I am always willing to take on new projects with changing priorities, either collaboratively or independently, while using my management and team leader experience to keep organized and composed under tight deadlines. I am adept in 2D and 3D software, CAD, motion graphics, various SDKs, high and low-poly CGI, video game development, Graphic design, and production design. I also have skills with the Microsoft Office suite on both PC and Mac platforms, as well as HTML, CSS, JavaScript, SQL, and GIT. I enjoy producing creative content and managing multiple aspects of design and media in diverse project environments.

Jeremy Kleyla

I am always willing to take on new projects with changing priorities, either collaboratively or independently, while using my management and team leader experience to keep organized and composed under tight deadlines. I am adept in 2D and 3D software, CAD, motion graphics, various SDKs, high and low-poly CGI, video game development, Graphic design, and production design. I also have skills with the Microsoft Office suite on both PC and Mac platforms, as well as HTML, CSS, JavaScript, SQL, and GIT. I enjoy producing creative content and managing multiple aspects of design and media in diverse project environments.

Available to hire

I am always willing to take on new projects with changing priorities, either collaboratively or independently, while using my management and team leader experience to keep organized and composed under tight deadlines. I am adept in 2D and 3D software, CAD, motion graphics, various SDKs, high and low-poly CGI, video game development, Graphic design, and production design.

I also have skills with the Microsoft Office suite on both PC and Mac platforms, as well as HTML, CSS, JavaScript, SQL, and GIT. I enjoy producing creative content and managing multiple aspects of design and media in diverse project environments.

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more

Language

English
Fluent

Work Experience

Owner / Head Developer & Designer at J. K. Dynamics
September 1, 2003 - Present
Producing 2D & 3D animation, graphic design and motion graphics, conceptual design, drafting, branding, digital advertising, and audio and video content for various platforms.
Multi-media designer / AV Mgr / Operations MGR 2 / Bar MGR 2 / Senior Graphic Designer at Studio 1
August 31, 2024 - July 24, 2025
Built all designs in house, including posters, motion graphics, media, stage sets, and ads.
Motion graphics designer at Tri-Met
March 31, 2022 - July 24, 2025
Built PSA for new bus line.
UI/UX, Game designer at Wildcard Games
February 28, 2022 - July 24, 2025
Designed layouts and assets for video game series.
Graphic Designer / branding at REALISE
October 31, 2021 - July 24, 2025
Graphic design and branding tasks along with QA and documenting.
Event Designer, Media artist at Sanctuary PDX
June 30, 2021 - July 24, 2025
Event design and media artist work.
3rd Party FX editor at {Company Name}
May 31, 2021 - July 24, 2025
Edited green screen footage and prepped it for export, cleaned up raw footage, and cut if necessary.
Graphic Designer at Harvey’s Comedy Club
December 31, 2019 - July 24, 2025
Handled digital and analog media for the comedy club.
Graphic Designer / Advertiser at The Embers Avenue
December 31, 2017 - July 24, 2025
Designed fliers, posters, and advertisements.
Graphic Designer / Sound Technician / DJ at Ground Kontrol
April 30, 2013 - July 24, 2025
Ran sound and DJ’ed for venue weekly, designed promotional fliers, posters, and digital ads.
2D Pixel Artist / Game Developer & Designer / Editor at NBC Universal
March 31, 2013 - July 24, 2025
Contributed to development and creation of a web game for a TV Series under NDA, arranged cinematic and sprite development, and edited high volume of art, design, texturing work under tight deadlines.
Audio/Video Editor at Black Spot Films
June 30, 2009 - July 24, 2025
Edited film and audio content for a live action series released at Emerald City Comic Con.
Graphic Designer / Promoter / Designer at Fez Ballroom
December 31, 2008 - July 24, 2025
Designed fliers and posters for dance nights at the venue.
2D Pixel Artist / Game Developer / Modeler / Designer / Editor at Nocturnal Games
September 30, 2007 - July 24, 2025
Created 2D and 3D animation, sprite design and animation, conceptual art, assisted in pre-production animation pipeline, and contributed to Game Boy Advance releases including Asteroid Mine, Omega Force, and Chip bot.
Conceptual Artist at OpenHive Games
September 30, 2006 - July 24, 2025
Created 2D and 3D animation, sprite design and animation, environmental design, and handled administrative functions including copyright and contract review.
Conceptual Artist / 3D Modeler at EA Games
September 30, 2005 - July 24, 2025
Developed 3D props, animation, and advanced textures for games, identified and documented bugs, errors, and flaws within proprietary software applications.
Conceptual Artist / 3D Modeler at White Wolf Games
September 30, 2004 - July 24, 2025
Developed 3D props and advanced textures.
Owner / Head Developer & Designer at J. K. Dynamics
September 1, 2003 - Present
Producing 2D & 3D animation, graphic design and motion graphics, conceptual design, drafting, branding, digital advertising, audio and video content for various platforms.
Multi-media designer / AV Mgr / Operations MGR 2 / Bar MGR 2 / Senior Graphic Designer at Studio 1
August 31, 2024 - July 24, 2025
Building all designs in house, including posters, motion graphics, media, stage sets, and advertisements.
Motion graphics designer (1 project) at Tri-Met
March 31, 2022 - July 24, 2025
Built public service announcement (PSA) for new bus line.
UI/UX, Game designer at Wildcard Games
February 28, 2022 - July 24, 2025
Designed layouts and assets for video game series.
Graphic Designer / branding at REALISE
October 31, 2021 - July 24, 2025
Responsible for graphic design and branding.
Event Designer, Media artist at Sanctuary PDX
June 30, 2021 - July 24, 2025
Created designs and media art for events.
3rd Party FX editor at {Company Name}
May 31, 2021 - July 24, 2025
Edited green screen footage and prepared it for export; cleaned up raw footage and cut when necessary.
Graphic Designer at Harvey’s Comedy Club
December 31, 2019 - July 24, 2025
Handled digital and analog media.
Graphic Designer / Advertiser at The Embers Avenue
December 31, 2017 - July 24, 2025
Designed fliers and posters.
Graphic Designer / Sound Technician / DJ at Ground Kontrol
April 30, 2013 - July 24, 2025
Ran sound and DJ’ed for venue weekly; designed promotional fliers, posters & digital ads.
2D Pixel Artist / Game Developer & Designer / Editor at NBC Universal
March 31, 2013 - July 24, 2025
Contributed to the development and creation of a web game for a TV Series; arranged cinematic and sprite development; edited art, design, texturing work under tight deadlines.
Audio/Video Editor at Black Spot Films
June 30, 2009 - July 24, 2025
Edited film and audio content for a live action series released at Emerald City Comic Con.
Graphic Designer / Promoter / Designer at Fez Ballroom
December 31, 2008 - July 24, 2025
Designed fliers and posters for dance nights at the venue.
2D Pixel Artist / Game Developer / Modeler / Designer / Editor at Nocturnal Games
September 30, 2007 - July 24, 2025
Created 2D and 3D animation, sprite design and animation, conceptual art; assisted in pre-production animation pipeline; contributed to Telegames Game Boy Advance releases including Asteroid Mine, Omega Force, and Chip Bot.
Conceptual Artist at OpenHive Games
September 30, 2006 - July 24, 2025
Created 2D and 3D animation, sprite design and animation, environmental design; provided administrative functions including copyright and contract review.
Conceptual Artist / 3D Modeler at EA Games
September 30, 2005 - July 24, 2025
Developed 3D props, animation, and advanced textures for games; identified, documented and reported bugs, errors, and flaws within proprietary software applications.
Conceptual Artist / 3D Modeler at White Wolf Games
September 30, 2004 - July 24, 2025
Developed 3D props and advanced textures.

Education

Bachelors of Science at art institute of Portland
January 3, 2000 - April 8, 2003
Bachelors of Science at Art Institute of Portland OR
January 1, 2003 - December 31, 2003
Bachelors of Science at Art Institute of Portland OR. Portland OR.
January 1, 2003 - December 31, 2003

Qualifications

Add your qualifications or awards here.

Industry Experience

Computers & Electronics, Gaming, Media & Entertainment, Retail, Software & Internet, Transportation & Logistics