Available to hire
Software engineer and multidisciplinary game developer with a background in Unity/Unreal, server-side gameplay support, rapid prototyping, and developer tooling. Experienced shipping and debugging client/server features and maintaining live-game patches.
Also a technical artist focused on productivity for content teams—building custom editor tools, integrating pipelines, and delivering polished 2D/3D assets and VFX support. Comfortable across engineering, art production workflows, and cloud/deployment practices.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
Beginner
Language
English
Fluent
Javanese
Advanced
Work Experience
Associate Software Engineer at WB Games
January 1, 2021 - PresentWorked on a canceled DC project including backend bugfixing and support for new gameplay iterations using Unity and Hydra Rapid Prototype tooling. Contributed to DC Worlds Collide by overhauling server architecture for an existing mobile game and independently bringing multiple major online features back online using Hydra and in-house backend services. Implemented both server- and client-side fixes, including later patches for the live game; created handlers and unit tests for server requests. Served as a reserve technical artist by implementing new characters/items from art assets and building bespoke editor tools to address artist productivity bottlenecks.
Technical Intern III at The Aerospace Corporation
June 1, 2019 - August 31, 2019Technical internship experience (Unity application and concept work mentioned).
Software Engineer Intern at WB Games
June 1, 2019 - August 31, 2019Summer 2019 Unity Application: Created reactive animated GUI elements, used Cinemachine for smooth camera transitions, assisted in solidifying art style, merged scenes, and created a server GUI using JSON to save user preferences.
Technical Intern III (Unity Application; Concept Work; VoIP Software) at The Aerospace Corporation
January 1, 2019 - August 31, 2019Created reactive animated GUI elements and used the Cinemachine plugin for smooth camera transitions. Assisted with solidifying an art style, merged scenes, and created a server GUI using JSON to save user preferences. Researched scanning patterns and built realistic concepts for a satellite optics demonstration application (using Blender cycles and advanced node-based materials), along with design documentation for application GUI. Conducted user interviews in an operations center, prototyped a VoIP web app using DeepSpeech and Docker.
Game Engineer Intern at WB Games
June 1, 2018 - August 31, 2018Assisted in implementing features for an unannounced mobile game using Unity; created, documented, and presented a system for automated smoke testing using Airtest, RPCs, and APIs; documented and fixed server-side and client-side bugs.
Associate Software Development Intern at LogMeIn Inc.
June 1, 2017 - August 31, 2017Used Java to create unit tests for Android apps, integrated Mockit and JMockit into unit tests, implemented bug fixes, and pushed changes into product for GoTo Webinar for Android using Git.
Software Development Intern at LogMeIn, Inc.
June 1, 2017 - August 31, 2017Summer 2017: Used Java to create unit tests for Android apps. Integrated Mockito and JMockit into unit tests. Implemented bug fixes and pushed them into the product (GoTo Webinar for Android) using Git.
Associate Software Developer Intern at LogMeIn, Inc.
June 1, 2017 - August 31, 2017Used Java to create unit tests for Android apps; integrated Mockito and JMock into unit tests; implemented bug fixes and pushed to production (GoTo Webinar for Android) using Git.
Associate Software Development Intern at Logmein Inc (GoTo Webinar)
January 1, 2017 - August 31, 2017Used Java to create unit tests for Android apps and integrated Mockitо and JMockit into unit tests. Implemented bug fixes and pushed them into the product using Git (for GoTo Webinar for Android).
Software/Engineering Intern at Neal Feay Company
June 1, 2016 - August 31, 2016Used CNCs/mills/graphics tools, helped design the pattern for a custom stair case for a yacht, and created an artist rendering of a storefront sculpture.
Summer Intern at Neal Feay Company
June 1, 2016 - August 31, 2016Used CNCs/mills/graphics tools; designed the pattern for a custom staircase for a yacht; created an artist's rendering of a storefront sculpture.
Independent Game Developer at Independent Projects
January 1, 2013 - January 1, 2020Indie game development: experimental open-world game using level-streaming, GPU-instanced foliage and procedural terrain/sky shaders; in-progress FPS engine with focus on player movement and character/world interactivity. Development includes iOS app prototypes, 3D modeling, animation, and asset creation.
Arduino Programmer at Independent Projects
January 1, 2013 - December 31, 2020Built a proximity sensor and a robotic arm using Arduino Uno.
iOS App Developer at Independent Projects
January 1, 2013 - December 31, 2020Developed the 'Twist' iOS app with gyro controls and AdMob; used Xcode, Illustrator, and GIMP.
Indie Game Developer at Independent Projects / Self-Employed
January 1, 2013 - December 31, 2020Indie game development: Experimental open-world game using level-streaming, GPU-instanced fog and procedural terrain/sky shaders; in-progress FPS engine focusing on player movement and character/world interaction.
Education
Bachelor of Arts, Computer Science with a minor in Art Practice at University of California, Berkeley
January 11, 2030 - May 1, 2021Bachelor of Arts in Computer Science at University of California, Berkeley
January 11, 2030 - May 1, 2021Bachelor of Arts (Computer Science) at University of California, Berkeley
January 11, 2030 - May 1, 2021Bachelor of Arts, Computer Science at University of California, Berkeley
January 11, 2030 - May 1, 2021Qualifications
Industry Experience
Software & Internet, Gaming, Media & Entertainment, Education, Professional Services, Computers & Electronics
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
Beginner
Hire a Game Developer
We have the best game developer experts on Twine. Hire a game developer in Santa Barbara today.