross-functional teams to design core gameplay mechanics and balance mass, thrust, and fuel consumption for enhanced gameplay dynamics and player retention.
Game Designer / Developer at Refactor Games
January 1, 2022 - June 1, 2022
Collaborated with developers to program games in Unity 3D and Unreal Engine 4; developed core gameplay mechanics for FPS multiplayer; weapon balancing, testing, and bug fixes; improved gameplay and player retention.
Game Designer / Developer at Game4
September 1, 2025 - Present
Implementing gamification to increase productivity; balancing gameplay, testing, and feature development; collaborating with cross-functional teams using Google Sheets, Excel, and Jira; Unreal Engine 4.
Game Designer at Refactor Games
September 20, 2025 - Present
Implemented gamification to standard organizations; designed gameplay mechanics to boost productivity; applied behavioral psychology to routine tasks; conducted testing and iteration to refine features.
Game Designer at Heavy Iron Studios
January 1, 2024 - January 1, 2025
Responsible for game design and UX level design, leveraging Unreal Engine and Unity; balanced weapon damage, performed testing, tuned gameplay, and contributed to improvements in player retention.
Gamification Specialist at Refactor Games
September 1, 2025 - Present
Implemented gamification strategies to diverse organizations to boost productivity; applied game mechanics to workflows; performed balancing of rewards and outcomes; debugging and improving gameplay experience.

Education

Bachelor's Degree at Full Sail University
January 11, 2030 - July 17, 2025
Bachelor's Degree at Full Sail University
January 11, 2030 - August 8, 2025
Master's Degree - Current at Full Sail University
January 11, 2030 - August 1, 2025
Bachelor's Degree - Valedictorian at Full Sail University
January 11, 2030 - September 22, 2025
Master's Degree in Game Design (expected) at Full Sail University
January 11, 2030 - August 1, 2025
Master of Science in Game Design at Full Sail University
June 20, 2022 - November 20, 2022
Master of Science in Game Design at Full Sail University
January 1, 2023 - June 1, 2024
at Full Sail University
January 1, 2024 - January 1, 2025
Master of Science in Game Design at Full Sail University
January 11, 2030 - March 9, 2026
Master of Science in Game Design at Full Sail University
January 2, 2023 - June 20, 2024
Program in Game Design / Intercept Games at Intercept Games / Full Sail University
January 1, 2024 - December 31, 2025
Master of Science in Game Design at Full Sail University
June 1, 2022 - November 1, 2022
Course/Program in Games at Full Sail University
January 1, 2024 - January 1, 2025
Master of Science in Game Design at Full Sail University
January 1, 2023 - June 1, 2024
Master of Science in Game Design at Full Sail University
January 1, 2023 - June 1, 2024
Master of Science in Game Design at Full Sail University
January 1, 2023 - June 1, 2024

Qualifications

Bachelor's Degree - Valedictorian
January 11, 2030 - September 22, 2025
Master's Degree in Game Design (expected)
January 11, 2030 - August 1, 2025
Master of Science in Game Design
June 20, 2022 - November 20, 2022
Master of Science in Game Design
January 11, 2030 - March 25, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services