Available to hire
Hi! I’m Jennifer, a passionate 3D Artist and Animator with over 10 years of experience in creating immersive worlds and compelling characters. I love collaborating with diverse teams to push artistic boundaries and deliver polished assets that resonate with players and audiences alike. My journey in 3D art has enriched my artistic perspective, and I’m always eager to tackle new challenges and learn along the way. Let’s create something amazing together!
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Language
English
Fluent
Work Experience
3D CHARACTER ANIMATOR/GENERALIST (freelance) at Brainly
March 1, 2025 - May 1, 2025Collaborated directly with clients to create custom character animations tailored to project needs, ensuring clear communication and timely delivery. Designed and sculpted 3D characters from concept to final asset, focusing on anatomy, personality, and style consistency. Expertly rigged characters and managed all aspects of the animation pipeline from initial concept and rigging to final polish while maintaining client satisfaction and meeting tight deadlines. Helped define animation standards, tools, and workflows for characters and creatures.
3D CHARACTER ANIMATOR LEAD/GENERALIST at Light Fox Games
February 1, 2023 - August 1, 2024Led character animation and rigging, designing and maintaining master rigs for reuse across multiple characters. Created alternate skins and gadgets for existing characters. Collaborated with Art and Engineering teams to design, develop, and implement in-game animations that elevated visual appeal and player engagement. Integrated delivered content directly into the Unity engine. Helped define animation standards, tools, and workflows for characters and creatures. Produced high quality assets for mobile games across various styles and genres.
3D CHARACTER ANIMATOR/GENERALIST at Project Archer (Walmart)
February 1, 2020 - January 1, 2023Created diverse characters for high-quality animations used in Unity and Unreal Engine. Assisted in troubleshooting animation, rigging, and workflow challenges with external partners. Developed multiple Python tools for Maya and maintained close collaboration with art, engineering, and design departments to align creative vision and technical implementation. Contributed to developing a consistent and unified character animation pipeline across departments. Designed and integrated advanced animation techniques to enhance character movement and expressions for immersive user experiences on the Walmart platform.
3D ANIMATOR/TECHNICAL ARTIST at Envrmnt (Verizon)
February 1, 2016 - March 1, 2019Modeled, textured, and animated assets for AR and VR experiences. Implemented and polished high-quality character animations for real-time, networked gameplay, especially melee combat systems. Worked within gameplay design constraints and translated them into visuals enhancing the AR and VR experience. Troubleshot technical issues related to maintaining clean file structures and pipelines for both in-house and third-party software. Contributed to development of a consistent, unified character animation pipeline across departments and reviewed external animation vendors to ensure quality and adherence to project standards.
3D ANIMATOR/RIGGER (freelance) at Spontaneous Studio
June 1, 2015 - January 1, 2016Designed and rigged complex 3D character models, implementing innovative animation techniques to elevate visual storytelling quality and meet project deadlines efficiently. Developed compelling character animations that contributed significantly to the success of multiple high-profile projects. Mentored junior animators to enhance their skills in 3D rigging, animation, and team productivity on freelance projects.
3D ANIMATOR/TECHNICAL ARTIST at ENVRMNT (VERIZON)
March 31, 2019 - July 24, 2025Modeled, textured, and animated assets for AR and VR experiences. Conceptualized, produced, and refined animation assets balancing artistic style and gameplay functionality within design constraints. Troubleshot technical issues to maintain clean file structures and pipelines for in-house and third-party software. Contributed to developing a consistent and unified character animation pipeline across departments. Reviewed external animation vendors to ensure quality and project standards adherence, cultivating strong partnerships for seamless content integration.
3D ANIMATOR/RIGGER (freelance) at SPONTANEOUS STUDIO
January 31, 2016 - July 24, 2025Designed and rigged complex 3D character models, implementing innovative animation techniques to elevate visual storytelling and meet project deadlines efficiently. Developed compelling character animations that enhanced storytelling and played a key role in multiple high-profile projects. Mentored junior animators to improve skills in 3D rigging, animation, and team productivity. Created performance-driven narrative 3D previsualizations during early development and coordinated with the Character Tech Art team to improve rigging systems, tools, and workflow efficiency.
3D CHARACTER ANIMATOR/GENERALIST (freelance) at Brainly
May 31, 2025 - July 24, 2025Collaborated directly with clients to create custom character animations tailored to project needs, ensuring clear communication and timely delivery. Designed and sculpted 3D characters from concept to final asset, focusing on anatomy, personality, and style consistency. Expertly rigged characters with effective skeletal structures for animation. Managed the entire animation pipeline from concept to final polish, maintaining client satisfaction and meeting tight deadlines. Helped define animation standards, tools, and workflows for characters and creatures.
3D CHARACTER ANIMATOR LEAD/GENERALIST at Light Fox Games
August 31, 2024 - July 24, 2025Led character animation and rigging, designing and maintaining master rigs for reuse across multiple characters. Created alternate skins and gadgets for existing characters. Collaborated with Art and Engineering teams to design, develop, and implement in-game animations that enhanced visual appeal and player engagement. Integrated content directly into the Unity engine. Helped define animation standards, tools, and workflows. Created high-quality assets for mobile games across various styles and genres.
3D CHARACTER ANIMATOR/GENERALIST at Project Archer (Walmart)
January 31, 2023 - July 24, 2025Created a diverse cast of characters for high-quality animations used in Unity and Unreal Engine. Assisted in troubleshooting animation, rigging, or workflow problems with external partners. Developed multiple python tools for Maya. Maintained close collaboration with art, engineering, and design departments to align creative vision with technical implementation. Animated characters, creatures, and props using keyframe techniques, including expressive facial animation and lip sync. Designed and integrated advanced animation techniques to enhance character movement and user experience within Walmart platform.
3D ANIMATOR/TECHNICAL ARTIST at Envrmnt (Verizon)
March 31, 2019 - July 24, 2025Modeled, textured, and animated assets for AR and VR experiences. Conceptualized, produced, and refined animation assets balancing artistic style and gameplay functionality. Worked within gameplay design constraints and translated restrictions into visuals enhancing AR and VR experience. Troubleshot technical issues related to file structure and pipelines for in-house and third-party software. Contributed to consistent and unified character animation pipelines across departments. Reviewed external animation vendors to ensure quality and standards, fostering strong partnerships.
3D ANIMATOR/RIGGER (freelance) at Spontaneous Studio
January 31, 2016 - July 24, 2025Designed and rigged complex 3D character models with innovative animation techniques to elevate visual storytelling quality and meet project deadlines. Developed compelling character animations that contributed to the success of multiple high-profile projects. Mentored junior animators to develop their skills in 3D rigging and animation and improve team productivity. Created performance-driven narrative 3D previsualization in early development phases. Coordinated with Character Tech Art team to improve rigging systems, animation tools, and workflow efficiency.
3D Character Animator / Generalist (Freelance) at Brainly
May 1, 2025 - August 5, 2025Collaborated remotely with clients to create custom character animations tailored to project needs, ensuring clear communication and timely delivery. Designed and sculpted 3D characters from concept to final asset focusing on anatomy, personality, and style consistency. Expertly rigged characters by designing effective skeletal structures for animation. Managed all aspects of animation pipeline from initial concept and rigging to final polish while maintaining client satisfaction and meeting tight deadlines. Helped define animation standards, tools, and workflows for characters and creatures.
3D Character Animator Lead / Generalist at Light Fox Games
August 1, 2024 - August 5, 2025Led character animation and rigging, designing and maintaining master rigs for reuse across multiple characters. Created alternate skins and gadgets for existing characters. Collaborated with art and engineering teams to design, develop, and implement game animations that elevated visual appeal and player engagement. Integrated delivered content directly into the Unity engine. Helped define animation standards, tools, and workflows for characters and creatures. Created high-quality assets for mobile games across various styles and genres.
3D Character Animator / Generalist at Project Archer (Walmart)
January 1, 2023 - August 5, 2025Created a diverse cast of characters for high-quality animations used in both Unity and Unreal Engine. Helped troubleshoot animation, rigging, or workflow problems with external partners. Developed multiple Python tools for Maya. Maintained close collaboration with art, engineering, and design departments to align creative vision and technical implementation. Animated characters, creatures, and props using keyframe techniques including expressive facial animation and lip sync when needed. Designed and integrated advanced animation techniques enhancing character movements and expressions to drive engagement and immersive user experiences within the Walmart platform.
3D Animator / Technical Artist at Envrmnt (Verizon)
March 1, 2019 - August 5, 2025Modeled, textured, and animated assets for AR and VR experiences. Conceptualized, produced, and refined animation assets balancing artistic style and gameplay functionality. Worked within gameplay design restraints (environment scale, character abilities, prototype function, etc.) and translated those restrictions into visuals enhancing the AR and VR experience. Troubleshot technical issues inherent in maintaining a clean file structure and pipelines for both in-house and third-party software. Contributed to developing a consistent and unified character animation pipeline across departments. Reviewed external animation vendors to ensure quality and adherence to project standards, cultivating strong partnerships for seamless content integration.
3D Animator / Rigger (Freelance) at Spontaneous Studio
January 1, 2016 - August 5, 2025Designed and rigged complex 3D character models, implementing innovative animation techniques to elevate visual storytelling quality and meet project deadlines efficiently. Developed compelling character animations that enhanced storytelling and played a key role in multiple high-profile projects. Mentored junior animators to enhance their skills in 3D rigging, animation, and team productivity on freelance projects. Created performance-driven narrative 3D previsualizations during early development phase. Coordinated with the Character Tech Art team to improve rigging systems, animation tools, and workflow efficiency.
3D Character Animator/Generalist at Brainly
May 31, 2025 - September 4, 2025Worked remotely collaborating directly with clients to create custom character animations tailored to project needs, ensuring clear communication and timely delivery. Designed and sculpted 3D characters from concept to final asset with a strong focus on anatomy, personality, and style consistency. Expertly rigged characters, designing effective skeletal structures for animation. Managed all aspects of the animation pipeline from initial concept and rigging to final polish while maintaining client satisfaction and meeting tight deadlines. Helped define animation standards, tools, and workflows for characters and creatures.
3D Character Animator Lead/Generalist at Light Fox Games
August 31, 2024 - September 4, 2025Led character animation and rigging, designing and maintaining master rigs for reuse across multiple characters. Created alternate skins and gadgets for existing characters. Collaborated with Art and Engineering teams to design, develop, and implement game animations that elevated visual appeal and player engagement. Integrated delivered content directly into the Unity engine. Helped define animation standards, tools, and workflows for characters and creatures. Created high quality assets for mobile games across various styles and genres.
3D Character Animator/Generalist at Project Archer (Walmart)
January 31, 2023 - September 4, 2025Created a diverse cast of characters for high-quality animations used in both Unity and Unreal Engine. Helped troubleshoot animation, rigging, or workflow problems with external partners. Developed multiple Python tools for Maya. Maintained close collaboration with art, engineering, and design departments to align creative vision and technical implementation. Animated characters, creatures, and props using keyframe techniques including expressive facial animation and lip sync when needed. Designed and integrated advanced animation techniques to enhance character movements and expressions to drive engagement and immersive user experiences within the Walmart platform.
3D Animator/Technical Artist at Envrmnt (Verizon)
March 31, 2019 - September 4, 2025Modeled, textured, and animated assets for AR and VR experiences. Conceptualized, produced, and refined animation assets that strike a balance between artistic style and gameplay functionality. Worked within gameplay design restraints (environment scale, character abilities, prototype function, etc.) and translated those restrictions into visuals that enhance the AR and VR experience. Troubleshot technical issues inherent in maintaining clean file structure and pipelines for both in-house and third-party software. Contributed to the development of a consistent and unified character animation pipeline across departments. Reviewed external animation vendors as needed to ensure quality and adherence to project standards, cultivating strong partnerships for seamless content integration.
3D Animator/Rigger (Freelance) at Spontaneous Studio
January 31, 2016 - September 4, 2025Designed and rigged complex 3D character models, implementing innovative animation techniques to elevate visual storytelling quality and meet project deadlines efficiently. Developed compelling character animations that elevated storytelling and played a key role in the success of multiple high-profile projects. Mentored junior animators to enhance their skills in 3D rigging, animation, and team productivity on freelance projects. Created performance-driven narrative 3D previsualization during the early development phase. Coordinated with the Character Tech Art team to improve rigging systems, animation tools, and workflow efficiency.
3D Animator/Generalist at Brainly
May 1, 2025 - September 12, 2025Remote freelance role creating custom 3D character animations tailored to project needs; designed and sculpted 3D characters from concept to final asset with emphasis on anatomy, personality, and style; expertly rigged characters and developed skeletal structures for animation; managed end-to-end animation pipeline from concept and rigging to final polish; helped define animation standards, tools, and workflows for characters and creatures.
3D Character Animator/Generalist at Light Fox Games
August 1, 2024 - September 12, 2025Lead character animator and rigger; designed and maintained master rigs for reuse across multiple characters; created alternate skins and gadgets; collaborated with art and engineering teams to design, develop, and implement compelling animations that elevated visual appeal and player engagement; integrated delivered content directly into the Unity engine; defined animation standards, tools, and workflows for characters and creatures; produced high-quality assets for mobile games across various styles and genres.
3D Character Animator/Generalist at Walmart
January 1, 2023 - September 12, 2025Project Archer, Walmart: designed and animated 3D characters for a major retail project; collaborated with cross-functional teams to develop assets and animations, adhering to production pipelines and technical constraints; contributed to story and gameplay integration enhancing visual quality and engagement.
3D Animator/Technical Artist at Verizon
March 1, 2019 - September 12, 2025Modelled, textured, and animated assets for AR/VR experiences; navigated environment constraints and created animation-driven visuals; collaborated with art and engineering teams to translate constraints into compelling visuals; troubleshooted technical issues and maintained asset pipelines.
3D Animator/Generalist at Spontaneous Studio
January 1, 2016 - September 12, 2025Freelance work designing and rigging 3D character animations for storytelling in various projects; contributed to early development phases and produced compelling visuals for client projects.
3D Character Animator/Generalist (Freelance) at Brainly
May 1, 2025 - September 12, 2025Remote freelance role: collaborated with clients to create custom 3D character animations tailored to project needs; managed the animation pipeline from concept to final polish; defined animation standards, tools, and workflows to ensure smooth integration and timely delivery.
3D Character Animator Lead/Generalist at Light Fox Games
August 1, 2024 - September 12, 2025Seattle, WA-based lead character animator and rigger. Led animation and rigging for multiple characters, created alternate skins and gadgets, collaborated with Art and Engineering teams to design, develop and implement animations that elevated visual appeal and gameplay. Integrated deliverables into Unity and defined standards, tools, and workflows for mobile games across various styles and genres.
3D Character Animator/Generalist (Project Archer) at Walmart
January 1, 2023 - September 12, 2025Redmond, WA-based animator/rigging specialist for Walmart's Project Archer. Created diverse cast of characters and animations for high-quality visuals in Unity and Unreal; troubleshot animation, rigging, and workflow issues; developed Maya tools; collaborated with art, engineering and design teams to align creative vision with technical implementation; animated characters, creatures, and props using keyframe techniques; produced game-ready assets.
3D Animator/Technical Artist Environment at Verizon
March 1, 2019 - September 12, 2025Verizon AR/VR environment animator/technical artist. Conceptualized, produced, and refined animation assets; solved gameplay restrictions; collaborated with art, engineering and design teams to align creative vision and technical implementation; reviewed external animation vendors; maintained clean files and pipelines across in-house and third-party software; contributed to cross-department animation pipeline.
3D Animator/Rigger (Freelance) at Spontaneous Studio
January 1, 2016 - September 12, 2025New York City-based freelance work. Designed and rigged complex 3D character models; implemented innovative animation techniques; created multi-rig setups; collaborated with art and engineering teams to deliver engaging experiences; mentored junior animators; contributed to previsualization and production workflows across departments.
3D Character Animator/Generalist (Freelance) at Brainly
May 1, 2025 - September 12, 2025Remote collaboration with clients to create custom 3D character animations tailored to project needs, ensuring clear communication and timely delivery. Designed and sculpted 3D characters from concept to final assets with a strong focus on anatomy, personality, and style consistency. Expertly rigged characters with effective skeletal structures for animation. Managed all aspects of the animation pipeline from concept and rigging to final polish while maintaining client satisfaction and meeting tight deadlines. Helped define animation standards, tools, and workflows for characters and creatures.
3D Character Animator/Generalist Lead/Generalist at Light Fox Games
August 1, 2024 - September 12, 2025Lead character animator and rigger, designing and maintaining master rigs for reuse across multiple characters. Created alternate skin and gadget assets. Collaborated with art and engineering teams to design, develop, and implement animations that elevated visual appeal and player engagement. Integrated delivered content directly into the Unity engine. Helped define animation standards, tools, and workflows for characters and creatures. Created high-quality assets for mobile games across various styles and genres. Animated characters, creatures, and props using keyframe techniques, including expressive facial animation and lip sync when needed.
3D Character Animator/Generalist Project Archer (Walmart) at Walmart
January 1, 2023 - September 12, 2025Created varied character animations for retail/brand projects used in Unity and Unreal Engine environments. Troubleshot animation, rigging, and workflow problems with external partners. Developed Python tools for Maya workflows. Maintained close collaboration with art, engineering, and design departments to align creative vision and technical implementation. Animated characters, creatures, and props using a range of methods to support the Walmart platform.
3D Animator/Rigger (Freelance) at Spontaneous Studio
January 1, 2016 - September 12, 2025Designed and rigged complex 3D character models, implemented inverse kinematics for animation tools. Created compelling character animations that elevated storytelling and played a key role in successful high-profile projects. Mentored junior animators to enhance 3D rigging, animation, and team productivity on freelance projects. Created performance-driven 3D pre-visualization during early development phases. Coordinated with the Character Tech Art team to improve rigging systems, animation tools, and workflow efficiency. Reviewed external animation vendors to ensure quality and adherence to project standards, cultivating strong partnerships for seamless content integration.
3D Animator/Rigger (Freelance) at Spontaneous Studio
January 1, 2013 - September 12, 2025Modeled, textured, and animated assets for AR/VR experiences. Conceptualized, produced, and refined animation assets that elevated storytelling and gameplay functionality. Worked within game play destraints (environments scale, character abilities, prototype function, etc.) and translated those restrictions into visuals that enhance AR/VR experiences. Troubleshot technical issues inherent in maintaining a clean file structure and pipelines for both in-house and third-party software. Contributed to developing a consistent and unified character animation pipeline across departments.
3D Character Animator / Generalist at Brainly
September 1, 2025 - September 1, 2025Created stylized 3D characters from concept sculpt to final asset, defining look, anatomy, and personality. Expertly rigged characters and collaborated directly with clients, ensuring assets met both artistic vision and technical standards.
Lead 3D Character Animator / Generalist at Light Fox Games
August 1, 2024 - August 1, 2024Lead character animator and rigger, producing alternate skins, textures, and stylized gadgets while maintaining cohesive visual direction and ensuring assets integrated seamlessly into Unity.
3D Character Animator / Generalist at Walmart (Project Archer)
January 1, 2023 - January 1, 2023Created a diverse cast of characters for high-quality animations used in Unity and Unreal Engine, built and debugged complex animations and rigs, and authored Python tools to streamline workflows.
3D Animator / Technical Artist at Verizon (Envrmnt)
March 1, 2019 - March 1, 2019Animated and modeled assets for AR/VR experiences, applying texturing and shaders to enhance immersion and coordinating with multiple teams to follow development standards.
3D Animator / Rigger (Freelance) at Spontaneous Studio
January 1, 2016 - January 1, 2016Rigged and surfaced complex characters, mentored junior artists, and created dramatic sequences using cinematography skills and animation skills.
Education
Degree at School of Visual Arts
January 1, 2012 - April 1, 2012BFA, Computer Art (Animation) at School of Visual Arts
January 1, 2008 - April 1, 2012BFA at School of Visual Arts
January 1, 2008 - April 1, 2012Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet, Retail, Telecommunications, Education
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
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