Available to hire
Sound designer focused on player-first audio: interactive audio, field recording, post-production, and mixing/mastering for games. Works across environment, weapons, UI, cinematics, and VO with consistent cross-team collaboration and an emphasis on narrative and tonality.
Experienced in blueprints and UE-based systems, with a strong foundation in interactive audio principles and implementation in Unreal/Unity workflows. Seeks to communicate “sixth sense” audio cues that guide tone, immersion, and player understanding throughout gameplay.
Experience Level
Work Experience
Sound Designer (Hybrid) at Starbreeze (In Sound Designer)
October 1, 2024 - PresentRunning PAYDAY 3 as the sole audio designer. Responsible for interactive audio across environment, interactables, weapons, UI, and cinematics (Unreal Engine sequencer). Works in UE + Wwise, implementing systems and keeping VO and audio consistent with player expectations. Maintains cross-team collaboration with a player-centric workflow.
Sound Designer (Remote) at Remo Sound Design
February 1, 2023 - July 1, 2023Remote sound design work including audio vision and production tasks, contributing to post-production and interactive/event-oriented audio concepts and implementation.
Principal Sound Designer at Cold Sector AB
February 1, 2023 - July 1, 2023Principal sound designer role with ownership across audio vision and interactive/audio direction. Covered UE blueprint/system ownership, audio vision, post-production, and supported implementation and production needs with an emphasis on cohesive interactive experiences.
Sound Designer at Battlefield 2042
January 1, 2022 - February 1, 2023Stockholm-based sound design work involving field recording, post-production, and implementation. Supported audio vision and cross-disciplinary ideation with attention to in-game events; used Frostbite engine workflows.
Sound Designer at Jade Dice
January 1, 2022 - February 1, 2023Sound designer for Battlefield 2042. Included field recording, post-production, implementation, and cross-disciplinary collaboration for in-game events and audio systems using Frostbite engine.
Education
at Forsberg / Interactive Audio
August 1, 2020 - July 1, 2022Qualifications
Industry Experience
Gaming, Media & Entertainment
Experience Level
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