Steven, 42 years old freelancer from Amsterdam with a background in 3D art for games working in Unity on mostly XR projects since 2009

Steven

Steven, 42 years old freelancer from Amsterdam with a background in 3D art for games working in Unity on mostly XR projects since 2009

Available to hire

Steven, 42 years old freelancer from Amsterdam with a background in 3D art for games working in Unity on mostly XR projects since 2009

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more

Language

Dutch
Fluent
English
Advanced

Work Experience

XR / Vision OS Developer at Virtual Monkey
May 1, 2024 - Present
Developed a pipeline to automatically load 3D models from suppliers (e.g., Miele, Bosch) to high-realism models for Apple Vision Pro. Built a multiplayer XR environment for customers to walk through decorated interiors. Implemented a pipeline to convert supplier models into Vision Pro-ready assets.
XR AI Developer at Upstairs
December 31, 2024 - September 9, 2025
Developed a system for automatically recognizing stairs using machine learning. Enabled salespeople to scan a staircase at a customer site and configure a 3D staircase in XR, viewable in the customer’s own home during a table discussion.
Software Developer at Client
May 31, 2024 - September 9, 2025
Developed software to control multiple Canon DSLR cameras for 3D scanning. Centralized storage of captured images to produce high-quality 3D models in RealityScan. Implemented backend services using C#, Python, and JavaScript.
Lead XR-developer at ASML
May 1, 2021 - September 9, 2025
Led XR development for a Hololens 2 pilot that evolved into a product. Managed junior Unity developers and backend engineers in an Agile/Scrum environment. Implemented Azure AD SSO, secure back-end connections, and a CI/CD pipeline with Gitlab/JFrog. Integrated UI with an interaction designer and external data via API.
Full-stack XR-developer at Vroomtraining
December 31, 2021 - September 9, 2025
Developed a platform for delivering work instructions to chip engineers on Hololens 2. Created a web backend and frontend for creating landmarks with steps containing text, video, and 3D visuals.
Unity3D Developer at Movares
December 31, 2021 - September 9, 2025
Joined a Scrum team to enhance a train simulator for trainee drivers and instructors. Tasks included advancing 3D content, automating generation of 3D environments, and integrating signal/switch data with NS/ProRail systems; resolved bugs and merge conflicts on Git.
Unity3D XR-developer at TNO
February 28, 2019 - September 9, 2025
Developed military simulations for navy, air force, and EOD; created HoloLens hazard analysis tools and artillery visualization; loaded very large geological files for presentations and enabled camera-based behavioral analysis.
Unity3D Developer and 3D Lead at Witchworld
July 31, 2018 - September 9, 2025
Supervised 3D artists and designed 3D characters for a theme park project; led game code and environment design; collaborated with an animatronics team for moving characters.
Unity3D Developer and 3D Artist at M-line
July 31, 2018 - September 9, 2025
Translated bed collections into 3D models and presented them in an augmented reality iOS app. Implemented an interaction interface aligned with corporate identity.
XR / Vision OS Developer at Virtual Monkey; Ballast Nedam; Homestudios
May 1, 2024 - Present
As an XR / VisionOS developer I worked on a pipeline to automatically load 3D models from suppliers into high realism Apple Vision Pro scenes, and I implemented a multiplayer environment for customers to walk through decor in XR. I created a pipeline to convert 3D models from suppliers (e.g., Miele, Bosch) to high realistic models for the Vision Pro and built an XR experience for interior walkthroughs.
XR / AI Developer at Upstairs
February 1, 2025 - September 9, 2025
Developed a system for automatically recognizing stairs using Machine Learning, enabling salespeople to scan stairs at a customer site and configure a new 3D staircase with the customer in XR in their own home.
Software Developer at Canon (3D Scanning System)
May 31, 2024 - September 9, 2025
Developed software to control multiple Canon DSLR cameras for 3D scanning with centralized image storage to create 3D models (RealityScan).
Lead XR Developer at ASML
May 31, 2021 - September 9, 2025
Initially developed a Hololens 2 pilot for chip engineers; later joined a DevOps team as lead XR developer guiding junior Unity developers; built a secure backend and Azure AD SSO integration; created a UI in collaboration with an interaction designer; implemented a CI-CD pipeline using GitLab and JFrog; integrated external data sources via APIs.
Full Stack XR Developer at Vroomtraining
May 31, 2021 - September 9, 2025
Worked on a platform providing work instructions to chip engineers on the Hololens 2; instructors can create landmarks with step-by-step plans including text, video, and 3D instructions; built a web backend for customizing recorded steps.
Unity3D Developer at Movares
December 31, 2021 - September 9, 2025
Joined an independent Scrum team of 10 Unity developers working on a train simulator for trainee drivers and instructors; advanced automatic generation of 3D environments; integrated with NS/ProRail signaling and switch information; resolved code issues and maintained Git flow.
Unity3D XR Developer at TNO
February 28, 2019 - September 9, 2025
Developed military simulations for navy, air force and EOD; Hololens applications for explosion hazard analysis and naval artillery exercises; integrated camera-based behavioural analysis and visualization of large geological datasets for geology presentations.
Unity3D Developer and 3D Lead at Witchworld
December 31, 2018 - September 9, 2025
Supervised 3D artists and designed 3D characters for the Witchworld book series; led gameplay code and environment design; collaborated with an animatronics team for a planned theme park.
Unity3D Developer and 3D Artist at M-Line
July 31, 2018 - September 9, 2025
Translated the bed collection into 3D models and presented them in an iOS AR app; implemented interactive UI aligned with corporate identity.

Education

MLA; Hoger Algemeen Voortgezet Onderwijs at Amsterdam
January 1, 2001 - January 1, 2001
MLA at Hoger Algemeen Voortgezet Onderwijs, Amsterdam
January 1, 2001 - December 31, 2001

Qualifications

Bachelor of Communication & Multimedia Design, Minor in 3D Computer Graphics
January 1, 2004 - January 1, 2008
Bachelor
January 1, 2004 - December 31, 2008

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Education

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more