I’m a concept artist and matte painter based in Toronto, I craft immersive worlds for film and games. My work ranges from high-end VFX matte paintings for Detective K and Screen X projects like Kingsman: Golden Circle, Black Panther 2, GunHamDoo, to developing environments and key visuals in video games. I’m passionate about lighting, composition, and storytelling through space and texture. Beyond client work, I’ve taught art to aspiring students and collaborated with international studios. I enjoy mentoring, creating assets for game pipelines, and delivering clear callouts for 3D artists. I stay hands-on with tools like Photoshop, Blender, ZBrush, Maya, and the rest of the suite to bring ideas to life.

Jayleen (Hyejin) Hong

I’m a concept artist and matte painter based in Toronto, I craft immersive worlds for film and games. My work ranges from high-end VFX matte paintings for Detective K and Screen X projects like Kingsman: Golden Circle, Black Panther 2, GunHamDoo, to developing environments and key visuals in video games. I’m passionate about lighting, composition, and storytelling through space and texture. Beyond client work, I’ve taught art to aspiring students and collaborated with international studios. I enjoy mentoring, creating assets for game pipelines, and delivering clear callouts for 3D artists. I stay hands-on with tools like Photoshop, Blender, ZBrush, Maya, and the rest of the suite to bring ideas to life.

Available to hire

I’m a concept artist and matte painter based in Toronto, I craft immersive worlds for film and games. My work ranges from high-end VFX matte paintings for Detective K and Screen X projects like Kingsman: Golden Circle, Black Panther 2, GunHamDoo, to developing environments and key visuals in video games. I’m passionate about lighting, composition, and storytelling through space and texture.

Beyond client work, I’ve taught art to aspiring students and collaborated with international studios. I enjoy mentoring, creating assets for game pipelines, and delivering clear callouts for 3D artists. I stay hands-on with tools like Photoshop, Blender, ZBrush, Maya, and the rest of the suite to bring ideas to life.

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Work Experience

Concept Artist at 9B Collective
October 31, 2025 - October 31, 2025
Freelance Concept Artist for the MAYA project; created dynamic card game illustrations based on the description for the MAYA project.
Concept Artist at XL Games
July 31, 2024 - July 31, 2024
ArcheAge Chronicles trailer work; collaborated with the Art Director and 3D Artists to design environment concepts, major architecture, key visuals, black and white thumbnails, and level designs. Created game assets including vehicles and logos; provided callout sheets for 3D Artists and Level 3D Environment Artists.
Matte Painter at Milk Image Works
March 31, 2018 - March 31, 2018
Created Matte paintings for VFX of the movie Detective K; provided high-quality Matte paintings for Screen X’s Kingsman: Golden Circle, Black Panther 2, GunHamDoo, and drama series.
Art Director / Concept Artist / Texture Artist at Level-up Showcase
December 31, 2025 - December 31, 2025
Participated in 2025 Level-up Showcase, presenting the game Deliquium that I worked on as an Art Director / Concept Artist / Texture Artist.
Art Institution Tutor at Art Institution
January 1, 2014 - January 1, 2017
Provided teaching to students who were preparing for the art test to enroll in art universities.
Freelance Concept Artist at DOTEIRA GAMES
November 30, 2025 - February 14, 2026
Created class board illustrations for the board game package, including logos and card designs.
Tutor at Art Institution
January 1, 2014 - January 1, 2017
Provided teaching to students who were preparing for the art test to enroll in art universities.
Concept Artist at DOTEIRA GAMES
September 1, 2025 - Present
Created class board illustrations for the board game package, including logos and card designs.
Concept Artist at XL GAMES
March 1, 2021 - July 1, 2024
Collaborated with the Art Director and 3D Artists to design environment concepts for ArcheAge Chronicles. Designed environments, major architecture, key visuals, black and white thumbnails, and level designs. Created game assets, including vehicles and logos. Provided callout sheets for 3D Artists and Level 3D Environment Artists.
Matte Painter at Milk Image Works
April 1, 2017 - March 1, 2018
Created Matte paintings for VFX.

Education

Post-Graduate Certificate at George Brown College
August 20, 2024 - August 20, 2025
Bachelor of Fine Arts in Industrial Design / Metalsmithing & Jewelry at Konkuk University
January 1, 2013 - January 1, 2017
Post-Graduate Certificate at George Brown College
January 1, 2024 - January 1, 2025
Bachelor of Fine Arts at Konkuk University
January 1, 2013 - January 1, 2017

Qualifications

Best Digital Painting (George Brown College Awards 2025)
January 1, 2025 - November 11, 2025
Best Character Design (George Brown College Awards 2025)
January 1, 2025 - November 11, 2025
Best Environment Design (George Brown College Awards 2025)
January 1, 2025 - November 11, 2025
The Grand Prize, WETA International Concept Art Competition
January 1, 2020 - January 1, 2020
The Excellent Prize, WETA International Concept Art Competition
January 1, 2019 - January 1, 2019
George Brown College Awards: Best Digital Painting / Best Character Design / Best Environment Design
January 1, 2025 - April 8, 2026
WETA International Concept Art Competition - Grand Prize
January 1, 2020 - April 8, 2026
WETA International Concept Art Competition - Excellent Prize (2nd)
January 1, 2019 - April 8, 2026

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Education, Professional Services