I'm a Senior 3D Artist with 16 years of experience in 3d animation and VFX for film and TV series. I have worked for the automotive industry and corporate films too. I love lighting/shading and animation (character ant technical). I also work as a senior generalist. Animation Showreel _Website not available. Sign in: https://www.twine.net/signup_ Film and VFX Showreel : _Website not available. Sign in: https://www.twine.net/signup_ Automotive Showreel: _Website not available. Sign in: https://www.twine.net/signup_ I have been working for many years with Maya, Houdini, Blender and 3ds max. I have vast experience in lighting and rendering with VRay, Mantra, Cycles and Renderman. Another passion of mine is martial arts. I have been practicing and teaching Shaolin Kung Fu for more than 20 years now. In 2020 I started designing my own boardgame, "Axon Protocol" and founded a boardgame company with two friends, "Baroque Games". After a successful kickstarter campaign in 2022 the game is out now. _Website not available. Sign in: https://www.twine.net/signup_ Our second game, "Roblins!" is available for sale now as well.

Jan Roth

I'm a Senior 3D Artist with 16 years of experience in 3d animation and VFX for film and TV series. I have worked for the automotive industry and corporate films too. I love lighting/shading and animation (character ant technical). I also work as a senior generalist. Animation Showreel _Website not available. Sign in: https://www.twine.net/signup_ Film and VFX Showreel : _Website not available. Sign in: https://www.twine.net/signup_ Automotive Showreel: _Website not available. Sign in: https://www.twine.net/signup_ I have been working for many years with Maya, Houdini, Blender and 3ds max. I have vast experience in lighting and rendering with VRay, Mantra, Cycles and Renderman. Another passion of mine is martial arts. I have been practicing and teaching Shaolin Kung Fu for more than 20 years now. In 2020 I started designing my own boardgame, "Axon Protocol" and founded a boardgame company with two friends, "Baroque Games". After a successful kickstarter campaign in 2022 the game is out now. _Website not available. Sign in: https://www.twine.net/signup_ Our second game, "Roblins!" is available for sale now as well.

Available to hire

I’m a Senior 3D Artist with 16 years of experience in 3d animation and VFX for film and TV series.
I have worked for the automotive industry and corporate films too.
I love lighting/shading and animation (character ant technical). I also work as a senior generalist.

Animation Showreel Website not available. Sign in: https://www.twine.net/signup
Film and VFX Showreel : Website not available. Sign in: https://www.twine.net/signup
Automotive Showreel: Website not available. Sign in: https://www.twine.net/signup

I have been working for many years with Maya, Houdini, Blender and 3ds max.
I have vast experience in lighting and rendering with VRay, Mantra, Cycles and Renderman.

Another passion of mine is martial arts.
I have been practicing and teaching Shaolin Kung Fu for more than 20 years now.

In 2020 I started designing my own boardgame, “Axon Protocol” and founded a boardgame company with two friends, “Baroque Games”.
After a successful kickstarter campaign in 2022 the game is out now.
Website not available. Sign in: https://www.twine.net/signup
Our second game, “Roblins!” is available for sale now as well.

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Language

English
Fluent
German
Fluent

Work Experience

Senior Animator at RISE Visual Effects Studios
March 1, 2023 - August 31, 2023
Fallout Season 1 - Animation; freelancer
Senior Lighting Artist at RISE Visual Effects Studios
March 1, 2022 - May 31, 2022
Babylon Berlin, Season 4, shading, lighting and rendering
Graphic Designer at Nivrim GmbH
November 1, 2025 - February 28, 2026
product packaging design
Game Designer, Graphic Designer at Baroque Games GbR
January 1, 2020 - Present
Working on game- and graphic design for our own board games
Senior 3d Artist at Unexpected GmbH
December 1, 2020 - April 30, 2021
Lighting and rendering in 3ds Max/Vray
Senior 3d Artist at RISE Visual Effects Studios
November 1, 2019 - February 29, 2020
Gunpowder Milkshake, shading/lighting in Houdini
Senior 3d Artist at RISE Visual Effects Studios
March 1, 2019 - June 30, 2019
Doctor Sleep, shading/lighting in Houdini wwith Mantra

Education

Diploma of design at Hochschule der Medien Stuttgart
March 15, 2004 - March 2, 2009

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment
    uniE608 Baldur's Gate 1 Opening Cinematic REMAKE - Blender Animation
    I created a remake of the iconic opening cinematic of "Baldurs Gate 1" using ony Blender 4.3. Everything is keyframe animated by me. Lighting and rendering was done in cycles. Compositing and editing was done in Blender as well. The characters were heavily modified from these 2 assets: https://www.twine.net/signin/3d-models/character/man/red-knight-pbr-gameready-rigged-character https://www.twine.net/signin/3d-models/military/armor/knight-43a1f53d-9cf1-41ea-bc42-076ceee02808 The video contains some more assets from cgtrader and some free medieval props: https://www.twine.net/signin/free-3d-models/military/armor/medieval-soldier-helmets https://www.twine.net/signin/free-3d-models/interior/living-room/curtains-affa03ed-c0a4-4af7-a8b6-80ab41ea2ea7 Everything else was created by me. The voice acting is from the original opening cinematic, as well as the soundtrack by Michael Hoenig. video filmdirector animator