I’m an indie game developer from Austin who’s incredibly familiar with the game development process. I’ve been involved in nearly everything, from audio production to art, design, and programming. I have an eye for detail and am completely dedicated to delivering the best possible experience to players.
UT Austin Game Development and Design Program
August 2023 - May 2024
Language
Work Experience
Education
Qualifications
- Modeled, textured, and animated our main bird character – Pip.
- Implemented key game mechanics and puzzle systems.
- Designed/whiteboxed half our levels and updated them according to player feedback.
University of Texas, Austin, TX January 2024 – May 2023
Featherbound is a short puzzle-platformer about a flightless bird collecting fallen eggs; it was created as part of a team project in UT’s Game Design and Development Program, and I had a wide variety of contributions to the work.
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