I am a senior 3D Artist with over 10 years of professional experience, specializing in character creation and look development for production-ready pipelines. My background combines strong artistic foundations with solid technical execution across animation and VFX workflows. I work primarily with ZBrush, Substance Painter, Maya, and Cinema 4D, and I have hands-on experience with Arnold, Redshift, Octane, Karma, and Solaris. I am comfortable collaborating closely with lookdev, lighting, and compositing teams to ensure clean integration and consistent visual quality. I am highly detail-oriented, deadline-driven, and focused on delivering realistic, high-quality assets that meet the standards of a world-class VFX studio

Jean Carlos Pires

I am a senior 3D Artist with over 10 years of professional experience, specializing in character creation and look development for production-ready pipelines. My background combines strong artistic foundations with solid technical execution across animation and VFX workflows. I work primarily with ZBrush, Substance Painter, Maya, and Cinema 4D, and I have hands-on experience with Arnold, Redshift, Octane, Karma, and Solaris. I am comfortable collaborating closely with lookdev, lighting, and compositing teams to ensure clean integration and consistent visual quality. I am highly detail-oriented, deadline-driven, and focused on delivering realistic, high-quality assets that meet the standards of a world-class VFX studio

Available to hire

I am a senior 3D Artist with over 10 years of professional experience, specializing in character creation and look development for production-ready pipelines. My background combines strong artistic foundations with solid technical execution across animation and VFX workflows.

I work primarily with ZBrush, Substance Painter, Maya, and Cinema 4D, and I have hands-on experience with Arnold, Redshift, Octane, Karma, and Solaris. I am comfortable collaborating closely with lookdev, lighting, and compositing teams to ensure clean integration and consistent visual quality.

I am highly detail-oriented, deadline-driven, and focused on delivering realistic, high-quality assets that meet the standards of a world-class VFX studio

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Language

Portuguese
Fluent
English
Advanced

Work Experience

3D Artist at XYZ Studio
May 1, 2010 - August 1, 2015
Worked on multiple projects focusing on character design and animation for video games and films. Collaborated with teams to ensure high-quality production standards and deadlines were met.
Senior 3D Modeler at ABC Games
September 1, 2015 - July 1, 2020
Led a team of artists in creating realistic textures and models for various game environments. Mentored junior artists and streamlined the modeling workflow.
Freelance 3D Artist at Self-Employed
August 1, 2020 - Present
Provided freelance services for various clients including character design and animation, showcasing strong creativity and responsiveness to client feedback.

Education

Bachelor's Degree in Digital Art at University of São Paulo
January 1, 2005 - December 1, 2009

Qualifications

Certified 3D Artist
January 1, 2011 - December 31, 2021

Industry Experience

Media & Entertainment, Gaming