Hi, I’m Jasreen, a UX/UI Designer based in Mississauga who loves creating digital experiences that feel simple, intuitive, and genuinely enjoyable to use.
Over the past couple of years, I’ve worked on everything from mobile apps to interactive and AR projects, always focusing on understanding users and refining the little details that make a big difference.
I enjoy collaborating with others, bringing ideas to life in Figma, and making sure designs not only look good but work seamlessly in the real world.
Experience
UI Lead — The Brown Homestead / Brock University (Jan 2025 – Apr 2025)
Led end-to-end design of an AR application, from research to high-fidelity prototypes and testing.
UI Intern — Adjective Noun Studios (Jan 2025 – Apr 2025)
Designed UI components for Unity apps and improved navigation clarity.
UX/UI Designer — Buggy Room Studios / Brock University (Sep 2024 – Apr 2025)
Created a multi-user interactive experience and implemented assets in C#.
Personal Project — Brightspace Pulse Redesign (Jul 2025 – Sep 2025)
Redesigned a student app with improved navigation and user flows.
Education
BA Honours in Interactive Arts and Science — Brock University (2021 – 2025)
Concentration: Digital Prototyping
Skills
UX & Product Design: Wireframing, User Flows, Research, Usability Testing
Design Systems: Figma, Components, Style Guides
Tools: Figma, Adobe Creative Suite, Unity
Development: HTML, CSS, JavaScript, Python, C#
Skills
Experience Level
Language
Work Experience
Education
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Industry Experience
A.R.F. Squad is a 4-player couch PVP aerial combat game where players play as plastic toy dogs in planes with the objective being to cut and collect the sausages attached to the opponents’ planes while protecting their own sausage link. I was responsible for the full game UI system — from in-game HUD and boost meters to menus, iconography, and VFX for gameplay moments. My goal was to create a visual language that was both playful and readable, drawing from retro aviation and toy aesthetics to support fast, chaotic multiplayer gameplay.
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