JM

Javier Moreno

Available to hire

I’m Javier Moreno, a UI/UX designer and UI artist with 4 years of experience creating interactive interfaces, visual systems, and user experiences for digital products and video games.

About

I’m Javier Moreno, a UI/UX designer and UI artist with 4 years of experience creating interactive interfaces, visual systems, and user experiences for digital products and video games. I enjoy turning complex requirements into intuitive layouts, building reusable UI components, and collaborating closely with developers to make sure the final implementation feels polished and functional.

In my recent roles, I’ve designed quality-of-life improvements and new UX/UI features, built wireframes and interactive prototypes, and created icons and 2D assets for game content. I’ve also supported art pipelines and contributed to in-engine UI integration—working across tools like Figma, Adobe tools, UE5 UMG, and Unity UI Toolkit—to deliver consistent, scalable experiences across game projects.

  • Joined November 2026

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet

Projects · 3

Mobile multiplayer soccer game (first official Kings League video game); Unity; released June 2025.
• Designed the screen flows and layouts for Club, Collection, Season Pass, Ranking & Store.
• Created a visual style guide defining typography, colors, and reusable UI elements.
• Produced and integrated UI assets using UI Toolkit.
• Built shaders, flipbooks, and visual effects for interface elements.

  • Product Designer
  • UI Designer

ARPG for PC; Season 6 (July 2026); Unreal Engine 5.3
Refreshed the game’s core UI with redesigned buttons and a reworked screens such as the Character Creation. Added dynamic HUD elements—including health and mana orbs and a level progress bar—and improved key quality-of-life screens such as the Inventory and Buff Window.

  • Product Designer
  • UI Designer

MMO for PC, PS4 and Xbox One; UI work from Module 30; proprietary engine.
• Designed and prototyped BattlePass, Leaderboard & Queue Group Details.
• Created icons and 2D assets for new game content.
• Integrated UI art assets into the proprietary engine and maintained them through the team’s version-control workflow.
• Coordinated with Art, Outsourcing, Design and LiveOps teams to support the art pipeline and implementation.

  • UI Designer

Work experience· 9 roles

Freelance UI/UX Designer · CraterStudios (Dwarven Realms)Jun 2026 – Present · 6 mos

Supported UI/UX and UI art delivery for an ARPG project, contributing to interface visuals and in-engine UI implementation processes.

Freelance UI/UX Designer · FraveOverMay 2026 – Aug 2026 · 4 mos

Produced UI design work including screen composition, visual styles, and UI delivery support across interactive game interfaces.

UI/UX Designer · Cryptic Studios (FrameOver)Jan 2026 – Aug 2026 · 8 mos

Worked on a beat ’em up single-player action game as part of the UI/UX and UI implementation process using Unreal Engine 5.6, contributing to interface and visual delivery for the project.

Freelance UI/UX Designer · ConWiro (Clash of Captains)Nov 2024 – Mar 2025 · 5 mos
UI/UX Designer · FreelanceNov 2024 – Present · 2 yrs 1 mo
UI/UX Designer · DECA Games (Nerverwinter) | Cryptic StudiosMar 2024 – Dec 2025 · 1 yr 10 mos
UI/UX Designer · Cryptic StudiosMar 2024 – Aug 2026 · 2 yrs 6 mos
UI Artist · Nexxyo LabsJun 2023 – Sep 2023 · 4 mos

Education

Master’s Degree in Game Design and Development · Universidad Complutense de Madrid2019 – 2020
Industrial Design and Product Development Engineering · Universidad de Zaragoza2015 – 2019
Master’s Degree in Game Design and Development · Universidad Complutense de Madrid2030 – 2026
Industrial Design and Product Development Engineering · Universidad de Zaragoza2030 – 2026

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