Twine

Zero Point - Sci-Fi Survival & Crafting

Jaejin Bae
Published

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  • Project creator

Project

Solo-developed single-player sci-fi survival crafting adventure for Windows, under my personal development brand Bloomery.

My engineering contribution

Unity/C# architecture and gameplay/UI integration across gathering and tool crafting; oxygen, food, hydration and rest; inventory and equipment; colony resources, power and oxygen management; construction at designated sites; quest progression and journal/UI; companion AI, dialogue and third-person ranged/melee combat. I also handle debugging, optimization and ongoing production.

Latest gameplay

A continuous 29:57 opening session from the updated development build: crew interactions, gathering, crafting and the early colony.

Development status

Steam Early Access is planned for December 2026. Active development; this is not a released demo or a finished game. Construction currently uses designated sites and systems, balance and progression continue to evolve.

Licensed assets are used; my role is software engineering, integration and production, not authorship of every art, animation or music asset.

Public Steam page: https://store.steampowered.com/app/4496220/