I’m a game designer and creative developer who loves crafting browser-based games, progression systems, and compelling player experiences. I design balanced gameplay loops, reward systems, and retention mechanics that keep players coming back. I enjoy combining web tech, 3D assets, and storytelling to create interactive experiences that feel polished and fun. Over the years I’ve shipped titles like Waking (a Microsoft-funded third‑person adventure) and led end-to-end development from concept to release, owning gameplay systems, engineering, and visual design. I’ve worked with indie studios and clients across multiple industries, collaborating across disciplines to turn bold ideas into finished products.

Jason Oda

I’m a game designer and creative developer who loves crafting browser-based games, progression systems, and compelling player experiences. I design balanced gameplay loops, reward systems, and retention mechanics that keep players coming back. I enjoy combining web tech, 3D assets, and storytelling to create interactive experiences that feel polished and fun. Over the years I’ve shipped titles like Waking (a Microsoft-funded third‑person adventure) and led end-to-end development from concept to release, owning gameplay systems, engineering, and visual design. I’ve worked with indie studios and clients across multiple industries, collaborating across disciplines to turn bold ideas into finished products.

Available to hire

I’m a game designer and creative developer who loves crafting browser-based games, progression systems, and compelling player experiences. I design balanced gameplay loops, reward systems, and retention mechanics that keep players coming back. I enjoy combining web tech, 3D assets, and storytelling to create interactive experiences that feel polished and fun.

Over the years I’ve shipped titles like Waking (a Microsoft-funded third‑person adventure) and led end-to-end development from concept to release, owning gameplay systems, engineering, and visual design. I’ve worked with indie studios and clients across multiple industries, collaborating across disciplines to turn bold ideas into finished products.

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Language

English
Fluent

Work Experience

Game Designer / Developer at Burn Ghost
January 1, 2022 - January 1, 2026
Designed and developed browser-based games, built progression systems, reward loops, and retention mechanics; owned end-to-end development across gameplay, engineering, and visuals.
Game Designer / Developer at Day 8
January 1, 2020 - January 1, 2022
Designed games and interactive experiences for multiple browser-based projects; developed gameplay systems, progression, balancing, and branding-friendly experiences for web and interactive formats.
Solo Developer at Waking
January 1, 2015 - January 1, 2020
Owned all aspects of development for a Microsoft-funded third-person adventure game released on Xbox and Steam, including gameplay systems, engineering, and visual design.
Freelance Designer / Illustrator at Various Clients
January 1, 2007 - Present
Selected freelance design and illustration work for clients including State Farm, Weezer, Expedia, and other brands; created HTML5/browser games, 3D/2D illustrations, branding, and interactive experiences.

Education

Bachelor of Fine Arts in Illustration at Rhode Island School of Design
January 1, 2001 - January 1, 2007

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment