Skilled, experienced, flexible and sharp 3D professional artist with 20+ years across games, VFX, real-time VR/Unreal architectural visualization, and 3D interactive VR simulations. Self-motivated and adaptable, focused on delivering strong results in challenging production environments. Works across 3D modeling and animation (including rigging/skinning for body and face), lighting/rendering, post production, and VFX production—plus digital film editing and direction. Interested in professional, challenging 3D/VR/VFX/film/games opportunities and freelance work.

IVO MATEVSKI

Skilled, experienced, flexible and sharp 3D professional artist with 20+ years across games, VFX, real-time VR/Unreal architectural visualization, and 3D interactive VR simulations. Self-motivated and adaptable, focused on delivering strong results in challenging production environments. Works across 3D modeling and animation (including rigging/skinning for body and face), lighting/rendering, post production, and VFX production—plus digital film editing and direction. Interested in professional, challenging 3D/VR/VFX/film/games opportunities and freelance work.

Available to hire

Skilled, experienced, flexible and sharp 3D professional artist with 20+ years across games, VFX, real-time VR/Unreal architectural visualization, and 3D interactive VR simulations. Self-motivated and adaptable, focused on delivering strong results in challenging production environments.

Works across 3D modeling and animation (including rigging/skinning for body and face), lighting/rendering, post production, and VFX production—plus digital film editing and direction. Interested in professional, challenging 3D/VR/VFX/film/games opportunities and freelance work.

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Language

English
Fluent
Serbian
Fluent
Bulgarian
Intermediate
Croatian
Intermediate
Macedonian
Fluent

Work Experience

Freelancer 3D/2D/VFX Artist at Freelance
January 1, 2024 - Present
Production of 3D architectural visualization renders for outdoors and indoors, including environment modeling. Creates 3D character animation and real-time interactive architectural visualizations in Unreal Engine with VR support (outdoor and indoor). Performs 3D modeling and animation, digital editing, and VFX work. Also develops games for PC, Android and iPhone platforms.
3D/VR/2D/VFX Artist at Distant Point
January 1, 2024 - July 11, 2025
Creative team leader in production highly complex and precise 3D Real time VR interactive simulations for Meta Quest VR for CPR, ECC and ECMO training of medical implementation tools used for practice of medical personal for very demanding every day heart surgery operations in clinics all around Europe done in Unreal Engine. 3D Character Modeling, 3D Animation, Digital Editing, VFX.
3D/2D/VFX Artist at Freelancer
January 1, 2024 - Present
Production of 3D architectural visualizations of outdoors and indoors renders, environments modeling, 3D character animation, 3D Real time interactive architectural visualizations in Unreal Engine, VR, both outdoor and indoor, 3D Modeling, 3D Animation, Digital Editing, VFX, Create Games for PC, Android and Iphone.
3D/VR/2D/VFX Artist at Distant Point
January 1, 2024 - July 11, 2025
Creative team leader producing highly complex and precise 3D real-time VR interactive simulations for Meta Quest VR for medical training (CPR, ECC, ECMO) with implementation tools to train medical personnel for heart surgery operations in clinics across Europe using Unreal Engine. Also involved in 3D character modeling, animation, digital editing, and VFX.
3D/2D/VFX Artist at Freelancer
January 1, 2024 - Present
Production of 3D architectural visualizations of outdoor and indoor renders, environment modeling, 3D character animation, 3D real-time interactive architectural visualizations in Unreal Engine, VR both outdoor and indoor, 3D modeling, 3D animation, digital editing, VFX, and game creation for PC, Android, and iPhone.
3D/VR/2D/VFX Artist at Distant Point
January 1, 2020 - January 1, 2024
Creative team leader producing highly complex and precise 3D real-time VR interactive simulations for Meta Quest VR for CPR, ECC and ECMO training tools used by medical personnel across Europe. Worked in Unreal Engine. Responsibilities include 3D character modeling, 3D animation, digital editing and VFX.
3D/VR/2D/VFX Artist at Architect - Company for Real time VR 3D visualization
January 1, 2020 - July 11, 2025
Creative team leader in production of 3D Real time architectural visualizations, VR, both outdoor and indoor, 3D Modeling, 3D Animation, Digital Editing, VFX.
3D/VR/2D/VFX Artist at Architect - Company for Real time VR 3D visualization
January 1, 2020 - July 11, 2025
Creative team leader in production of 3D real-time architectural visualizations in VR, both outdoor and indoor, including 3D modeling, animation, digital editing, and VFX.
3D/VR/2D/VFX Artist (Creative Team Leader) at Architect - Company for Real time VR 3D visualization
January 1, 2018 - January 1, 2020
Creative team leader in production of real-time architectural visualizations and VR (outdoor and indoor). Handles 3D modeling, 3D animation, digital editing and VFX, delivering real-time visualization content for client needs.
3D/2D/VFX Artist at 3Dvisualart - Company for 3D visualization
January 1, 2018 - July 11, 2025
VR games for Android and Iphone. 3D visualizations of outdoors and indoors, environments modeling, hard surfaces, 3D animation, UV mapping, texture, rendering, image, video and VFX editing.
3D/2D/VFX Artist at 3Dvisualart - Company for 3D visualization
January 1, 2018 - July 11, 2025
Produced VR games for Android and iPhone; 3D visualizations of outdoor and indoor environments including environment modeling, hard surfaces, 3D animation, UV mapping, texture, rendering, image, video, and VFX editing.
3D/2D/VFX Artist at 3Dvisualart
January 1, 2015 - January 1, 2018
Developed VR games for Android and iPhone. Produced 3D visualizations of outdoors and indoors, including environment modeling and hard-surface work. Delivered 3D animation, UV mapping, texture creation, and rendering. Also contributed to image/video VFX editing workflows.
3D/2D/VFX Artist at Game2be - Company for games production
January 1, 2015 - July 11, 2025
Creative team leader for Unity 3D games, 3D modeling of characters, environments, hard surfaces, 3D animation, UV mapping, texturing, normal mapping. Published game: Circus Sam for Next Spin Slots on PC, IPAD and Iphone.
3D/2D/VFX Artist at Game2be - Company for games production
January 1, 2015 - July 11, 2025
Creative team leader for Unity 3D games, performing 3D modeling of characters, environments, hard surfaces, 3D animation, UV mapping, texturing, and normal mapping. Published game: Circus Sam for Next Spin Slots on PC, iPad and iPhone.
3D/2D/VFX Artist (Creative Team Leader) at Game2be
January 1, 2013 - January 1, 2015
Led Unity 3D game production activities as creative team leader. Performed 3D modeling for characters and environments, hard-surface modeling, 3D animation, UV mapping, texturing and normal mapping. Contributed to published mobile/PC titles including Circus Sam for Next Spin Slots.
Multimedia Content Manager at Macedonian Telekom
January 1, 2013 - July 11, 2025
Managing, organization and maintenance of multimedia, graphics, video, audio, TV, internet, mobile and web content applications.
Multimedia Content Manager at Macedonian Telekom
January 1, 2013 - July 11, 2025
Managed, organized and maintained multimedia, graphics, video, audio, TV, internet, mobile and web content applications.
Multimedia Content Manager at Macedonian Telekom
January 1, 2012 - January 1, 2013
Managed, organized, and maintained multimedia and content applications across graphics, video, audio, TV, internet, mobile and web. Ensured content upkeep and operational maintenance for multimedia channels.
Film/3D/2D/VFX Artist Freelancer at Freelancer
January 1, 2012 - July 11, 2025
Film Direction/Production, Actors Direction/Supervision/Selection, Acting, Screenwriting/Story-Boarding, Animation Direction/Supervision, Art Direction/Supervision, Photography Direction/Supervision, 2D Art, 2D/3D Modeling and Animation/Supervision, Visual and Special Effects Direction/Supervision, Games Production.
Film/3D/2D/VFX Artist Freelancer at Freelancer
January 1, 2012 - July 11, 2025
Engaged in film direction and production, actors direction, selection, and acting; screenwriting/storyboarding; animation and art direction; photography direction; 2D/3D modeling and animation supervision; visual and special effects direction; and games production.
Film/3D/2D/VFX Artist (Freelancer) at Freelance
January 1, 2011 - January 1, 2012
Provided end-to-end support for film and visualization production: film direction/production, actors direction/supervision/selection and acting. Delivered screenwriting and storyboarding. Conducted animation direction/supervision and art direction/supervision, plus photography direction/supervision. Also supported 2D art, 2D/3D modeling and animation supervision, visual/special effects direction, and games production.
3D/2D/VFX Artist at Youda Games and Big Fish Games - Company for games production
January 1, 2011 - July 11, 2025
Creative Team Leader, Art Concept/Direction, 3D Modeling/Animation, Animation Supervision, Photography, Special/Visual Effects. Published Games: YoudaMarina, YoudaFairy, YoudaSafary, YoudaSurvivor, YoudaSurvivor 2, YoudaFisherman.
3D/2D/VFX Artist at Youda Games and Big Fish Games
January 1, 2011 - July 11, 2025
Creative team leader and art concept director, performing 3D modeling/animation, animation supervision, photography, and special/visual effects. Published multiple games including YoudaMarina, YoudaFairy, YoudaSafary, YoudaSurvivor series, and YoudaFisherman.
3D/2D/VFX Artist (Creative Team Leader) at Youda Games and Big Fish Games
January 1, 2008 - January 1, 2011
Creative team leader with responsibilities spanning art concept/direction, 3D modeling/animation and animation supervision. Also handled photography and special/visual effects work. Contributed to published titles such as YoudaMarina, YoudaFairy, YoudaSafary, YoudaSurvivor and others.
3D/2D/VFX Artist at Dakov’s Innovations Corp - Company for medical innovations
December 31, 2007 - July 11, 2025
Creation of highly complex and precise 3D animated movie for medical implementation tools used for demanding heart surgery operations. Art Concept, 3D Modeling/Animation, Photography, Special/Visual Effects, Digital Editing.
3D/2D/VFX Artist at Dakov’s Innovations Corp - Company for medical innovations
January 1, 2007 - July 11, 2025
Created highly complex and precise 3D animated movies for medical implementation tools used in demanding heart surgery operations including art concept, 3D modeling/animation, photography, special/visual effects, and digital editing.
3D/2D/VFX/Film Artist at Alien Production
December 31, 2006 - July 11, 2025
3D modeling-Characters-Environments-Objects-Rigging-Animation-Lighting-Rendering-Art direction-Digital film editing-Photography direction-Film direction/production-VFX direction/production-Green/Blue screen-Screenwriting-Storyboarding-Acting-Actors direction-TV Commercials-2D Art Design.
3D/2D/VFX Artist at Dakov’s Innovations Corp
January 1, 2006 - January 1, 2008
Created highly complex and precise 3D animated movie for medical implementation tools used for demanding heart surgery operations. Responsible for art concept, 3D modeling/animation, photography, special/visual effects, and digital editing.
3D/2D/VFX/Film Artist at Alien Production
January 1, 2006 - July 11, 2025
Performed 3D modeling of characters, environments, and objects; rigging; animation; lighting; rendering; art direction; digital film editing; photography direction; film direction and production; VFX direction/production; green/blue screen; screenwriting; storyboarding; acting and actors direction; TV commercials; and 2D art design.
3D/2D/VFX/Film Artist at Alien Production
January 1, 2000 - January 1, 2006
Worked on 3D production spanning characters, environments, objects, rigging and animation, lighting and rendering. Supported art direction and digital film editing and photography direction. Also contributed to film direction/production, VFX direction/production, and green/blue screen workflows, plus screenwriting/storyboarding and acting.

Education

Bachelor of Film and Science at SUNY New York State University
October 28, 2003 - November 28, 2006
Bachelor of Science at State University of New York, USA
January 1, 2003 - December 31, 2006
Bachelor of Science at State University of New York, USA
January 1, 2003 - December 31, 2006
Bachelor of Science, Film and TV at State University of New York
January 1, 2003 - January 1, 2006

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Telecommunications, Software & Internet, Healthcare, Real Estate & Construction