Senior 3D Character Artist with 18+ years of experience creating production-ready characters, creatures, clothing, and real-time assets for games and interactive platforms. Experienced across the full character pipeline—from high-poly sculpting and retopology to PBR texturing, optimization, and rigging/animation integration.
I collaborate with international clients end-to-end, delivering Unreal Engine-ready assets and modular customization workflows for scalable real-time production. Passionate about game development and focused on technical quality, performance (LODs/materials), and reliable in-engine implementation.
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A Samurai Character created for a game complete character done. which include modeling/texturing/rig and UE setup
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Production-ready 3D garments and apparel assets created using a Marvelous Designer / CLO3D workflow. These clothing pieces include sportswear, suits, hoodies, and casual outfits designed for real-time applications such as games, configurators, and WebGL platforms. Garments were simulated in Marvelous Designer and optimized in Blender/Maya to produce clean topology suitable for animation and real-time rendering, with PBR textures for Unity and Unreal pipelines.
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A selection of environment and 3D asset studies focused on modeling, materials, composition, and production-ready asset creation. The work demonstrates my ability to create optimized assets suitable for real-time applications and commercial visualization.
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