I’m a 3D animator and motion designer specializing in layered growth systems built in Houdini (with occasional Cinema 4D work). By combining multiple procedural approaches—from particle flows to organic-like simulations—I craft fully featured animations adaptable to any form or concept. Each project is a new learning opportunity, and I’m always refining my arsenal of tools, saving them to a personal library for quick reuse. Although my main focus is growth-based systems, I’m now at a stage where I can develop almost anything I can imagine in Houdini—given enough time to fine-tune or build fresh setups. My past collaborations include tech startups, health-focused companies, and audiovisual brands, where I’ve leveraged my procedural expertise to produce engaging visuals that can be easily repurposed in various contexts. I’m always eager for new challenges and happy to explore how my approach can best serve your project’s goals. Feel free to reach out if you’d like to discuss ideas or see how these fully procedural, art direct-able systems can bring your vision to life.

JasonC78

PRO

I’m a 3D animator and motion designer specializing in layered growth systems built in Houdini (with occasional Cinema 4D work). By combining multiple procedural approaches—from particle flows to organic-like simulations—I craft fully featured animations adaptable to any form or concept. Each project is a new learning opportunity, and I’m always refining my arsenal of tools, saving them to a personal library for quick reuse. Although my main focus is growth-based systems, I’m now at a stage where I can develop almost anything I can imagine in Houdini—given enough time to fine-tune or build fresh setups. My past collaborations include tech startups, health-focused companies, and audiovisual brands, where I’ve leveraged my procedural expertise to produce engaging visuals that can be easily repurposed in various contexts. I’m always eager for new challenges and happy to explore how my approach can best serve your project’s goals. Feel free to reach out if you’d like to discuss ideas or see how these fully procedural, art direct-able systems can bring your vision to life.

Available to hire

I’m a 3D animator and motion designer specializing in layered growth systems built in Houdini (with occasional Cinema 4D work). By combining multiple procedural approaches—from particle flows to organic-like simulations—I craft fully featured animations adaptable to any form or concept. Each project is a new learning opportunity, and I’m always refining my arsenal of tools, saving them to a personal library for quick reuse.

Although my main focus is growth-based systems, I’m now at a stage where I can develop almost anything I can imagine in Houdini—given enough time to fine-tune or build fresh setups. My past collaborations include tech startups, health-focused companies, and audiovisual brands, where I’ve leveraged my procedural expertise to produce engaging visuals that can be easily repurposed in various contexts.

I’m always eager for new challenges and happy to explore how my approach can best serve your project’s goals. Feel free to reach out if you’d like to discuss ideas or see how these fully procedural, art direct-able systems can bring your vision to life.

See more

Language

English
Fluent
French
Intermediate

Work Experience

Add your work experience history here.

Education

Add your educational history here.

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Computers & Electronics, Other
    paper 3D Animation - 2024 Compilation

    Portfolio Overview: Procedural 3D Animation & Growth Systems

    Below is a collection of my recent 3D animation work, primarily created in Houdini with some pieces in Cinema 4D. My core focus is fully procedural, growth-based systems built in Houdini. I’ve developed a suite of art-directable tools that can evolve in multiple ways and styles, adapting seamlessly to any form or geometry. This approach enables rapid iteration and creative freedom—once I refine a setup, it can be reused and customized for countless new applications with minimal effort. Each project showcases a fully procedural approach.

    Cell-to-Brain Growth

    A single cell divides and evolves into a full brain using three growth systems:

    • Vellum: Soft, tissue-like dynamics
    • Particles: Granular detail and control
    • VDB Advection: Smooth, fluid expansion

    All are designed to be repurposed for any shape or application.

    Infrared Sauna Animations

    • Layered Pyro & Growth: Art-directed flames, smoke, and text reveals through multiple solvers.
    • Vein Growth & UV-Video Textures: A surface-based vein solver supporting UVs and video assets.
    • Smoke & Particle Triggers: A modified growth solver that activates particle streams and smoke.

    AVL (Audio, Video, Lighting) Logo Transformation

    • A procedural sequence transitions through AV elements before forming the logo—demonstrating multi-stage, Houdini-driven animations.

    Health Brand Particles (Cinema 4D)

    • A dynamic particle setup for a health-focused brand. While this leverages C4D, most of my pipeline revolves around Houdini’s advanced simulations.

    Can Animations & FLIP Fluid Systems

    • Three can animations rely heavily on Houdini’s complex FLIP fluid simulations, where particle speed dictates foam and bubble generation. One includes my growth solver integrated with layered noise, showcasing how a single tool can yield varied results.

    Power Washing Reel: C4D + Houdini

    • A combined approach—Cinema 4D handles core shapes, while Houdini adds procedural growth effects for an energetic, flowing visual.

    Web Company Cogwheel Rig

    • A concluding sequence featuring a cogwheel rig and a flexible arm on the logo—carefully rigged to prevent distortion and maintain smooth mechanical motion.

    Procedural & Reusable

    • All of these growth solvers, fluid setups, and pyro systems reside in my personal Houdini library. Once developed, they can be plugged into new projects and retuned on the fly—making it possible to explore vastly different aesthetics without rebuilding from scratch. This procedural backbone ensures efficiency, consistency, and limitless creative potential across a wide variety of animations.
    • In short, these animations illustrate my passion for fully procedural workflows—an investment that pays off in limitless flexibility, repeatability, and creative freedom.