I’m James Dyer, a UK-based Artist & Animator with 12+ years of experience across games studios and stop-motion. I’m passionate about creating work with storytelling, appeal, and humanity. I have a broad, adaptable skill set spanning character, environment, and asset creation, 2D animation, storyboarding and layout design. I enjoy mentoring others, coordinating with outsource studios, and shaping assets that meet both creative vision and production needs.

James Dyer

I’m James Dyer, a UK-based Artist & Animator with 12+ years of experience across games studios and stop-motion. I’m passionate about creating work with storytelling, appeal, and humanity. I have a broad, adaptable skill set spanning character, environment, and asset creation, 2D animation, storyboarding and layout design. I enjoy mentoring others, coordinating with outsource studios, and shaping assets that meet both creative vision and production needs.

Available to hire

I’m James Dyer, a UK-based Artist & Animator with 12+ years of experience across games studios and stop-motion. I’m passionate about creating work with storytelling, appeal, and humanity.

I have a broad, adaptable skill set spanning character, environment, and asset creation, 2D animation, storyboarding and layout design. I enjoy mentoring others, coordinating with outsource studios, and shaping assets that meet both creative vision and production needs.

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Work Experience

Games Artist at Greentube UK
May 1, 2023 - Present
Created character and symbol assets for slot games, and animated characters, environments, and symbols in Spine 2D. Supported team capability by training and assisting colleagues in Spine 2D workflows. Worked directly with outsource art studios—providing feedback and art direction to maintain quality, style consistency, and production efficiency.
Pre-Production Artist & Illustrator at A+C Studios
January 1, 2022 - May 1, 2023
Designed characters, sets, and props for stop-motion animation, supporting pre-production needs from early visual concepts through planning. Produced storyboards for stop-motion animation and motion graphics. Designed layouts for pitch decks and project documentation, and created graphical marketing assets to support presentations and promotional needs.
Production Artist at Sulake
August 1, 2013 - January 1, 2022
Designed, produced, and animated pixel art game assets. Led art direction for multiple themed campaigns, ensuring visual consistency and alignment with creative goals. Mentored junior members of the art team, helping maintain production standards and supporting skill development within the team.

Education

BA (Hons) Game Art Design at DeMontfort University
January 1, 2009 - January 1, 2012

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment