I am a senior 3D Artist with over 10 years of professional experience, specializing in character creation and look development for production-ready pipelines. My background combines strong artistic foundations with solid technical execution across animation and VFX workflows.
I work primarily with ZBrush, Substance Painter, Maya, and Cinema 4D, and I have hands-on experience with Arnold, Redshift, Octane, Karma, and Solaris. I am comfortable collaborating closely with lookdev, lighting, and compositing teams to ensure clean integration and consistent visual quality.
I am highly detail-oriented, deadline-driven, and focused on delivering realistic, high-quality assets that meet the standards of a world-class VFX studio
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