I am a Unity Developer with 10+ years’ experience across indie, AAA, and enterprise projects. I specialize in scalable architectures, optimization, and cross-platform development (mobile, PC, console, WebGL). I take pride in writing clean, maintainable code and delivering engaging player experiences that boost retention and performance. I thrive in cross-disciplinary teams and love turning ideas into polished, performant games.

Ivaylo Palchev

I am a Unity Developer with 10+ years’ experience across indie, AAA, and enterprise projects. I specialize in scalable architectures, optimization, and cross-platform development (mobile, PC, console, WebGL). I take pride in writing clean, maintainable code and delivering engaging player experiences that boost retention and performance. I thrive in cross-disciplinary teams and love turning ideas into polished, performant games.

Available to hire

I am a Unity Developer with 10+ years’ experience across indie, AAA, and enterprise projects. I specialize in scalable architectures, optimization, and cross-platform development (mobile, PC, console, WebGL).

I take pride in writing clean, maintainable code and delivering engaging player experiences that boost retention and performance. I thrive in cross-disciplinary teams and love turning ideas into polished, performant games.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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Language

Bulgarian
Fluent
English
Fluent

Work Experience

Unity Developer at TheBetterPlatform
August 1, 2024 - November 8, 2025
Migrated 40+ casino slot games from PixiJS to Unity by building a shared-core pipeline architecture, cutting development time by 30% and improving performance, maintainability, and cross-platform support. Developed new Unity-based slot games with richer visuals, animations, and advanced features.
Unity Developer at Wispwood Games
June 1, 2024 - June 1, 2024
Maintained and expanded a 2D RPG with 1M+ downloads and 100k active users on Android/iOS. Integrated Cloud Save across devices, driving a 15% increase in retention and optimized memory usage and frame stability, improving average session length by 10%.
Unity Developer at Sanofi
March 1, 2024 - March 1, 2024
Built 4 interactive Unity-based presentations for Sanofi’s AI showcase at Vivatech. One was developed and ported for Meta Quest and Apple Vision Pro, delivering polished corporate-ready experiences for a Fortune 500 audience.
Senior Unity Developer at Novos
January 31, 2024 - January 31, 2024
Implemented new gameplay features, optimized existing code, improved UI responsiveness, and managed testing, code reviews, and deployments. Boosted user engagement by 20% and game performance by 40%.
Senior Unity Developer at Magicyard
December 31, 2022 - December 31, 2022
Established scalable project architecture, supporting real-time multiplayer features using WebSockets. Collaborated with game designer Richard Garfield to integrate card gameplay systems. Integrated UI and gameplay features with artists.
Senior Game Developer at The Sixth Hammer
June 30, 2022 - June 30, 2022
Led project architecture, designing scalable and efficient systems across PC/Xbox/PS/Switch. Implemented core systems, gameplay mechanics, animations, and UI integration. Optimized performance, handled porting, and conducted bug fixing.
Indie Game Developer at Self Employed
January 31, 2017 - January 31, 2017
Developed 20+ mobile games, reaching 150k+ downloads.
Senior Unity Developer at Novos
January 1, 2024 - January 1, 2024
Implemented new gameplay features and optimized existing code. Improved UI responsiveness and managed testing, code reviews, and deployments. Boosted user engagement by 20% and game performance by 40%.
Senior Unity Developer at Magicyard
December 1, 2022 - December 1, 2022
Established scalable project architecture, supporting real-time multiplayer features using WebSockets. Collaborated with acclaimed game designer Richard Garfield to integrate card gameplay systems. Integrated UI and gameplay features with artists.
Senior Game Developer at The Sixth Hammer
June 1, 2022 - June 1, 2022
Led project architecture, designing scalable and efficient systems from the ground up. Implemented core systems, gameplay mechanics, animations, and UI integration for multiple platforms (PC/Xbox/PS/Switch). Optimized performance, handled porting, and conducted bug fixing.
Indie Game Developer at Self Employed
January 1, 2017 - January 1, 2017
Developed 20+ mobile games, reaching 150k+ downloads.

Education

Bachelor's in Informatics at Plovdiv University, Plovdiv
April 1, 2018 - April 1, 2022
Informatics at Plovdiv University, Plovdiv
April 1, 2018 - April 1, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services, Other, Healthcare