I'm a skilled Game Developer with 4+ years of experience in 3D game development using Unity, real-time multiplayer systems, and AR/VR prototyping. I specialize in building cross-platform experiences (WebGL, Android, iOS) and immersive demos for HoloLens. I'm strong in C# scripting, Unity architecture, and integrating sockets, APIs, and third-party plugins to deliver high-performance experiences. I'm passionate about collaboration, agile workflows, and turning concepts into polished demos that showcase measurable value for clients. I love exploring new tech like MRTK3, AR Foundation, Photon Fusion, and real-time networking to create engaging, scalable experiences.

Jawad Ahmad Game Developer

I'm a skilled Game Developer with 4+ years of experience in 3D game development using Unity, real-time multiplayer systems, and AR/VR prototyping. I specialize in building cross-platform experiences (WebGL, Android, iOS) and immersive demos for HoloLens. I'm strong in C# scripting, Unity architecture, and integrating sockets, APIs, and third-party plugins to deliver high-performance experiences. I'm passionate about collaboration, agile workflows, and turning concepts into polished demos that showcase measurable value for clients. I love exploring new tech like MRTK3, AR Foundation, Photon Fusion, and real-time networking to create engaging, scalable experiences.

Available to hire

I’m a skilled Game Developer with 4+ years of experience in 3D game development using Unity, real-time multiplayer systems, and AR/VR prototyping. I specialize in building cross-platform experiences (WebGL, Android, iOS) and immersive demos for HoloLens. I’m strong in C# scripting, Unity architecture, and integrating sockets, APIs, and third-party plugins to deliver high-performance experiences.

I’m passionate about collaboration, agile workflows, and turning concepts into polished demos that showcase measurable value for clients. I love exploring new tech like MRTK3, AR Foundation, Photon Fusion, and real-time networking to create engaging, scalable experiences.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Advanced

Work Experience

Software Engineer at Conovo Technologies
May 31, 2025 - July 18, 2025
Developed interactive and scalable games and AR/VR demos using Unity, focusing on multiplayer architecture, real-time systems, and cross-platform deployment. Built and maintained multiplayer games using Photon Fusion, Zenject, and UniRx with modular and scalable codebases. Utilized Unity Addressables system to efficiently manage and load assets. Developed AR/VR prototypes and HoloLens demos using MRTK3 and AR Foundation for enterprise clients. Led development of Multi-Platform Poker games with socket-based real-time communication. Collaborated with designers and QA teams using Git, Jira, Trello, Behance, and Figma for smooth agile workflows.
Software Engineer at Conovo Technologies
May 1, 2025 - September 9, 2025
At Conovo Technologies, I develop interactive and scalable games and AR/VR demos using Unity. My focus includes multiplayer architecture, real-time systems, and cross-platform deployment. Built and maintained multiplayer games using Photon Fusion, Zenject, and UniRx with modular and scalable codebases. Utilized Unity Addressables system to efficiently manage and load assets. Developed AR/VR prototypes and HoloLens demos using MRTK3 and AR Foundation for enterprise clients. Led development of Multi-Platform Poker games (Android, IOS, WebGL) with socket-based real-time communication. Collaborated with designers and QA teams using Git, Jira, Trello, Behance and Figma for smooth agile workflows.
Software Engineer at Conovo Technologies
May 1, 2025 - September 9, 2025
Developed interactive and scalable games and AR/VR demos using Unity. Focused on multiplayer architecture, real-time systems, and cross-platform deployment. Built and maintained multiplayer games using Photon Fusion, Zenject, and UniRx with modular and scalable codebases. Utilized Unity Addressables to efficiently manage and load assets. Created AR/VR prototypes and HoloLens demos using MRTK3 and AR Foundation for enterprise clients. Led development of Multi-Platform Poker games (Android, iOS, WebGL) with socket-based real-time communication. Collaborated with designers and QA teams using Git, Jira, Trello, Behance and Figma for smooth agile workflows.
Software Engineer at Conovo Technologies
May 1, 2025 - September 9, 2025
Built and maintained multiplayer games using Photon Fusion, Zenject, and UniRx with modular and scalable codebases. Utilized Unity Addressables system to efficiently manage and load assets. Developed AR/VR prototypes and HoloLens demos using MRTK3 and AR Foundation for enterprise clients. Led development of Multi-Platform Poker games (Android, IOS, WebGL) with socket-based real-time communication. Collaborated with designers and QA teams using Git, Jira, Trello, Behance and Figma for smooth agile workflows.
Unity Developer at MindBotix
March 1, 2022 - September 9, 2025
Contributed to the full development cycle of multiple mobile games. Designed and developed over 15+ mobile games using Unity3D, including simulation, action, and horror titles. Published games on Google Play and Apple App Store, achieving thousands of downloads across multiple titles. Implemented core gameplay systems, level design, and intuitive UI to boost user engagement. Used Unity Timeline and Cinemachine to create immersive cutscenes and polished game flows.
Unity Developer at MindBotix
March 1, 2022 - September 9, 2025
Contributed to the full development cycle of multiple mobile games. Collaborated with designers and artists to deliver engaging gameplay experiences across various genres. Designed and developed 15+ mobile games for Android and iOS; published on Google Play and Apple App Store, achieving thousands of downloads. Implemented core gameplay systems, level design, and intuitive UI to boost user engagement. Used Unity Timeline and Cinemachine to create immersive cutscenes and polished game flows.
Unity Developer at MindBotix
March 1, 2022 - September 9, 2025
Designed and developed over 15+ mobile games using Unity3D, including simulation, action, and horror titles. Published games on Google and Apple Play Store, achieving thousands of downloads across multiple titles. Implemented core gameplay systems, level design, and intuitive UI to boost user engagement. Used Unity Timeline and Cinemachine to create immersive cutscenes and polished game flows.
Unity Developer at MindBotix
March 1, 2022 - July 18, 2025
Contributed to the full development cycle of multiple mobile games, collaborating with designers and artists to deliver engaging gameplay experiences across various genres. Designed and developed over 15+ mobile games using Unity3D, including simulation, action, and horror titles. Published games on Google and Apple Play Store with thousands of downloads. Implemented core gameplay systems, level design, and intuitive UI to boost user engagement. Used Unity Timeline and Cinemachine to create immersive cutscenes and polished game flows.

Education

Bachelor’s Degree at University of Management & Technology (UMT)
January 1, 2019 - December 31, 2019
Bachelor's Degree at University of Management & Technology (UMT)
January 11, 2030 - January 1, 2019
Bachelor's Degree at University of Management & Technology (UMT)
January 11, 2030 - January 1, 2019
Bachelor’s Degree at University of Management & Technology (UMT)
January 11, 2030 - January 1, 2019

Qualifications

IELTS
January 1, 2025 - December 31, 2025
IELTS
January 11, 2030 - September 9, 2025
IELTS
January 11, 2030 - September 9, 2025
IELTS
January 11, 2030 - September 9, 2025

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services