I’m a game designer and creative developer who loves crafting browser-based games, progression systems, and compelling player experiences. I design balanced gameplay loops, reward systems, and retention mechanics that keep players coming back. I enjoy combining web tech, 3D assets, and storytelling to create interactive experiences that feel polished and fun.
Over the years I’ve shipped titles like Waking (a Microsoft-funded third‑person adventure) and led end-to-end development from concept to release, owning gameplay systems, engineering, and visual design. I’ve worked with indie studios and clients across multiple industries, collaborating across disciplines to turn bold ideas into finished products.
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