Available to hire
I’m a detail-oriented audio professional with hands-on experience in sound design, technical audio design, and music production and composition. I enjoy collaborating with creators to deliver immersive experiences.
I’m adept at using industry-standard software and hardware, managing audio studios and equipment, and providing reliable support for clients and team members.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Language
English
Fluent
Work Experience
Sound & Music Artist - Contract at Happy Ninja Games
December 1, 2022 - October 1, 2025Led full audio project pipeline, from sound, music composition, and implementation to audio asset implementation in Unity using C# scripting; created a comprehensive in-game audio library for World to Build and Soccer But Different. Collaborated with game designers and community managers to coordinate audio feature updates, timelines, and promotional materials, ensuring seamless integration and timely delivery. Worked with voice talent to create a full vocal sample library. Samples were edited and manipulated using randomized processing (pitching, filters) using scripting. Tested in-game with players to ensure that character chat dialogue used syllables matching player input.
FBA Associate (Fulfillment & Inventory Control) at Fleet Feet
August 1, 2023 - October 1, 2025Architected and implemented a new inventory and order tracking system using Google Sheets JavaScript function, streaming the supply chain pipeline and improving efficiency. Supervised, trained, and assisted new team members, ensuring accurate order processing and timely shipments.
Technical Support Representative - Contract at Ubisoft
January 1, 2021 - October 1, 2025Provided timely, concise, and effective email support for customers during peak Fall-Winter 2020 game release season, resolving hundreds of tickets per week and maintaining a high customer satisfaction rating. Acted as a liaison between players, Quality Assurance, and development teams, communicating bug reports and feedback to improve game quality.
Audio-Visual Engineer & Producer at Core Creative - New Hope Church
March 1, 2020 - October 1, 2025Engineered and produced high-quality audio for live audio-visual events, using Behringer X-32, Midas M-32 consoles, Pro Tools and Digital Performer. Managed audio equipment, troubleshot technical issues, ensuring smooth operation of audio-visual systems. Led production and assisted producers with event rehearsals, scheduling, and operations.
Sound & Music Artist - Contract at Happy Ninja Games
December 1, 2022 - October 1, 2025Led full audio project pipeline, from sound, music composition, and implementation to audio asset integration in Unity using C# scripting; created a comprehensive in-game audio library for World to Build and Soccer But Different. Collaborated with game programmers and designers to implement in-game chat dialogue systems. Coordinated with voice talent to build a full vocal sample library, edited samples, and processed with randomized effects; tested in-game with players to ensure dialogue aligned with character voices.
FBA Assistant (Fulfillment & Inventory Control) at Fleet Feet
August 1, 2023 - October 1, 2025Architected and implemented a new inventory and order tracking system using Google Sheets JavaScript functions, streamlining the supply chain pipeline and improving efficiency. Supervised and trained new team members to ensure accurate order processing and timely shipments.
Technical Support Representative - Contract at UBISOFT
January 1, 2021 - October 1, 2025Provided timely, concise, and effective email support for customers during the Fall-Winter 2020 game release season, resolving hundreds of tickets per week and maintaining a high customer satisfaction rating. Acted as liaison between players, Quality Assurance, and development teams, communicating bug reports and feedback to improve game quality.
Audio-Visual Engineer & Producer at Core Creative - New Hope Church
March 1, 2020 - October 1, 2025Engineered and produced high-quality audio for live AV events, using Behringer X-32, Midas consoles, and Pro Tools; managed audio equipment, troubleshooting to ensure smooth operation of AV systems. Led production and assisted producers with event rehearsals, scheduling, and operations.
FBA Associate (Fulfillment & Inventory Control) at Fleet Feet
August 1, 2023 - October 1, 2025Architected and implemented a new inventory and order tracking system using Google Sheets JavaScript function, streaming the supply chain pipeline and improving efficiency. Supervised, trained, and assisted new team members, ensuring accurate order processing and timely shipments.
Technical Support Representative - Contract at Ubisoft
January 1, 2021 - October 1, 2025Provided timely, concise, and effective email support for customers during peak Fall-Winter 2020 game release season, resolving hundreds of tickets per week and maintaining a high customer satisfaction rating. Acted as liaison between players, Quality Assurance, and development teams, communicating bug reports and feedback to improve game quality.
Audio-Visual Engineer & Producer at Core Creative - New Hope Church
March 1, 2020 - October 1, 2025Engineered and produced high-quality audio for live audio-visual events, using Behringer X-32, Midas, Yamaha consoles, audio workstations, Pro Tools and Digitial Performer. Managed audio equipment, troubleshooting technical issues, ensuring smooth operation of audio-visual systems. Led production and assisted producers with event rehearsals, scheduling, and operations.
Sound & Music Artist - Contract at Happy Ninja Games
December 1, 2022 - October 1, 2025Led full audio project pipeline, from sound, music composition, and implementation, to audio asset implementation in Unity using C# scripting, creating a comprehensive in-game audio library for World to Build and Soccer But Different. Collaborated with game programmers and designers to create in-game chat dialogue linguistic systems. Created a full vocal sample library, edited samples and manipulated using randomized processing (pitching, filters). Tested in-game with players to ensure dialogue used syllables matching character types. Coordinated audio feature updates, timelines, and promotional materials with designers and community managers to ensure seamless integration and timely delivery.
Education
Master of Science at National University of Ireland, Maynooth
January 11, 2030 - January 1, 2024Bachelor of Science at University of North Carolina at Asheville
January 11, 2030 - January 1, 2016Master of Science at National University of Ireland, Maynooth
January 11, 2030 - January 1, 2024Bachelor of Science at University of North Carolina, Asheville
January 11, 2030 - January 1, 2016Master of Science in Sound and Music Computing at National University of Ireland, Maynooth
January 11, 2030 - January 1, 2024Bachelor of Science in Music Technology at University of North Carolina at Asheville
January 11, 2030 - January 1, 2016Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet, Professional Services, Education
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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