Ivette Gonzalez
I’m Ivette Gonzalez, a senior Environment and Lighting Artist with 15+ years of experience creating photoreal 3D environments and lighting in Unreal Engine and Blender.
About
I’m Ivette Gonzalez, a senior Environment and Lighting Artist with 15+ years of experience creating photoreal 3D environments and lighting in Unreal Engine and Blender. I work across architectural visualization, virtual production, and film—taking projects from drawings and reference through modeling, materials, look development, scene assembly, optimization, and final delivery.
I enjoy collaborating with art directors, clients, and cross-discipline teams to turn feedback into polished results—whether it’s building real-time interactive walkthroughs or preparing efficient lighting setups for LED volume wall playback. My background includes virtual art department pre-production lighting work and character lighting for Fortnite assets, along with building streamlined tools for faster, more accurate production.
- 14 years' experience
- Joined October 2026
Industry experience
- Media & Entertainment
- Real Estate & Construction
- Gaming
- Software & Internet
More experts in Miami, United States
Work experience
Built photoreal 3D environments and assets in Unreal Engine for new and under-construction architectural projects using architectural drawings. Led model and material iterations with clients, translating design feedback into approved final visuals. Delivered both static renders and real-time interactive content for architectural visualization and developed in-house tools to streamline workflows and improve accuracy. Partnered with project managers and the team to meet production schedules and remove artistic or technical blockers.
Created pre-production lighting setups in Unreal Engine for the Virtual Art Department on major projects including Kingdom of the Planet of the Apes, Cocaine Bear, and the TV series Avastars. Contributed character lighting for standalone Fortnite assets to match Epic’s visual style and technical requirements. Built real-time and baked lighting using PBR workflows, optimized environments for LED volume wall playback, and ensured stable performance for virtual production shoots. Collaborated with modelers, texture artists, animators, and rendering teams to integrate lighting into the production pipeline.
Created and optimized environment models, materials, and lighting in Unreal Engine for architectural visualization and walkthrough projects. Designed levels and environments and produced high-quality renders and animations for client presentations. Built and optimized VR and AR environments for Unreal Engine and Oculus Quest, and created UI elements and menus for interactive experiences. Focused on both visual fidelity and performance through optimization and topology cleanup.
Education
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