_Website not available. Sign in: https://www.twine.net/signup_ I am a detail-oriented 3D artist with a BFA in Game Design. I am fluent with ZBrush, Maya, Substance Painter, Photoshop, and Unreal Engine. I enjoy crafting high quality characters and creatures with believable anatomy, clean topology, and expressive textures.

Jordan Dallmann

_Website not available. Sign in: https://www.twine.net/signup_ I am a detail-oriented 3D artist with a BFA in Game Design. I am fluent with ZBrush, Maya, Substance Painter, Photoshop, and Unreal Engine. I enjoy crafting high quality characters and creatures with believable anatomy, clean topology, and expressive textures.

Available to hire

Website not available. Sign in: https://www.twine.net/signup

I am a detail-oriented 3D artist with a BFA in Game Design. I am fluent with ZBrush, Maya, Substance Painter, Photoshop, and Unreal Engine. I enjoy crafting high quality characters and creatures with believable anatomy, clean topology, and expressive textures.

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Language

English
Fluent

Work Experience

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Education

BFA in Game Design and Game Art at Savannah College of Art and Design
August 1, 2009 - March 1, 2014

Qualifications

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Industry Experience

Gaming, Media & Entertainment
    uniE621 Killer Croc
    Full body character designed in 3D using a single 2d illustration as concept.
    uniE621 Dragonflyman
    Full body character using original design. Sculpted high poly mesh in Zbrush, retopologized and UV’d in Topogun & Maya. Textures created and baked in Substance Painter using both hand painted and map generated techniques. Materials created and rendered in Unreal Engine 5

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