Hi, I’m Jasreen, a UX/UI Designer based in Mississauga who loves creating digital experiences that feel simple, intuitive, and genuinely enjoyable to use. Over the past couple of years, I’ve worked on everything from mobile apps to interactive and AR projects, always focusing on understanding users and refining the little details that make a big difference. I enjoy collaborating with others, bringing ideas to life in Figma, and making sure designs not only look good but work seamlessly in the real world. Experience UI Lead — The Brown Homestead / Brock University (Jan 2025 – Apr 2025) Led end-to-end design of an AR application, from research to high-fidelity prototypes and testing. UI Intern — Adjective Noun Studios (Jan 2025 – Apr 2025) Designed UI components for Unity apps and improved navigation clarity. UX/UI Designer — Buggy Room Studios / Brock University (Sep 2024 – Apr 2025) Created a multi-user interactive experience and implemented assets in C#. Personal Project — Brightspace Pulse Redesign (Jul 2025 – Sep 2025) Redesigned a student app with improved navigation and user flows. Education BA Honours in Interactive Arts and Science — Brock University (2021 – 2025) Concentration: Digital Prototyping Skills UX & Product Design: Wireframing, User Flows, Research, Usability Testing Design Systems: Figma, Components, Style Guides Tools: Figma, Adobe Creative Suite, Unity Development: HTML, CSS, JavaScript, Python, C#

Jasreen Mander

Hi, I’m Jasreen, a UX/UI Designer based in Mississauga who loves creating digital experiences that feel simple, intuitive, and genuinely enjoyable to use. Over the past couple of years, I’ve worked on everything from mobile apps to interactive and AR projects, always focusing on understanding users and refining the little details that make a big difference. I enjoy collaborating with others, bringing ideas to life in Figma, and making sure designs not only look good but work seamlessly in the real world. Experience UI Lead — The Brown Homestead / Brock University (Jan 2025 – Apr 2025) Led end-to-end design of an AR application, from research to high-fidelity prototypes and testing. UI Intern — Adjective Noun Studios (Jan 2025 – Apr 2025) Designed UI components for Unity apps and improved navigation clarity. UX/UI Designer — Buggy Room Studios / Brock University (Sep 2024 – Apr 2025) Created a multi-user interactive experience and implemented assets in C#. Personal Project — Brightspace Pulse Redesign (Jul 2025 – Sep 2025) Redesigned a student app with improved navigation and user flows. Education BA Honours in Interactive Arts and Science — Brock University (2021 – 2025) Concentration: Digital Prototyping Skills UX & Product Design: Wireframing, User Flows, Research, Usability Testing Design Systems: Figma, Components, Style Guides Tools: Figma, Adobe Creative Suite, Unity Development: HTML, CSS, JavaScript, Python, C#

Available to hire

Hi, I’m Jasreen, a UX/UI Designer based in Mississauga who loves creating digital experiences that feel simple, intuitive, and genuinely enjoyable to use.

Over the past couple of years, I’ve worked on everything from mobile apps to interactive and AR projects, always focusing on understanding users and refining the little details that make a big difference.

I enjoy collaborating with others, bringing ideas to life in Figma, and making sure designs not only look good but work seamlessly in the real world.

Experience

UI Lead — The Brown Homestead / Brock University (Jan 2025 – Apr 2025)
Led end-to-end design of an AR application, from research to high-fidelity prototypes and testing.

UI Intern — Adjective Noun Studios (Jan 2025 – Apr 2025)
Designed UI components for Unity apps and improved navigation clarity.

UX/UI Designer — Buggy Room Studios / Brock University (Sep 2024 – Apr 2025)
Created a multi-user interactive experience and implemented assets in C#.

Personal Project — Brightspace Pulse Redesign (Jul 2025 – Sep 2025)
Redesigned a student app with improved navigation and user flows.

Education

BA Honours in Interactive Arts and Science — Brock University (2021 – 2025)
Concentration: Digital Prototyping

Skills

UX & Product Design: Wireframing, User Flows, Research, Usability Testing
Design Systems: Figma, Components, Style Guides
Tools: Figma, Adobe Creative Suite, Unity
Development: HTML, CSS, JavaScript, Python, C#

See more

Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more

Language

English
Fluent
Panjabi, Punjabi
Fluent

Work Experience

UI Intern at Adjective Noun Studios
January 5, 2025 - May 5, 2025
Developed UI assets for Unity package, enhancing visual consistency and user interaction. Designed wireframes for node-based editor, boosting navigation and clarity. Created HUD and dialogue boxes, ensuring a seamless cyber-futuristic experience. Collaborated with artists and developers, optimizing workflow with SVN. Engaged actively with team members to foster a collaborative environment, enhancing creativity and innovation in project development.
UI Lead at Brown Homestead/Brock University
January 5, 2025 - May 5, 2025
Led design team to create AR app, boosting engagement and enhancing user satisfaction. Produced prototypes, refining designs based on user feedback for improved usability. Coordinated with developers to integrate AR features, ensuring seamless user experience. Established a design system for consistency, supporting future scalability and maintenance. Collaborated with teams to enhance UI design, resulting in intuitive interfaces and positive feedback.
UI Designer & VFX Animator at Buggy Room Studios / Brock University
September 10, 2024 - May 5, 2025
Created cohesive UI assets, enhancing clarity and player engagement in diverse gaming environments. Developed wireframes and prototypes, refining designs through team feedback and iterative playtesting. Animated VFX using particle systems, improving player immersion and interaction in dynamic game settings. Designed and implemented visually appealing animations that increased viewer retention across digital platforms, boosting project visibility. Maintained design documentation and version control, ensuring consistency and clarity throughout the project lifecycle. Implemented user feedback into design iterations, leading to noticeable improvements in user satisfaction and increased player engagement metrics.

Education

Bachelor of Arts in Interactive Arts and Science at Brock University
September 6, 2021 - June 11, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services
    paper A.R.F. Squad

    A.R.F. Squad is a 4-player couch PVP aerial combat game where players play as plastic toy dogs in planes with the objective being to cut and collect the sausages attached to the opponents’ planes while protecting their own sausage link. I was responsible for the full game UI system — from in-game HUD and boost meters to menus, iconography, and VFX for gameplay moments. My goal was to create a visual language that was both playful and readable, drawing from retro aviation and toy aesthetics to support fast, chaotic multiplayer gameplay.