Jens-Stefan Mikson
Hi, I'm Jens-Stefan Mikson, a software engineer and lead with 8 years of experience developing, designing, and leading virtual reality, mobile, and PC games and applications using the Unity game engine.
About
Hi, I’m Jens-Stefan Mikson, a software engineer and lead with 8 years of experience developing, designing, and leading virtual reality, mobile, and PC games and applications using the Unity game engine. I have a passion for creating immersive educational VR experiences, and I’ve successfully released multiple VR titles across platforms like Meta Horizon Store, Steam, and Pico Store.
I enjoy leading development teams, managing projects, and pushing the boundaries of VR mechanics, gameplay, and educational content. When I’m not coding, I like to explore new VR technologies and improve user experiences in the educational sector.
- 7 years' experience
- Joined July 2025
Industry experience
- Gaming
- Education
- Software & Internet
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Work experience
Leading the development of educational chemistry and physics VR applications for K12 including the educational virtual reality game Futuclass Education using Unity3D. Supported on Meta, Pico and Steam platforms. Responsibilities include planning and assigning tasks, performing code reviews, writing gameplay logic, designing code architecture, localization support, managing artists, designing VR mechanics, gameplay, and educational content, and updating the company website using ReactJS, NextJS, and Tailwind.
Developing and designing virtual reality applications including multiplayer drawing game 'ABC Paint' using Photon Unity Networking, supported on HTC Vive, Meta Quest, and Windows Mixed Reality devices. Developed VR applications such as 360 video and image viewers with pinpoints for switching images, targeting Oculus Go and Meta Quest platforms.
Mobile, browser, and virtual reality game development including mobile and Facebook games. Writing gameplay, data, and networking logic for player versus player and back-end server communication. Developed a model rendering pipeline in the Unity editor for automated 3D model import and prefab creation. Created high-quality 3D model rendering workflows including shadows and precise lighting. Exported renders to an online database.
Education
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