Hi, I'm Alireza Jafarpour, a 3D Artist with over 8 years of experience in 3D design and digital content production. I specialize in realistic materials, lighting, and industrial simulations, and I enjoy turning concepts into convincing environments and characters. I'm eager to contribute to Bigger Games by delivering engaging, detailed game art and by collaborating with multidisciplinary teams to optimize workflows and artistic quality.

Alireza Jafarpour

Hi, I'm Alireza Jafarpour, a 3D Artist with over 8 years of experience in 3D design and digital content production. I specialize in realistic materials, lighting, and industrial simulations, and I enjoy turning concepts into convincing environments and characters. I'm eager to contribute to Bigger Games by delivering engaging, detailed game art and by collaborating with multidisciplinary teams to optimize workflows and artistic quality.

Available to hire

Hi, I’m Alireza Jafarpour, a 3D Artist with over 8 years of experience in 3D design and digital content production. I specialize in realistic materials, lighting, and industrial simulations, and I enjoy turning concepts into convincing environments and characters.

I’m eager to contribute to Bigger Games by delivering engaging, detailed game art and by collaborating with multidisciplinary teams to optimize workflows and artistic quality.

See more

Language

Persian
Fluent
English
Advanced

Work Experience

3D Artist Manager at fidar Animation
July 1, 2019 - Present
Managed entire project lifecycle, ensuring delivery of high-quality 3D assets and meeting deadlines. Collaborated with artists to optimize workflows and artistic quality in 3D modeling and texturing. Provided detailed project guidance and monitored production processes to maintain quality standards. Led teams in creating realistic environments, characters, and props using 3ds Max and Substance Painter. 3D modeling / Texturing / Environment / Rigging / Animation / Lighting / UV mapping.
3D Artist Manager at fidar Animation
July 1, 2019 - Present
Managed entire project lifecycle, ensuring delivery of high-quality 3D assets and meeting deadlines. Collaborated closely with artists to optimize workflows and artistic quality in 3D modeling and texturing. Provided detailed project guidance and monitored production processes to maintain quality standards. Led teams in creating realistic environments, characters, and props using 3ds Max and Substance Painter.
3D Artist Manager at fidar Animation
July 1, 2019 - Present
Managed entire project lifecycle, delivering high-quality 3D assets and meeting deadlines. Collaborated with artists to optimize workflows and artistic quality in 3D modeling and texturing. Provided detailed project guidance and monitored production processes to maintain standards. Led teams in creating realistic environments, characters, and props using 3ds Max and Substance Painter. 3D modeling, texturing, environment, rigging, animation, lighting, and UV mapping.
3D Artist Manager at fidar Animation
July 1, 2019 - Present
Managed entire project lifecycle, ensuring delivery of high-quality 3D assets and meeting deadlines. Collaborated with artists to optimize workflows and artistic quality in 3D modeling and texturing. Provided detailed project guidance and monitored production processes to maintain quality standards. Led teams in creating realistic environments, characters, and props using 3ds Max and Substance Painter.
3D Artist Manager at fidar Animation
July 1, 2019 - Present
Managed entire project lifecycle, ensuring delivery of high-quality 3D assets and meeting deadlines. Collaborated closely with artists to optimize workflows and artistic quality in 3D modeling and texturing. Provided detailed project guidance and monitored production processes to maintain quality standards. Led teams in creating realistic environments, characters, and props using 3ds Max and Substance Painter. 3D modeling / Texturing / Environment / Rigging / Animation / Lighting / UV mapping
3D Artist Manager at fidar Animation
July 1, 2019 - Present
Managed full project lifecycle, ensuring delivery of high-quality 3D assets and meeting deadlines. Collaborated closely with artists to optimize workflows and artistic quality in 3D modeling and texturing. Provided detailed project guidance and monitored production processes to maintain quality standards. Led teams in creating realistic environments, characters, and props using 3ds Max and Substance Painter. 3D modeling / Texturing / Environment / Rigging / Animation / Lighting / UV mapping

Education

Architect at Tabari
January 1, 2011 - June 1, 2017
Architect at Tabari
January 1, 2011 - June 1, 2017
Architecture at Tabari
January 1, 2011 - June 1, 2017
Bachelor of Architecture at Tabari University
January 1, 2011 - June 1, 2017
Bachelor of Architecture at Tabari
January 1, 2011 - June 1, 2017
Architect at Tabari
January 1, 2011 - June 1, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services