Hi, I’m James Philip Fernandez, a 3D artist with over 3 years of professional experience in product modeling, digital sculpting, and PBR texturing. I excel at creating high-quality 3D assets for AR/VR and e-commerce visualization, with a proven track record delivering production-ready assets for Amazon product listings and fashion brands. I’ve built and textured 100+ production-ready 3D assets using Maya, ZBrush, Substance Painter, and Photoshop, with a strong track record of delivering visuals that boost online product presentations for Amazon brands and fashion labels. I love collaborating with design teams to bring ideas to life, from rigging and shading to 360° visualizations and texture tiling. I’m proficient in Blender, Marmoset Toolbag, and Unreal Engine, and I enjoy turning client briefs into realistic, engaging visuals that help brands stand out.

James Philip Fernandez

Hi, I’m James Philip Fernandez, a 3D artist with over 3 years of professional experience in product modeling, digital sculpting, and PBR texturing. I excel at creating high-quality 3D assets for AR/VR and e-commerce visualization, with a proven track record delivering production-ready assets for Amazon product listings and fashion brands. I’ve built and textured 100+ production-ready 3D assets using Maya, ZBrush, Substance Painter, and Photoshop, with a strong track record of delivering visuals that boost online product presentations for Amazon brands and fashion labels. I love collaborating with design teams to bring ideas to life, from rigging and shading to 360° visualizations and texture tiling. I’m proficient in Blender, Marmoset Toolbag, and Unreal Engine, and I enjoy turning client briefs into realistic, engaging visuals that help brands stand out.

Available to hire

Hi, I’m James Philip Fernandez, a 3D artist with over 3 years of professional experience in product modeling, digital sculpting, and PBR texturing. I excel at creating high-quality 3D assets for AR/VR and e-commerce visualization, with a proven track record delivering production-ready assets for Amazon product listings and fashion brands. I’ve built and textured 100+ production-ready 3D assets using Maya, ZBrush, Substance Painter, and Photoshop, with a strong track record of delivering visuals that boost online product presentations for Amazon brands and fashion labels.

I love collaborating with design teams to bring ideas to life, from rigging and shading to 360° visualizations and texture tiling. I’m proficient in Blender, Marmoset Toolbag, and Unreal Engine, and I enjoy turning client briefs into realistic, engaging visuals that help brands stand out.

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Language

English
Advanced

Work Experience

3D Junior Artist at Amazon MNL12
December 31, 2024 - July 24, 2025
Creating 3D assets for any Amazon’s product listing, including models used for 360° visualization on Amazon app (virtual try-on shoes and other AR uses), 3D 360° views, 3D scan cleanups, from scratch 3D modeling and texturing with 2D references, creating custom tiling patterns matching product details, and data management for KPIs using Quip. Examples of assets include footwear, kitchenware, eyewear, bags, etc.
3D Junior Artist at Amazon MNL
January 1, 2024 - Present
Creating 3D assets for Amazon's product listings. Models are used for 360° visualization on the Amazon App, including virtual try-ons for shoes and other AR applications. Tasks include 3D and 360° views, 3D scan cleanups, scratch 3D modeling and texturing using 2D references, creating custom tiling patterns matching product details. Examples of assets include footwear, kitchenware, eyewear, and bags. Responsible for data management for KPIs using Quip software. Software used includes Autodesk Maya, Pixologic ZBrush, Adobe Substance Painter, and Adobe Photoshop.
3D Artist at Enzo Custom at EPS Staffing Service Group
January 1, 2024 - Present
Fabric scanning, creating seamless 2K textures from fabric scans, creating realistic fabric renders using Marmoset Toolbag, uploading files to Emersya for web usage, and creating 3D models for clothes.
3D Artist at Moon Eaters Studio
December 31, 2022 - July 24, 2025
Freelance 3D artist working on furniture products with from scratch modeling and texturing. Assets created include sofas, bedframes, chairs, etc.
3D Artist at Moon Eaters Studio
January 1, 2022 - November 11, 2025
Created seamless 2K fabric textures from scans and rendered realistic previews using Marmoset Toolbag. Uploaded 3D assets to EmerSy a for interactive web visualization. Designed garment models and ensured accurate fabric representation for luxury clothing products. Software used included Autodesk Maya, Marmoset Toolbag, Emersya (Web AR), and Photoshop. 2022–2024.
3D Artist at Moon Eaters Studio
January 1, 2022 - November 11, 2025
Modeled and textured 30+ furniture assets for client e-commerce visualization. Delivered optimized, realistic renders that improved the client’s online product presentation. Created 360° visualizations and custom tiling textures to enhance realism and customer engagement. Tools used include Autodesk Maya, ZBrush, Substance Painter, Blender, Marmoset Toolbag, and Photoshop.
3D Artist (Freelance) at Moon Eaters Studio
January 1, 2022 - August 15, 2025
Freelance 3D artist working on furniture products from scratch modeling and texturing. Completed assets include sofas, bed frames, chairs, and other furniture pieces. Software used was Autodesk Maya, Adobe Substance Painter, and Adobe Photoshop.

Education

Bachelor of Science at University of the East
January 1, 2018 - December 31, 2022
Bachelor of Science in Entertainment and Multimedia Computing at University of the East
January 1, 2018 - January 1, 2022
Bachelor of Science in Entertainment and Multimedia Computing at University of the East
January 1, 2018 - January 1, 2022
Bachelor of Science in Entertainment and Multimedia Computing at University of the East
January 1, 2018 - January 1, 2022
3D Artist – Modelled and textured 30+ furniture assets at Moon Eaters Studio
January 1, 2022 - December 22, 2025
Bachelor of Science in Entertainment and Multimedia Computing at University of the East, Manila
January 1, 2018 - January 1, 2022
Bachelor of Science in Entertainment and Multimedia Computing at University of the East, Manila
January 1, 2018 - January 1, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Consumer Goods, Retail, Media & Entertainment, Manufacturing, Other, Software & Internet