Hi, I’m a Senior Software and Game Developer with 7+ years of experience in software and game development using C# and C++. I’ve shipped applications from scratch to full releases, including mobile games and tools, working in small teams (up to 15 people) and in large enterprises (200+ employees). My contributions include refactoring legacy codebases, implementing flexible architectures, performance optimizations, and boosting user engagement, which helped achieve a 9% revenue increase. In my spare time, I developed a custom C++ game engine Bread Engine with an editor based on the Raylib library, showcasing hands-on experience with C++ systems programming, build tools (CMake), and graphics rendering. In my spare time, I built a custom C++ game engine Bread Engine with an editor based on Raylib, demonstrating hands-on experience with C++ systems programming, build tools like CMake, and graphics rendering.

Jahor Zhynherouski

Hi, I’m a Senior Software and Game Developer with 7+ years of experience in software and game development using C# and C++. I’ve shipped applications from scratch to full releases, including mobile games and tools, working in small teams (up to 15 people) and in large enterprises (200+ employees). My contributions include refactoring legacy codebases, implementing flexible architectures, performance optimizations, and boosting user engagement, which helped achieve a 9% revenue increase. In my spare time, I developed a custom C++ game engine Bread Engine with an editor based on the Raylib library, showcasing hands-on experience with C++ systems programming, build tools (CMake), and graphics rendering. In my spare time, I built a custom C++ game engine Bread Engine with an editor based on Raylib, demonstrating hands-on experience with C++ systems programming, build tools like CMake, and graphics rendering.

Available to hire

Hi, I’m a Senior Software and Game Developer with 7+ years of experience in software and game development using C# and C++. I’ve shipped applications from scratch to full releases, including mobile games and tools, working in small teams (up to 15 people) and in large enterprises (200+ employees). My contributions include refactoring legacy codebases, implementing flexible architectures, performance optimizations, and boosting user engagement, which helped achieve a 9% revenue increase. In my spare time, I developed a custom C++ game engine Bread Engine with an editor based on the Raylib library, showcasing hands-on experience with C++ systems programming, build tools (CMake), and graphics rendering.

In my spare time, I built a custom C++ game engine Bread Engine with an editor based on Raylib, demonstrating hands-on experience with C++ systems programming, build tools like CMake, and graphics rendering.

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Skills

Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Language

English
Fluent
Polish
Intermediate
Russian
Advanced
Belarusian
Advanced

Work Experience

Senior Unity Developer at Playtika
December 1, 2022 - January 1, 2026
Global refactoring of the project: replaced huge legacy code with a flexible architecture; implemented unit and runtime tests; onboarded new developers; created high-level design (HLD), system design (SDD) and UML schemas; improved release processes and performance; contributed to a more modular architecture and better collaboration across teams.
Unity Developer at Playtika
November 1, 2020 - December 1, 2022
Contributed to refactoring and feature development across the Minsk team; implemented unit and runtime tests; assisted onboarding of new developers; supported architecture improvements, including HLD/SDD/UML schemas; helped streamline internal SDKs and tooling.
Unity Developer at Logic Way Inc.
August 1, 2018 - November 1, 2020
Created games from scratch such as quizzes, crosswords and color-by-numbers; integrated analytics and advertising systems; optimized UI and vector graphics for low-end devices; collaborated with artists, business analysts and product owners; created visual effects using shaders to boost product appeal.

Education

Bachelor of Science in Computer Engineering at Belarusian State University, Minsk, Belarus
September 1, 2017 - December 1, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment

Skills

Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate