I'm Jake Allan, a game programmer and designer based in the Scottish Highlands. I enjoy blending solid systems programming with creative gameplay to deliver engaging experiences. I’ve contributed to Blazing Griffin and co-founded Astrodreamer Studio, where I led programming and collaborated with clients and investors. I’m passionate about building great gameplay features, graphics development, and innovations in the games industry, and I love working with Unity and Unreal Engine while continually learning new technologies through projects and collaborations.

Jake Allan

I'm Jake Allan, a game programmer and designer based in the Scottish Highlands. I enjoy blending solid systems programming with creative gameplay to deliver engaging experiences. I’ve contributed to Blazing Griffin and co-founded Astrodreamer Studio, where I led programming and collaborated with clients and investors. I’m passionate about building great gameplay features, graphics development, and innovations in the games industry, and I love working with Unity and Unreal Engine while continually learning new technologies through projects and collaborations.

Available to hire

I’m Jake Allan, a game programmer and designer based in the Scottish Highlands. I enjoy blending solid systems programming with creative gameplay to deliver engaging experiences. I’ve contributed to Blazing Griffin and co-founded Astrodreamer Studio, where I led programming and collaborated with clients and investors. I’m passionate about building great gameplay features, graphics development, and innovations in the games industry, and I love working with Unity and Unreal Engine while continually learning new technologies through projects and collaborations.

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Experience Level

Expert
Expert
Expert
Expert
Expert

Language

English
Fluent

Work Experience

Programmer/Designer at Blazing Griffin
January 1, 2024 - Present
As a Programmer/Designer, I collaborated with discipline teams to implement gameplay features and build upon the Blazing Griffin Detective Tool Kit. I contributed to game design and gameplay implementation on Arsene Lupin: Once a Thief, helped develop features and mini-games for an unannounced network multiplayer project, and managed tasks using Jira while communicating progress during team standups.
Co-founder/Lead Programmer at Astrodreamer Studio
January 1, 2019 - January 1, 2024
Co-founded and led programming, delegated tasks, and managed the ongoing production of upcoming titles. Led programming and networking with clients and investors, and developed products while honing skills in Unreal Engine, Unity, JIRA, VR development, and console porting. Collaborated with Blazing Griffin on AR Tilt5 – Catan, and with SkyHook on an unannounced VR Prototype.
Freelance Programmer at Split Signal
January 1, 2018 - January 1, 2019
Developed a 3rd-person driving arena shooter. Collaborated in a small team of 4 multi-disciplined individuals, led programming efforts (mechanics, physics, networking, gameplay in Unity) and played a key role in level and game design, contributing technical insights.

Education

BSc with Honours in Computer Games Technology at Abertay University
January 1, 2016 - January 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment