I’m a 3D animator and motion designer specializing in layered growth systems built in Houdini (with occasional Cinema 4D work). By combining multiple procedural approaches—from particle flows to organic-like simulations—I craft fully featured animations adaptable to any form or concept. Each project is a new learning opportunity, and I’m always refining my arsenal of tools, saving them to a personal library for quick reuse.
Although my main focus is growth-based systems, I’m now at a stage where I can develop almost anything I can imagine in Houdini—given enough time to fine-tune or build fresh setups. My past collaborations include tech startups, health-focused companies, and audiovisual brands, where I’ve leveraged my procedural expertise to produce engaging visuals that can be easily repurposed in various contexts.
I’m always eager for new challenges and happy to explore how my approach can best serve your project’s goals. Feel free to reach out if you’d like to discuss ideas or see how these fully procedural, art direct-able systems can bring your vision to life.
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- Vellum: Soft, tissue-like dynamics
- Particles: Granular detail and control
- VDB Advection: Smooth, fluid expansion
- Layered Pyro & Growth: Art-directed flames, smoke, and text reveals through multiple solvers.
- Vein Growth & UV-Video Textures: A surface-based vein solver supporting UVs and video assets.
- Smoke & Particle Triggers: A modified growth solver that activates particle streams and smoke.
- A procedural sequence transitions through AV elements before forming the logo—demonstrating multi-stage, Houdini-driven animations.
- A dynamic particle setup for a health-focused brand. While this leverages C4D, most of my pipeline revolves around Houdini’s advanced simulations.
- Three can animations rely heavily on Houdini’s complex FLIP fluid simulations, where particle speed dictates foam and bubble generation. One includes my growth solver integrated with layered noise, showcasing how a single tool can yield varied results.
- A combined approach—Cinema 4D handles core shapes, while Houdini adds procedural growth effects for an energetic, flowing visual.
- A concluding sequence featuring a cogwheel rig and a flexible arm on the logo—carefully rigged to prevent distortion and maintain smooth mechanical motion.
- All of these growth solvers, fluid setups, and pyro systems reside in my personal Houdini library. Once developed, they can be plugged into new projects and retuned on the fly—making it possible to explore vastly different aesthetics without rebuilding from scratch. This procedural backbone ensures efficiency, consistency, and limitless creative potential across a wide variety of animations.
- In short, these animations illustrate my passion for fully procedural workflows—an investment that pays off in limitless flexibility, repeatability, and creative freedom.
Portfolio Overview: Procedural 3D Animation & Growth Systems
Below is a collection of my recent 3D animation work, primarily created in Houdini with some pieces in Cinema 4D. My core focus is fully procedural, growth-based systems built in Houdini. I’ve developed a suite of art-directable tools that can evolve in multiple ways and styles, adapting seamlessly to any form or geometry. This approach enables rapid iteration and creative freedom—once I refine a setup, it can be reused and customized for countless new applications with minimal effort. Each project showcases a fully procedural approach.
Cell-to-Brain Growth
A single cell divides and evolves into a full brain using three growth systems:
All are designed to be repurposed for any shape or application.
Infrared Sauna Animations
AVL (Audio, Video, Lighting) Logo Transformation
Health Brand Particles (Cinema 4D)
Can Animations & FLIP Fluid Systems
Power Washing Reel: C4D + Houdini
Web Company Cogwheel Rig
Procedural & Reusable
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